I noticed that if you import a Dragon Age Origins character to Dragon Age Awakening and your character had the Ultimate Sacrifice ending your character magicaly comes back to life for no reason. I was wondering if anyone knows of a mod that makes you play as the orlesian warden when you import your DA:O character for Awakening, which hunt, and Golems of whatever the **** that places name is.
Dragon Age Origins to Dragon Age Awakeing Ultimate Sacrifice Mod
Débuté par
Donny SN
, août 05 2011 05:57
#1
Posté 05 août 2011 - 05:57
#2
Posté 05 août 2011 - 06:14
thanks in advance
#3
Posté 06 août 2011 - 05:03
Riordan forgot to mention that after you get killed by the Archdemon you get resurrected by the power of awesomeness some days after you were killed
- Aren aime ceci
#4
Posté 06 août 2011 - 10:53
No, if you import your Warden what actualy happens is the game Retcons your story and changes it so that you did the Dark Ritual instead of the Ultimate Sacrifice.
There is no way to import your choices if you kill your warden forward into the story of Dragonage since the Warden is such a central figure to the series. (It would be like if you killed Luke Skywalker in Star Wars on Tattooine before all the major events)
You have to start a Orlesian Warden from that point on and then that assume a default "neutral-ish" path through the first game that you can change.
So in summary you need to either do the Dark Ritual or have Alistair/Secret Companion make the Ultimate Sacrifice, Not your Warden.
As ive stated in another thread reguarding this. "I dont see the merit gained by making your Warden a pointless Martyr and crippleing your story experince in the dragon age series."
To advance your story as the Ultimate Sacrifice Warden, you have to Import into DA2 and never play Awakening, Golems of Amgarrak or Witch Hunt.
There is no way to import your choices if you kill your warden forward into the story of Dragonage since the Warden is such a central figure to the series. (It would be like if you killed Luke Skywalker in Star Wars on Tattooine before all the major events)
You have to start a Orlesian Warden from that point on and then that assume a default "neutral-ish" path through the first game that you can change.
So in summary you need to either do the Dark Ritual or have Alistair/Secret Companion make the Ultimate Sacrifice, Not your Warden.
As ive stated in another thread reguarding this. "I dont see the merit gained by making your Warden a pointless Martyr and crippleing your story experince in the dragon age series."
To advance your story as the Ultimate Sacrifice Warden, you have to Import into DA2 and never play Awakening, Golems of Amgarrak or Witch Hunt.
#5
Posté 07 août 2011 - 07:26
Last Darkness wrote...
No, if you import your Warden what actualy happens is the game Retcons your story and changes it so that you did the Dark Ritual instead of the Ultimate Sacrifice.
As ive stated in another thread reguarding this. "I dont see the merit gained by making your Warden a pointless Martyr and crippleing your story experince in the dragon age series."
To advance your story as the Ultimate Sacrifice Warden, you have to Import into DA2 and never play Awakening, Golems of Amgarrak or Witch Hunt.
that's why I was asking if anyone knew of... wait for it.... a "mod" and just because you think having a martyr character is pointless doesn't make it a universal truth.
#6
Posté 07 août 2011 - 01:34
Donny SN wrote...
that's why I was asking if anyone knew of... wait for it.... a "mod" and just because you think having a martyr character is pointless doesn't make it a universal truth.
Well Duh lol
But my mistake on the Mod, ive answered so many of this basic question that it all just runs together anymore.
As mods go yes and no. There is a gibbed editor that lets you select actions/events and makes a save game with those for import but there is no way to play Awakening without either Ret-Conning the Sacrifice or starting as a Orlesian Warden and being forced to have the default deicisons as your Origins story.
The reason is because Awakening is not really supported by the DAtoolset and has never really been updated to let you modify it.
www.dragonagenexus.com/downloads/file.php
You will have to mess with this, but it will only result in a save for DA2 with choices you click on for Origins/Awakening. I guess you can play Awakening as a Orlesian Warden and make your choices as you go then use this editor to re-adjust it all for DA2 import.
There is a distinct chance also of Bioware ret-coning the whole deal for DA3 if you belive the rumors of them bringing the Warden and the God baby as plot elements. (Which im sure the writers would love to have to work with)
Continuity wise it just works better if the Warden or Alistair/Loghain does the Dark Ritual, or Alistair/Loghain does the Ultimate Sacrifice. It just works better game mechanics wise as they have presented it.
#7
Posté 07 août 2011 - 01:51
So I was just talking on IM to a friend who tried to mod this into Awakening and he explained it to me.
It dosnt exist in the games scripting. As in there are no reactions or referances or dialog of any kind to have the US be a impact in Awakening while maintaining story continuty in relation to your personal choices. You would have to rewrite and recode entire parts of the game to include this. He also told me that there is save game editing ways to play orlesian and choose your own backgrounds from Origins but it makes dialog and npcs talk as if the warden is alive and your one and the same and makes it very confusing and defeats the point of it.
It dosnt exist in the games scripting. As in there are no reactions or referances or dialog of any kind to have the US be a impact in Awakening while maintaining story continuty in relation to your personal choices. You would have to rewrite and recode entire parts of the game to include this. He also told me that there is save game editing ways to play orlesian and choose your own backgrounds from Origins but it makes dialog and npcs talk as if the warden is alive and your one and the same and makes it very confusing and defeats the point of it.





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