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Will many powers still be (mostly) useless vs. protected targets?


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#226
dreman9999

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The Spamming Troll wrote...

dreman9999 wrote...

The Spamming Troll wrote...

Dreman,
Nobody is talking about ME1 so y do u keep bringing it up?

When ME3 comes out and you see some of the changes made to combat are you going to think its a worse off game? Literally youve tried to shoot down every suugestion offered in improving gameplay in ME3. You love ME2 alot, we get it.

I bring up ME1 because it's a base line for what not to do. If Adepts bypass shield like they did in ME1,.....even with one enemy, they are over powered.


i call that playing an adept. period. i dont call the adept on insanity in ME2, an adept. i call him an idiot. a half-second-stagger idiot.

i get that you want to play ME2 when your playing ME3, but if improvments arent made to adepts gameplay with enemy protections, theres gonig to be more upset people then content people. you wouldnt miss out on the game becasue your adept can do more things, while i WILL miss out on the game if my adept cant do more things. improving abilities/defense is really a win-win situation.

lazuli wrote...

adonfraz wrote...

The only biotic powers that can be significantly improved without breaking the Adept are singularity and shockwave.


A fair point, but I'm not sure I agree.  Here's what I would change:

Singularity: Increase projectile speed or make it instant hit.  Reduce recharge by 1 second.
Shockwave: Increase damage dealt to defenses.  Add small barrier regeneration when used (for utility)
Pull: Increased stagger time on some evolutions.
Throw: Increased stagger time on some evolutions.


singularity should already be instacast in ME2, no doubt. if liaras singularity is instacast in ME3, shepards must also be instacast.

i wouldnt like shockave regenerating health. i dont want to use a CC ability, and get a health boost. using shockwave and getting a health boost wouldnt make sense to me. i dont like it at all. i like reave, but thats becasue reave giving health sortof makes sense.

no matter what happens with biotics in ME3, i think the maxxed level of pull or throw should at the very least put an enemy on their butt or lift them into the air for a few seconds. if basic throw accomplishes exactly what super-mega-throw does, im not going to be happy investing points into abilities.

1. It sounds like you just don't know how to play the class...and the fact that your fastest cooling down power in your hot key is Singularity then it's very clear that your don't.
2. Instacast would make the power too powerful.

#227
dreman9999

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lazuli wrote...

The Spamming Troll wrote...

i wouldnt like shockave regenerating health. i dont want to use a CC ability, and get a health boost. using shockwave and getting a health boost wouldnt make sense to me. i dont like it at all. i like reave, but thats becasue reave giving health sortof makes sense.


I'm proposing it restoring barrier, not health.  My biggest interest in ME3 is the gameplay.  In ME2, my problems with the Adept were all about keeping the flow going.  I got addicted to the Vanguard's style of constant action and it was hard to shift back to other classes.  Giving the Adept a way to restore barriers without being saddled with a huge cooldown could help their gameplay significantly.

The thing is.....Is their a reason to do that? Vanguads is an up close fighter, Adepts arn't. Staying in cover for them basicly is the same as protection regeneration.

#228
lazuli

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dreman9999 wrote...
The thing is.....Is their a reason to do that? Vanguads is an up close fighter, Adepts arn't. Staying in cover for them basicly is the same as protection regeneration.


Apparently there's a greater focus on close combat in ME3.  Staying in cover is boring, and I don't want to play a boring Adept.  In ME2, the most enjoyable Adept build for me focused on Barrier, shotguns, and Singularity for shutdowns and Warp bombs.

I think all classes deserve some way to stay in the fight longer.

#229
crimzontearz

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balls

it sucks having meetings

Ahem...anyway. Dreaman, using a rock paper scissor system for defenses VS powers (as I was proposing) does not break the game....at all. Not it would make adepts overpowered. You, like Leper, seem to want tohave adepts nerfed for the sake of adding a fake challenge. Fact is this "fake" challenge seems to be rather disliked by adepts players, mind you, these people are not saying it is hard buttedious..... so perhaps bioware should tweak it

#230
dreman9999

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crimzontearz wrote...

balls

it sucks having meetings

Ahem...anyway. Dreaman, using a rock paper scissor system for defenses VS powers (as I was proposing) does not break the game....at all. Not it would make adepts overpowered. You, like Leper, seem to want tohave adepts nerfed for the sake of adding a fake challenge. Fact is this "fake" challenge seems to be rather disliked by adepts players, mind you, these people are not saying it is hard buttedious..... so perhaps bioware should tweak it

So you would rather have expaned health like ME1 did? The thing is, the immunity system add challeng with out being the game becoming cheap. What would it matter if they have an imunnity to powers if you have someone with you to take them off. The fact remain that they have the immunity system because one it's got, the target becomes too vunerable to all powers from ammo power, biotics and tech attacks. Bioware want to evolve powers in the game with out making them too powerful. Imagion nueral shock wave working on enemies though protection, or even working on one enemie throgh protection......The game wuld become a cake walk.

#231
crimzontearz

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uh...no...rock paper scissor means something along the lines of

-armor blocks biotic effects but tech powers go through it
-shield blocks tech powers but it does nothing against biotics

or vice versa

stripping powers work as usual

General level enemies (having both defenses) are still, de facto, immune to everything until one or more defenses are dropped.

wanna make things more interesting too? while a biotic pull would work on a shielded target it simply does not work full on but the effect timeis reduced to 1.5 seconds regardless of the difficulty setting.

#232
RedCaesar97

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dreman9999 wrote...
...
2. Instacast would make [Singularity] too powerful.


I think Singularity should be instant-cast. By default, the Adept is the only class without an instant-cast ability. I agree with Lazuli, Singularity should be instant-cast and have 1 second less of a cooldown. This would bring in line with Drone.

#233
Schneidend

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I hope it remains as it was in ME2, and will sup on the delicious tears of those who think otherwise when ME3 is released.

#234
lazuli

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RedCaesar97 wrote...

dreman9999 wrote...
...
2. Instacast would make [Singularity] too powerful.


I think Singularity should be instant-cast. By default, the Adept is the only class without an instant-cast ability. I agree with Lazuli, Singularity should be instant-cast and have 1 second less of a cooldown. This would bring in line with Drone.


And it would still be a far cry from all of the other signature abilities in terms of power.

It doesn't need to be instant cast.  I just don't think it needs to move as slowly as it does.  It looks like everything is getting sped up in ME3, so maybe Singularity's projectile (if it still has one) will as well.

#235
Ahglock

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Schneidend wrote...

I hope it remains as it was in ME2, and will sup on the delicious tears of those who think otherwise when ME3 is released.


I hope they remove all one shot one kills from the game.  Until defenses are removed all classes should be incappable of getting a benefit from all their powers.  You can't charge people with shields, you don't get a damage boost from AR while shields are up, while shields are up all enemies can see through cloaking.  Fair is Fair after all.

#236
crimzontearz

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ha!

#237
RedCaesar97

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lazuli wrote...

RedCaesar97 wrote...

dreman9999 wrote...
...
2. Instacast would make [Singularity] too powerful.


I think Singularity should be instant-cast. By default, the Adept is the only class without an instant-cast ability. I agree with Lazuli, Singularity should be instant-cast and have 1 second less of a cooldown. This would bring in line with Drone.


And it would still be a far cry from all of the other signature abilities in terms of power.

It doesn't need to be instant cast.  I just don't think it needs to move as slowly as it does.  It looks like everything is getting sped up in ME3, so maybe Singularity's projectile (if it still has one) will as well.


I would at least like to see it hold more enemies. Scions would kill it almost as soon it hit them. This made Horizon more frustrating than it should have been for the Adept. I still think instant-cast would put it more in line with Combat Drone. Combat Drone and Singularity are almost on par with each other, but they both have enough differences to make them unique. Drone is quicker to cast (it's instant) and affects more enemies, but Singularity can be more reliable once it locks down an enemy. Drone can "killed" before its duration ends.

#238
The Spamming Troll

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Ahglock wrote...

Schneidend wrote...

I hope it remains as it was in ME2, and will sup on the delicious tears of those who think otherwise when ME3 is released.


I hope they remove all one shot one kills from the game.  Until defenses are removed all classes should be incappable of getting a benefit from all their powers.  You can't charge people with shields, you don't get a damage boost from AR while shields are up, while shields are up all enemies can see through cloaking.  Fair is Fair after all.


yes, you just curbstomped the discusion. its always good to see it put in perspective.

#239
The Spamming Troll

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dreman9999 wrote...

1. It sounds like you just don't know how to play the class...and the fact that your fastest cooling down power in your hot key is Singularity then it's very clear that your don't.


really dude???

were ten pages in, and you still think i dont have apposable thumbs?

please, try to give me a legit reason to argue wth you.

#240
No Snakes Alive

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The Spamming Troll wrote...

dreman9999 wrote...

1. It sounds like you just don't know how to play the class...and the fact that your fastest cooling down power in your hot key is Singularity then it's very clear that your don't.


really dude???

were ten pages in, and you still think i dont have apposable thumbs?

please, try to give me a legit reason to argue wth you.


Maybe because ten pages in, everything you say still indicates you don't know what you're doing. And every single time I tried to open your eyes to the notion that maybe it's more user error on your part than game design flaw that's causing all your complaints you brushed it off like I was just being a jerk and didn't acknowledge a single valid point I made. Now other people are providing evidence straight from the horse's mouth that your struggles with the gameplay are self-imposed and you yet again completely dodge the argument.

How many legit reasons do you need before you'll stop whining about powers that work amazingly well on Insanity in conjunction with the Adept's top tier mass defense-stripping capabilities, and even better on the lower difficulties you should probably be playing (not because you suck, but because from the nature of your complaints you'd enjoy it much more).

Your "argument" is so lacking that I'm constantly sticking up for what is in all likelihood my LEAST-favorite class next to Soldiers. And all you have to say back is "yeah I'm a total scrub atthis game yep that's it. /sarcasm." Get a grip and reevaluate the powers people are constantly telling you you've underestimated.

Modifié par No Snakes Alive, 12 août 2011 - 12:15 .


#241
Ahglock

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No Snakes Alive wrote...

Maybe because ten pages in, everything you say still indicates you don't know what you're doing. And every single time I tried to open your eyes to the notion that maybe it's more user error on your part than game design flaw that's causing all your complaints you brushed it off like I was just being a jerk and didn't acknowledge a single valid point I made. Now other people are providing evidence straight from the horse's mouth that your struggles with the gameplay are self-imposed and you yet again completely dodge the argument.

How many legit reasons do you need before you'll stop whining about powers that work amazingly well on Insanity in conjunction with the Adept's top tier mass defense-stripping capabilities, and even better on the lower difficulties you should probably be playing (not because you suck, but because from the nature of your complaints you'd enjoy it much more).

Your "argument" is so lacking that I'm constantly sticking up for what is in all likelihood my LEAST-favorite class next to Soldiers. And all you have to say back is "yeah I'm a total scrub atthis game yep that's it. /sarcasm." Get a grip and reevaluate the powers people are constantly telling you you've underestimated.


Um, to me it looks like in 10 pages you are the one not opening your eyes.  Everyone knows you strip defenses with squadmates or guns, singularity can pin people for a short time at choke points, warp bombs are cool etc.

 The issue is it is only the adept who has extra steps they have to jump through to be their class on the higher difficulties.  The infiltrator still cloaks and infiltrates, the vanguard still is in the vanguard and is charging, the sodlier is stil slo mo killing everything, the sentinel is still a Tank, the engineer now his defense strippers actually have defenses to strip and drone still does the drone thing.

 It is only the adept who had an extra hoop to jump through in order to play like their class.  We know what the hoop is, we can jump through it perfectly fine, it isn't even hard to jump through  but no one else has the hoop.  

Add the hoop to everyone else, or do something about the hoop for adepts. Don't go back to ME1 with 9 meter singularities and huge lift fields which take out an entire room, but don't stick with ME2 where only one class has to jump through a hoop to be their class.  

#242
The Spamming Troll

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the thing that i dont understand is that why wouldnt you want to use abilities when you play Mass Effect? i get you think enemy protections add some kind of strategy or challenge to the game, and im not saying they dont, but ill never understand how you can possibly think not using abilities is the best way to play Mass Effect?

how do you create something like ****ing biotics, and have it only cause half second staggers! biotics are awesome, just not in the game. niftu cal would **** a brick if he saw how lame bioware made biotics in ME2.

#243
crimzontearz

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No Snakes Alive wrote...

The Spamming Troll wrote...

dreman9999 wrote...

1. It sounds like you just don't know how to play the class...and the fact that your fastest cooling down power in your hot key is Singularity then it's very clear that your don't.


really dude???

were ten pages in, and you still think i dont have apposable thumbs?

please, try to give me a legit reason to argue wth you.


Maybe because ten pages in, everything you say still indicates you don't know what you're doing. And every single time I tried to open your eyes to the notion that maybe it's more user error on your part than game design flaw that's causing all your complaints you brushed it off like I was just being a jerk and didn't acknowledge a single valid point I made. Now other people are providing evidence straight from the horse's mouth that your struggles with the gameplay are self-imposed and you yet again completely dodge the argument.

How many legit reasons do you need before you'll stop whining about powers that work amazingly well on Insanity in conjunction with the Adept's top tier mass defense-stripping capabilities, and even better on the lower difficulties you should probably be playing (not because you suck, but because from the nature of your complaints you'd enjoy it much more).

Your "argument" is so lacking that I'm constantly sticking up for what is in all likelihood my LEAST-favorite class next to Soldiers. And all you have to say back is "yeah I'm a total scrub atthis game yep that's it. /sarcasm." Get a grip and reevaluate the powers people are constantly telling you you've underestimated.


LOL...the adept's mass defense strip powers?

what you mean like Warp and Warp bombs? what 2 cooldowns to actually be able to do something that is supposed to be the core of your class? And not to mention that Warp works crap on shields so good luck using your so awzum powahs during geth missions without having to bring along not one but TWO squaddies who can strip shields

Face it. It is true..Adept has to jump through hoops on insanity to fulfill the role that he is supposed to be in. Hoops that no other class has really to jump through. People who LIKE the adept's regular playstyle are screwed over on insanity unless they like the playstyle you have to adapt to out of necessity while everyone else is pretty much in the same boar as before minus adaptations for the increased responsiveness of the enemies...and that sucks
 

#244
No Snakes Alive

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For some reason, on Insanity, I was able to strip entire groups of their defenses in second flat using Biotics. Then I locked them down with Biotics and most of the time killed them with Biotics. Imagine that - I played the class as it was meant to be played with no extra hoops to jump through.

What, they can't handle shields alone? Neither can Vanguards unless you're Charge-OSK'ing every single enemy one at a time. God, how boring this game must be for all of you who spam Adrenaline Rush, Charge, and Cloak on protected enemies one at a time and wish the Adept could do the same. Yeah Biotic classes need squadmates or a bonus power to get rid of Shields. Just like Tech classes need squadmates to take on Barriers. Hotkey a squadmate's Overload and you can Warp-bomb a group of enemies' protections off in 2 seconds.

OR PLAY ON A LOWER DIFFICULTY. Problems solved. Whether you don't know how to deal with protections properly or you just plain don't enjoy having to, why play Insanity? It's obviously not for you.

#245
Kabanya101

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Personally I believe all powers should work on all enemies, but to a certain degree. Heavily shielded enemies should have no effect from any power, but those who have one protection, should have the power affect them with half the force/intensity.

For example, Throw. On a two layered protection system, it does nothing, but on a single shielded enemy it does a little damage an staggers. One an enemy with no protection, they take the full amount of damage and get knocked back.

That way powers work on all difficulties, and can never be overpowered.

To "No Snakes Alive:"
Soldier is only good on insanity for those who like to spam the same power over and over again, me being a person that doesn't do that, was able to beat insanity with a soldier with no problem and without power spamming. Yes, I used the Dominate ability to max out all skills and a bonus power of Frag Grenade. No Tech or Biotics. Garrus and Grunt were recruited first and used the whole game.

And you continuously talk about spamming the same power over and over again, and I bet the only way you could strip people's defenses as an Adept was because you constantly used Warp. Right there, power spamming, even if your relying on teammates to use Overload over and over again.

Try doing what I did with the Soldier. Only use AR to escape enemies or during a Husk Rush, other than that, use guns, Grenades, Concussive Shot, and guns. That's beast. Once you do that, come talk to me, other than that, shut the **** up about spamming powers or playing on a lower difficulty.

#246
The Spamming Troll

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No Snakes Alive wrote...

OR PLAY ON A LOWER DIFFICULTY. Problems solved. Whether you don't know how to deal with protections properly or you just plain don't enjoy having to, why play Insanity? It's obviously not for you.


unfortunately its not for me. ive found what is for me..... i play on veteran. i dont upgrade a single weapon, or take any health upgrades. i only upgrade my biotics, not even techs. i dont take more heavy weapon ammo, i dont even upgrade medigel to fully heal the entire squad. i play the game with an infinite amount of credits and minerals, without even putting a single aspect of RPing into weapons or whatever. thats the biggest challenge and the funnest way i can enjoy playing the adept in ME2. ive cut one aspect of the game out, in order to not see another. its the worst possible thing in the whole god damned galaxy!

i havent even tried to mod my game knowing i could actually make that singularity, warp, warp ammo, stasis, barrier, dominate adept. i just cant convince myself, my version of ME would be better then biowares, even tho i know its in my grasp. or maybe ME2 just isnt worth the effort to me.

hopefully i can mod ME3.

Modifié par The Spamming Troll, 12 août 2011 - 02:52 .


#247
Praetor Knight

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Ahglock wrote...

 The issue is it is only the adept who has extra steps they have to jump through to be their class on the higher difficulties.  The infiltrator still cloaks and infiltrates, the vanguard still is in the vanguard and is charging, the sodlier is stil slo mo killing everything, the sentinel is still a Tank, the engineer now his defense strippers actually have defenses to strip and drone still does the drone thing.

 It is only the adept who had an extra hoop to jump through in order to play like their class.  We know what the hoop is, we can jump through it perfectly fine, it isn't even hard to jump through  but no one else has the hoop.  


What about boosting the damage multipliers against protections?
So that way the power evolutions don't have to deal directly with protections and then maybe they could lengthen stun durations in the power descriptions to increase CC effects?

So for example:
Warp, Reave multipliers: x1.5 shields, x3 armor, x3.5 barrier
All other biotic powers' multipliers: x1.5 shields, x1.5 armor, x2.5 barrier

Idea, from looking at Gameplay Data thread: http://social.biowar...1/index/1143264



Edit: Oh, and I was thinking, what if boosting the multipliers was only for the Adept (but maybe Vanguard too, except Charge)?

So that way the biotic classes could play a little differently.

And personally I have no problem restricting Biotic bonus powers to those three classes.

Modifié par Praetor Shepard, 12 août 2011 - 03:14 .


#248
No Snakes Alive

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The Spamming Troll wrote...

No Snakes Alive wrote...

OR PLAY ON A LOWER DIFFICULTY. Problems solved. Whether you don't know how to deal with protections properly or you just plain don't enjoy having to, why play Insanity? It's obviously not for you.


unfortunately its not for me. ive found what is for me..... i play on veteran. i dont upgrade a single weapon, or take any health upgrades. i only upgrade my biotics, not even techs. i dont take more heavy weapon ammo, i dont even upgrade medigel to fully heal the entire squad. i play the game with an infinite amount of credits and minerals, without even putting a single aspect of RPing into weapons or whatever. thats the biggest challenge and the funnest way i can enjoy playing the adept in ME2. ive cut one aspect of the game out, in order to not see another. its the worst possible thing in the whole god damned galaxy!

i havent even tried to mod my game knowing i could actually make that singularity, warp, warp ammo, stasis, barrier, dominate adept. i just cant convince myself, my version of ME would be better then biowares, even tho i know its in my grasp. or maybe ME2 just isnt worth the effort to me.

hopefully i can mod ME3.


LOL that's the weirdest skill set I've ever seen proposed. I won't say it wouldn't be fun but lol.

Actually to be honest I wouldn't see much of a difference in playstyle with it. Keep the Warp, Singularity and Warp Ammo, scrap the gimmicky Dominate for Pull/Throw Field because they're all more or less used for the same purpose of CC/pulling aggro off yourself, forget Barrier because it's more or less useless on Insanity (Unity makes for a better emergency button IMO for Adepts anyway so they don't have to waste the points) and scrap Stasis b/c it's corny and unnecessary. There you have my Adept on Insanity and I find it pretty damn fun (just not comparatively to my beloved Tech classes).

Sorry you don't. Hopefully Overpower will help, since it should let you throw out more Biotics like there's no tomorrow.

#249
dreman9999

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RedCaesar97 wrote...

dreman9999 wrote...
...
2. Instacast would make [Singularity] too powerful.


I think Singularity should be instant-cast. By default, the Adept is the only class without an instant-cast ability. I agree with Lazuli, Singularity should be instant-cast and have 1 second less of a cooldown. This would bring in line with Drone.

....Stasis.....Reave......domination...All insta cast.<_<

#250
dreman9999

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The Spamming Troll wrote...

dreman9999 wrote...

1. It sounds like you just don't know how to play the class...and the fact that your fastest cooling down power in your hot key is Singularity then it's very clear that your don't.


really dude???

were ten pages in, and you still think i dont have apposable thumbs?

please, try to give me a legit reason to argue wth you.

Maybe I think that because your fastest cooling down power in your hot key is Singularity.