This discussion again
First of all, protection is a critical part of ME2's gameplay and has nothing to do with difficulty - even on Casual some enemies have protection. A lot of powers have no or little effect against those defenses simply to block cheating (the ability to hack a YMIR and have it wipe out all other enemies, or to toss it around like a toy would be pretty bad imo). On the hardest difficulty levels, Bioware chose to give all enemies protection instead of simply multiplying their HP, like most other games (including ME1) do, which usually makes games tedious, not harder or more challenging.
Fortunately this option (to give all enemies protection) is optional, but I like it. It encourages the use of all available means - weapons, powers and squadmates combined. When you use the right tools for the right job, Insanity becomes fairly easy and skilled players have shown they can make it look like they are playing on Casual.
It's pointless to compare classes and squadmates alone. You're always fighting in a team and can select 2 variable buddies to assist. Teamwork wins the day. Jack can be monstrous if you play to her strengths and with the right help (from Shep and the other party member) she can be among the very best to have around on certain missions - just like Tali and Legion, who are awesome against synthetics, but rather useless against Collectors and Bloodpack. The good thing about Jack is that (almost) everybody has health and that's something Jack knows how to handle
Enemies have more health than protection (unless they have multiple bars) when you use Overload against shields and not against armor; use SMG or shotguns against shields and HP and sniper rifles against armor instead of the other way around etc. Without protection, enemies who get Pulled, Slammed, are (fully) frozen or trapped in a Singularity, suffer double (weapon) damage - that's a 100% increase in damage which is up to 4 times as effective as any Ammo Power, more like ARush and Cloak! Jack will not only disable enemies without protection, but also dramatically improve the damage Shep and the others can dish out with their weapons and powers. All you need is someone, Shep and/or the other party member, to strip protection using powers and weapons.
Protection cannot be removed without breaking the entire combat-power system. I believe the discussion should be about whether or not to give all enemies protection when playing on the hardest difficulty setting - and not about protection an sich.
Modifié par Shepard the Leper, 06 août 2011 - 06:11 .