dreman9999 wrote...
Your not understanding his point. If you max both Throw and Stasis, and throw could bypass shields, If you had an enemy come up to you, which would you use? A throw that bypass protection would knock the guy down and you would shot him to death, Stasis would just hold the guy till the power wears of taking longer to kill him. It would be like ME1 if you did not build your biotic as a baston.The Spamming Troll wrote...
Shepard the Leper wrote...
lazuli wrote...
The Spamming Troll wrote...
take evolving abilties in ME3 for example. can i spend X amount of points and have an ability like heavy throw put an enemy on its butt, not nessesarily ragdoll, but accomplish more then the stagger ME2 offers.
This seems like a solid solution. It would require some more animation work, but I think it could diversify combat and make it more engaging. It could be abused, though, to a similar degree as Stasis. It will be interesting to see how these abilities are handled in ME3, especially with Stasis' famous glitches.
If turning the Adept into a Throw-spammer only is the goal, then yes. This 'solution' would effectively make all other biotic powers redundant. If you think Stasis can be abusive, then I don't know why you consider this an option. Stasis would be total crap compared to Throw knocking down anyone.
It's easy to take one power, such as Throw, out of the complete power system and tweak it the way you see fit. Putting that new (tweaked) power back into the complete power-puzzle is a lot harder. The above 'solution' is a perfect example how one can totally ruin the system with only one adjustment.
if you choose not to level up another ability to what you invested in throw, then that other ability should suck. i dont get your complaint. i think biotic abilities are already redundant. the fact that all abilities arent on the same playing field,like stasis, becomes even more apparent when you add in global cooldowns. im not using basic pull, or taking slam as a bonus power when i have pull field.
why am i going to care to evolve an ability, if theyll all cause the same stagger?
that isnt a problem of just having a few redundant abilities, its a problem of only having redundant abiliteis, with a global cooldown! ANY ability im not fully invested in in ME3 simply wont get used. that should seem obvious, thats how it currently works in ME2. i dont use basic throw, when i have pull field, i mostly dont use throw/pull, when i have singualrity. i know throw and pull can be used situationally, but ive only got 3 hotkeys and pull isnt one of them.
but thats your choice. if you want an ability to work through protections, then evolve it that way. that should be the entire point of evolutions, to cater each power to meet each players specific need. we dont need bastion/nemesis, we need different multiple versions of each ability thats gonig to create some gol dang discusion in the "class, builds" form. that forum is dead, and it makes me want to cry. imagin having an RPG, and nobody discussin builds, because thats ME2. im not even sure why i get the option to place 51 points anyways.
Modifié par The Spamming Troll, 08 août 2011 - 02:30 .





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