dreman9999 wrote...
That's the problem...Your using them to do a drect attack. Your no sappost to. They are Crowd control powers. Throw and pull are the fastest cooling down powers, meaning they are spamable. Just use 3 max out heavy throws and the enemies shield will be out in 3 throws. Shockwave is just a cover reset. Use it to knock targets out of cover so they can be attacked. When a target gets hit by any attack power they get stunned, they get out of cover when stunned and not fire back. Use some planning to get the most out of the powers.
But you can't knock an enemy out of cover with Shockwave if they HAVE A FORM OF PROTECTION!
And why use that when I can just Charge an enemy. Also, as a vanguard, to get to throw you have to spend points in Shockwave.
I only play Vanguard, so my complaints all pertain to that class. If the same abilities are more useful for other classes, great, but that doesn't help Vanguard.
I feel like they gave Vanguard the worst moveset. I used Incendiary Ammo, Charge, and tried out Barrier/Reave more than I used all the other Vanguard active abilities.
I also used ammo to take down barriers, but by the time I did that, I could very quickly take down the rest of the health because abilities were still on cooldown because I just got rid of my target's friend using Charge and the Claymore. To get to Throw it took me almost the entire game before I had points to even get to it and I am not going to use an ability that I haven't had access to for such a long time.
No Snakes Alive wrote...
And it's sad because I've yet to see an Engineer player complain that it makes no sense that Cryo does
nothing on a protected foe. Are Engineer players more intelligent or less whiny? It makes sense gameplay-wise and that's what matters most.
What!?
No wonder Cryo ammo sucks! How does protection keep someone from being frozen? That's just stupid.
Shepard the Leper wrote...
This is utter nonsense. The protection-health ratio is 50-50; powers and weapons receive massive multipliers against protection - none against health.
Not true: Shredder Ammo and the damage from setting an enemy on fire is a pretty significant bonus to red bar damage.
Modifié par RPGamer13, 10 août 2011 - 01:21 .





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