Cancer Puppet wrote...
BeefoTheBold wrote...
There's the fact that now, in addition to Kinect that I won't use, I'm paying for a multiplayer component that I won't use.
And, more importantly, development resources and budget that would otherwise go towards the singleplayer campaign are now going to be focused on content that is worthless to me.
Those are, of course, the logical reasons.
The more emotional reasons, which I know some people will scoff at, are that Bioware is making me feel abandoned. I know they are a company. I know that all they really care about is maximizing their profits and it is naive to feel otherwise. But damnit, they were MY company. Long before companies like Atlus or CD Projekt became among my favorites, Bioware was my gold standard for RPG goodness.
And now it just genuinely feels like they don't care about my wants and desires in a game anymore. I feel like an afterthought.
Basically it feels like all video game companies these days are going after the crowd that thought gaming was for nerds while I was growing up.And I never thought Bioware would be one of them.
Whether or not there's multiplayer, kinect, or the game is an 80 hour RPG lover's wet dream, it's still going to cost 60 bucks...
Granted. But given that I'll get ZERO playtime out of multiplayer or kinect, if the singleplayer playtime is shortened due to MP or Kinect then MY value of the game is diminished.
Using a numerical example:
Let's say that the game is 20 hours with MP and Kinect added in and it would have been 25 without those two components. Essentially, where other people will be paying $60 for 25 hours worth of entertainment, I'll now be getting less for my gaming dollar than I otherwise would have.




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