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ME3 featured in the newest XBOX WORLD Update 8.8.11. ME3 not to feature multiplayer


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#126
crimzontearz

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The Big Bad Wolf wrote...

crimzontearz wrote...

The Big Bad Wolf wrote...

Somebody answer this question, please:

Why are you so against MP in ME3?


because ME is asingle player story driven RPG

wasting resources on MP means those resources are NOT being spent on the single player experience

if I wanted to play sci fi shooter in multiplayer I'd be playing goddamn halo



Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


your point being?

if MP takes resources away from the single player experience (which unless it is being made as a Download only  from an external studio  it obviously is) then I flat out DO NOT WANT IT

#127
Il Divo

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Ghost-621 wrote...


2) Um...since when has multiplayer been playable without a gold XBL membership?


Some games feature off-line deathmatch or co-op, which would be one example. Online multiplayer requires a gold membership.

#128
Ghost-621

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RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP on there, too?! I'm scared......



Be very scared. Now there will be even less variables and results to your choices (go listen to the "missing" dialogue..some of it is just pathetic. Like the paragon variable for Conrad Verner...so they forced us all down the renegade road.)

#129
marshalleck

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Seboist wrote...

marshalleck wrote...

Savber100 wrote...

marshalleck wrote...

This wouldn't be the first time a magazine invented features for a game to paste on their cover in order to drive sales.

That said, it's hilarious that I was threatened with a ban for pointing out on multiple occasions that Bioware continually dodge this issue rather than declaratively and unambiguously state Mass Effect 3 will not have multiplayer, and multiplayer is not in development for Mass Effect 3. And now this. 

Can't wait to download the scans!


Interesting... 

Care to name a few examples to assuage the panicking masses? ;)

Hmm, well of course I can't think of any now that you've asked. But there was some really crappy (Xbox?) mag a couple months back which insisted James Vega was Nigel Fishn'chips, which Bioware had already said was not the case. Didn't stop them from taking it to print for their "exclusive info" though. 


Saying there's multiplayer is a far more bold claim than Vega being Nigel though and it looks like they're going in depth about it.

I'm aware that it's a poor comparison, you mean vorcha.

Still, it's my hunch they're merely repeating the meme and passing it off as news. 

#130
Davie McG

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RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP in there, too? I'm scared......


It might work if the feature were unlockable via dlc, and only availible after you complete the story mode just to irritate people who may buy it just for the multiplayer

#131
Guest_The Big Bad Wolf_*

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crimzontearz wrote...

The Big Bad Wolf wrote...


Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


your point being?

if MP takes resources away from the single player experience (which unless it is being made as a Download only  from an external studio  it obviously is) then I flat out DO NOT WANT IT


My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.

#132
Il Divo

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The Big Bad Wolf wrote...

Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


Which would be fine if I weren't still paying for it. With multiplayer, assuming it's not in dlc form, I will be paying for 'optional' content which I have no intention of playing through. I don't get my money back based on which optional features I want to use; I pay for the whole package, hence I'd rather the resources went to something else.

Modifié par Il Divo, 05 août 2011 - 09:51 .


#133
Pulletlamer

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The Big Bad Wolf wrote...

crimzontearz wrote...

The Big Bad Wolf wrote...

Somebody answer this question, please:

Why are you so against MP in ME3?


because ME is asingle player story driven RPG

wasting resources on MP means those resources are NOT being spent on the single player experience

if I wanted to play sci fi shooter in multiplayer I'd be playing goddamn halo



Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


Yes, and the single player experience was worse than AC or ACII, and shorter.

I love AC games and multiplayer, and also AC multiplayer, but don't deny the fact that focusing resources on multiplayer affects the single player experience.

Besides it's not the same creating multiplayer for AC than for ME. Mass Effect has a lot of powers that would be unbalanced or impossible to put in multiplayer. Like pull, throw, singularity, adrenaline rush...

Also it would mean weapon/power balance. Which is not easy. Look at what happened with Geard of War 2 when it came out. It was an outrage because of unbalance. It is still a debate if the game is properly balanced as of today.

Modifié par Pulletlamer, 05 août 2011 - 09:53 .


#134
marshalleck

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The Big Bad Wolf wrote...

My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.


Zots, man. Every project has a number of zots allocated to it. If you want to add Feature X to your project, it will cost a certain amount of zots. Zots which if you had passed on Feature X, would have been used on Feature Y instead. 

Modifié par marshalleck, 05 août 2011 - 09:53 .


#135
emanziboy

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Ghost-621 wrote...

RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP on there, too?! I'm scared......



Be very scared. Now there will be even less variables and results to your choices (go listen to the "missing" dialogue..some of it is just pathetic. Like the paragon variable for Conrad Verner...so they forced us all down the renegade road.)


:huh:How will adding multiplayer affect that in any way?

#136
Guest_The Big Bad Wolf_*

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marshalleck wrote...

The Big Bad Wolf wrote...

My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.


Zots, man. Every project has a number of zots allocated to it. If you want to add Feature X to your project, it will cost a certain amount of zots. Zots which if you had passed on Feature X, would have been used on Feature Y instead. 


No **** Sherlock

lol just kidding but seriously I understand that, but how about some examples?

#137
CroGamer002

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Ghost-621 wrote...

RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP on there, too?! I'm scared......



Be very scared. Now there will be even less variables and results to your choices (go listen to the "missing" dialogue..some of it is just pathetic. Like the paragon variable for Conrad Verner...so they forced us all down the renegade road.)



Eh, no.

That's do to ME1 import bug.
Only until few months ago someone managed to fix it with updated Gibbed Save Editor.

And guess what?
Animations of that scene are complete.

So it wasn't cut from game at all nor it was ever intended to be.



Here's a video proof.

Modifié par Mesina2, 05 août 2011 - 09:55 .


#138
Ghost-621

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emanziboy wrote...

Ghost-621 wrote...

RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP on there, too?! I'm scared......



Be very scared. Now there will be even less variables and results to your choices (go listen to the "missing" dialogue..some of it is just pathetic. Like the paragon variable for Conrad Verner...so they forced us all down the renegade road.)


:huh:How will adding multiplayer affect that in any way?


Multiplayer tacked on=MUCH less disc space for the ACTUAL GAME. They've used the "If we put in X, we won't have space for Y' copout several times.

Modifié par Ghost-621, 05 août 2011 - 09:55 .


#139
emanziboy

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Pulletlamer wrote...

The Big Bad Wolf wrote...

crimzontearz wrote...

The Big Bad Wolf wrote...

Somebody answer this question, please:

Why are you so against MP in ME3?


because ME is asingle player story driven RPG

wasting resources on MP means those resources are NOT being spent on the single player experience

if I wanted to play sci fi shooter in multiplayer I'd be playing goddamn halo



Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


Yes, and the single player experience was worse than AC or ACII, and shorter.

I love AC games and multiplayer, and also AC multiplayer, but don't deny the fact that focusing resources on multiplayer affects the single player experience.

Besides it's not the same creating multiplayer for AC than for ME. Mass Effect has a lot of powers that would be unbalanced or impossible to put in multiplayer. Like pull, throw, singularity, adrenaline rush...

Also it would mean weapon/power balance. Which is not easy. Look at what happened with Geard of War 2 when it came out. It was an outrage because of unbalance. It is still a debate if the game is properly balanced as of today.


AC Brotherhoods singleplayer was not as good as AC2, but that had more to do with the fact that it was made in only a year. Brotherhood's multiplayer was made by a seperate studio, so it had no impact on its SP.

#140
marshalleck

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The Big Bad Wolf wrote...

marshalleck wrote...

The Big Bad Wolf wrote...

My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.


Zots, man. Every project has a number of zots allocated to it. If you want to add Feature X to your project, it will cost a certain amount of zots. Zots which if you had passed on Feature X, would have been used on Feature Y instead. 


No **** Sherlock

lol just kidding but seriously I understand that, but how about some examples?


I...don't understand. Why are examples needed? I mean, you should understand what a budget is, and that EA probably have projections about how many man-hours of work should be going into the game. 

The concern here is that any resources going to MP would have been used on improving the SP, had MP not been added.

#141
goofyomnivore

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I doubt this is true. I think maybe off screen co-op missions could be plausible like others suggested, but an actual multiplayer? I seriously doubt it.

#142
crimzontearz

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The Big Bad Wolf wrote...

crimzontearz wrote...

The Big Bad Wolf wrote...


Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


your point being?

if MP takes resources away from the single player experience (which unless it is being made as a Download only  from an external studio  it obviously is) then I flat out DO NOT WANT IT


My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.


seriously? are you THAT thick?

let's say Bioware has a budget of 1 000 000$ ok?

If they decide to devote 50 000 to multiplayer those 50 000 are NOT being devoted to the single player  experience which now only has a budget of 950 000$

950 000 < 1 000 000

I am not sure how I could make it ANY simpler.


that said, IF the MP was made by an external studio with it own budget separate from Bioware then I'd have no issue with it and I am sure they could make it successfull and awesome and whatnot.....I'd be happy for it if uninterested in it

but as things stand now? NO

#143
C9316

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My thoughts

#144
emanziboy

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Ghost-621 wrote...

emanziboy wrote...

Ghost-621 wrote...

RocketManSR2 wrote...

@ The Big Bad Wolf: It's optional content that is a waste of disc space for a game like ME3. ME2 just barely fit on 2 discs and people felt that too much was left out. Now BioWare could be trying to cram MP on there, too?! I'm scared......



Be very scared. Now there will be even less variables and results to your choices (go listen to the "missing" dialogue..some of it is just pathetic. Like the paragon variable for Conrad Verner...so they forced us all down the renegade road.)


:huh:How will adding multiplayer affect that in any way?


Multiplayer tacked on=MUCH less disc space for the ACTUAL GAME. They've used the "If we put in X, we won't have space for Y' copout several times.


So? ME2 already had disk swapping, so taking up space isn't an issue; worst case scenario, they just add a seperate disk for multiplayer. And those files weren't cut from the game do to lack of disk space, or else they wouldn't be, you know, ON the disk where you can find them.

Modifié par emanziboy, 05 août 2011 - 10:03 .


#145
Ghost-621

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Every true ME fan's thoughts.

#146
emanziboy

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crimzontearz wrote...

The Big Bad Wolf wrote...

crimzontearz wrote...

The Big Bad Wolf wrote...


Assassin's Creed did well with multiplayer. And besides, it's just optional content. It's not like it's mandatory.


your point being?

if MP takes resources away from the single player experience (which unless it is being made as a Download only  from an external studio  it obviously is) then I flat out DO NOT WANT IT


My point is that a single player game can do well with MP. And explain how it takes away from the SP experience. Please provide examples.


seriously? are you THAT thick?

let's say Bioware has a budget of 1 000 000$ ok?

If they decide to devote 50 000 to multiplayer those 50 000 are NOT being devoted to the single player  experience which now only has a budget of 950 000$

950 000 < 1 000 000

I am not sure how I could make it ANY simpler.


Except that's not how budgets work. If EA thinks adding Multiplayer will increase sales, then they will increase the budget of the game to accomodate it.

They get 1,000,000 if they make a singleplayer only game, but if there's also multiplayer they'll add the 50,000 to the budget.

Modifié par emanziboy, 05 août 2011 - 10:05 .


#147
RocketManSR2

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Even if money was not an issue and the MP is being developed by an outside company, that doesn't make the game discs larger. Wasted space and BioWare knows it. IF MP is in ME3, EA forced BioWare to include it. BioWare can't say anything because EA has them by the balls. That company may be run by Satan himself, but they do know how to move money. BioWare doesn't want to lose that.

#148
Guest_The Big Bad Wolf_*

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crimzontearz wrote...


seriously? are you THAT thick?

let's say Bioware has a budget of 1 000 000$ ok?

If they decide to devote 50 000 to multiplayer those 50 000 are NOT being devoted to the single player  experience which now only has a budget of 950 000$

950 000 < 1 000 000

I am not sure how I could make it ANY simpler.


that said, IF the MP was made by an external studio with it own budget separate from Bioware then I'd have no issue with it and I am sure they could make it successfull and awesome and whatnot.....I'd be happy for it if uninterested in it

but as things stand now? NO




And how do you know that ME3 will be lessened by it? And you did not provide an example of an sp game ruined by mp.

#149
Ghost-621

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This is pathetic...I just spent the summer watching Mass Effect die.

#150
SNascimento

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Ghost-621 wrote...

Every true ME fan's thoughts.

.
And who are you to define what is a "true" Mass Effect fan?
.
About the magazine, I'm really hoping for a multiplayer in ME3... there is more than room for it without sacrificing the single-player, like Assassin's Creed.