Will dominate be in ME3?
#1
Posté 05 août 2011 - 08:20
#2
Posté 05 août 2011 - 08:48
Modifié par Ieldra2, 05 août 2011 - 08:49 .
#3
Posté 05 août 2011 - 08:49
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
#4
Posté 05 août 2011 - 08:51
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
Ofcourse lord high research, since biotics, eezo and ftl travel are soooooo scientific....
*Sarcastic cough followed by choking to death.*
#5
Posté 05 août 2011 - 08:53
That being said,I don't see why not if you already had the power in ME2,maybe they will replace it with something.
#6
Posté 05 août 2011 - 08:54
azerSheppard wrote...
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
Ofcourse lord high research, since biotics, eezo and ftl travel are soooooo scientific....
*Sarcastic cough followed by choking to death.*
Biotics, Eezo and FTL make sense within the game's universe, instantly mind controlling someone from across the room doesn't. Not even the Reapers' indoctrination can do it.
"Dominate" is hands down the most 'out there" ability.
#7
Posté 05 août 2011 - 08:56
Those things operate outside of known laws of physics, but the principals under which they operate are relatively clear-cut. Ieldra is expressing an aversion to Star Trek and Star Wars style asspulls that will just invent some new deus ex machina for every new threat and just create new stuff at their convenience without consideration for their impact on the overall mythos.
#8
Posté 05 août 2011 - 08:58
Seboist wrote...
azerSheppard wrote...
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
Ofcourse lord high research, since biotics, eezo and ftl travel are soooooo scientific....
*Sarcastic cough followed by choking to death.*
Biotics, Eezo and FTL make sense within the game's universe, instantly mind controlling someone from across the room doesn't. Not even the Reapers' indoctrination can do it.
"Dominate" is hands down the most 'out there" ability.
If an asari can share her memories with you through mind melding or whatever, i don't think it is that giant of a leap to where someone can control your mind for a short period of time. Especially and Ardok whatever who's existance is focused on overloading her mate's nervous system.
#9
Posté 05 août 2011 - 09:00
It can manipulate parts of the victim's brain with small mass effect fields.
It's more believable than the asari mind-meld, which apparently work however it feel like if the plot demands it.
#10
Posté 05 août 2011 - 09:00
Seboist wrote...
azerSheppard wrote...
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
Ofcourse lord high research, since biotics, eezo and ftl travel are soooooo scientific....
*Sarcastic cough followed by choking to death.*
Biotics, Eezo and FTL make sense within the game's universe, instantly mind controlling someone from across the room doesn't. Not even the Reapers' indoctrination can do it.
"Dominate" is hands down the most 'out there" ability.
Biotics eezo and ftl do not make scientific sense, they are FANTASY. It makes sense in the games universe because the games universe is about as scientific as DA IP. Dominate can just as easily explained as any other power in the game, using the IPs lore.
Don't confuse gameplay elements (instant cast of dominate) with the lore wise version of the power (Ardath Yakshi "embracing eternity" with their victims, inserting their will)
Your statement makes about as much sense as Grunt being cloned with armor. Reeve the one that "out there" how does "life" get transported from victim to caster, what is this "life" anyway?
#11
Posté 05 août 2011 - 09:01
Someone With Mass wrote...
Actually, Dominate isn't that "magical" if you think about it.
It can manipulate parts of the victim's brain with small mass effect fields.
It's more believable than the asari mind-meld, which apparently work however it feel like if the plot demands it.
Just said that, but thank you for backing me up. I agree with you.
#12
Posté 05 août 2011 - 09:01
I'd sure enjoy using it again.
#13
Posté 05 août 2011 - 09:05
#14
Posté 05 août 2011 - 09:06
Nor do I think it's possible to travel at a speed that's faster than light and not ram into anything hazardous in space. Or not being ripped apart by particles.
I am, however, giving these things the benefit of the doubt, because it's a science fiction-game.
#15
Posté 05 août 2011 - 09:07
#16
Posté 05 août 2011 - 09:08
#17
Posté 05 août 2011 - 09:09
#18
Posté 05 août 2011 - 09:14
"Feel the power of the Ardat-Yakshi!"
#19
Guest_Aotearas_*
Posté 05 août 2011 - 09:15
Guest_Aotearas_*
#20
Posté 05 août 2011 - 09:19
Neofelis Nebulosa wrote...
I hope not. I want Mass Effect to have as few space magic or technical awesome-buttons as possible.
Why do you not want stuff like that in your game? To me i like to have cool stuff like that.
#21
Posté 05 août 2011 - 09:24
Neofelis Nebulosa wrote...
I hope not. I want Mass Effect to have as few space magic or technical awesome-buttons as possible.
Then it wouldn't be Mass Effect. Then it'd be Generic Shooter Effect.
#22
Posté 05 août 2011 - 09:29
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
I have similar feelings towards Warp Ammo.
#23
Posté 05 août 2011 - 09:30
Well the theory is that you're going so fast whatever you hit will be vaporized...unless is like a planet or something.Someone With Mass wrote...
Nor do I think it's possible to travel at a speed that's faster than light and not ram into anything hazardous in space. Or not being ripped apart by particles.
.
And there is a place in Florida where one 80 pound dude made a stone castle with nothing more then hand tools,eezo may not exist as we know it but even in the building of the great pyramids there is stories of a what paste or paper-like substance that was put on the blocks and it made them moveable by hand,they were manipulated with a hand held box...
Yeah I know Ancient Aliens blah blah blah.
Modifié par Humanoid_Typhoon, 05 août 2011 - 09:30 .
#24
Posté 05 août 2011 - 09:32
Someone With Mass wrote...
Neofelis Nebulosa wrote...
I hope not. I want Mass Effect to have as few space magic or technical awesome-buttons as possible.
Then it wouldn't be Mass Effect. Then it'd be Generic Shooter Effect.
Pretty much this. If Mass Effect didn't have any of these powers, then it wouldn't be a good scifi fantasy game. And yes, it is a fantasy game.
#25
Posté 05 août 2011 - 09:42
Ieldra2 wrote...
Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!
lol, no magical powers? so no biotics at all? If it is a power you don't like fine but domiante has just as much relevance as any of the other biotic powers.





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