Sashimi_taco wrote...
Someone With Mass wrote...
Neofelis Nebulosa wrote...
I hope not. I want Mass Effect to have as few space magic or technical awesome-buttons as possible.
Then it wouldn't be Mass Effect. Then it'd be Generic Shooter Effect.
Pretty much this. If Mass Effect didn't have any of these powers, then it wouldn't be a good scifi fantasy game. And yes, it is a fantasy game.
A simple no.
Mass Effect has its established lore on how powers works (taking ME1 as reference). Biotics are gouverned by simple rules of established physics. They have great impact, but are very finite:
They can increase mass
They can decrease mass
They can perform both actions at a time.
They can NOT leech enemy lifeforce.
They can NOT control other people's minds
They can NOT make the user phase through solid material. The only point why the latter is acceptable is because it that mechanic just substitutes for the engine to properly depict lauching oneself in a giant, fast jump or around corners. It is a far stretch, but it is only substituting for somthing it could do if the engine and game-mechanics allowed it.
Same with tech powers:
You can NOT lauch a flying bolt of super-heated plasma (in atmosphere no less) that homes in on enemies.
You can NOT do the aforementioned with super-cooled Bose-Einstein particles.
You can however impede enemy suitware.
You can dispense poison into the air (grenade) that paralyzes victims.
You can hack enemy weapons to assume they are overheating.
All that what works are creative ways that do work within the established lore. Those that shouldn't are directly violating the established lore in which they are supposed to work. The latter is what I do not want.