Aller au contenu

Photo

Will dominate be in ME3?


  • Veuillez vous connecter pour répondre
160 réponses à ce sujet

#126
littlezack

littlezack
  • Members
  • 1 532 messages

Sylvanpyxie wrote...

"It's not all that simple."

I find loss of senses is hardly the same as frying your lover's insides when mating. Senses are open to common attack, for one. Genetic make-up isn't.

However if Samara was able to "learn the defect" would that not also make her open to the same corruption that Morinth suffered? The same addiction?


I'd say 'no'. Part of Morinth's problem is that she doesn't have a choice but to do it like she does. Samara would.

#127
CuseGirl

CuseGirl
  • Members
  • 1 613 messages

Ace of Dawn wrote...

Just to point out, the "mystique" of it wasn't lost, expanded upon. The force is still mysterious and mystical, it's just that the midichlorians were able to detect it, and through them, we can detect it, too. Just an extra step.


I hope Star Wars fans realize there are more casual fans of Star Wars then there are "hardcore" fans who actually know wut midichlorians are. I have seen the first set of Star Wars movies quite a few times and I had to google midichlorians after reading about in some random message board.

Just like how the majority of ME players can accept that mind control is a legit power in the ME "universe".

#128
littlezack

littlezack
  • Members
  • 1 532 messages
And while we're on the subject. can anyone explain how Unity allowed Shepard to resurrect the dead in ME1? Where was the outcry on that?

#129
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

littlezack wrote...

And while we're on the subject. can anyone explain how Unity allowed Shepard to resurrect the dead in ME1? Where was the outcry on that?


And why couldn't Shepard use Unity if teammates fell on the suicide mission, in that case?:P

#130
littlezack

littlezack
  • Members
  • 1 532 messages

Someone With Mass wrote...

littlezack wrote...

And while we're on the subject. can anyone explain how Unity allowed Shepard to resurrect the dead in ME1? Where was the outcry on that?


And why couldn't Shepard use Unity if teammates fell on the suicide mission, in that case?:P


Shepard: Oh, crap, Jack's down!
Jack: Actually...I mean, it's bad, but you could just...ugh...medi-gel...
Shepard: Damn it...we have to press on. For her. In her honor.
Jack:...still alive. For now.
Shepard:Onward, team! Grunt! To me, my meatshield! *runs off*
Jack: ...**** all of you.

#131
didymos1120

didymos1120
  • Members
  • 14 580 messages

Ieldra2 wrote...

 The explanation was alien to the genre, and whoever put that in didn't realize that Star Wars isnt science fiction.
 


"Whoever"? Yeah, that'd be Lucas.  He wrote all the prequels.

#132
didymos1120

didymos1120
  • Members
  • 14 580 messages

Someone With Mass wrote...

Or why isn't the Normandy forced to discharge the core?


We almost had to do that in ME2.  There are a number of EDI audio files where she nags you about needing to dump core charge.

#133
littlezack

littlezack
  • Members
  • 1 532 messages

didymos1120 wrote...

Ieldra2 wrote...

 The explanation was alien to the genre, and whoever put that in didn't realize that Star Wars isnt science fiction.
 


"Whoever"? Yeah, that'd be Lucas.  He wrote all the prequels.


Bastard. What right does he have to decide what goes into Star Wars?

#134
SandTrout

SandTrout
  • Members
  • 4 171 messages
Lets not derail this onto a Star Wars complain-fest.

And while we're on the subject. can anyone explain how Unity allowed Shepard to resurrect the dead in ME1? Where was the outcry on that?

Shepard did not 'resurrect the dead' in ME1 or ME2. Miranda is the only one with that in her resume. Shepard Restored incapacitated squad-mates to the fight with a quick application of medi-gel. No one was ever dead, simply wounded to the point where they could not fight.

Modifié par SandTrout, 06 août 2011 - 09:42 .


#135
SynheKatze

SynheKatze
  • Members
  • 600 messages

Ieldra2 wrote...
I feel the same with regard to fantasy-like powers like Reave and Dominate in the ME universe. They really shouldn't exist. I'm sure the game designers could come up with other cool powers that don't break the feel of the universe. And while I'm at it, biotic and tech effects should travel at light speed and in a straight line.


Again, these are gameplay issues, not to be considered lore-wise.

How can a normal soldier resist my widow shoots? How does a threser maw take a nuclear blast into its mouth and have more than half its HP unscathed? How are we able to AI hack geths more than just for a few seconds? Why doesn't my Shepard have a seizure when using his biotic powers a little bit too much?

Gameplay doesn't necessarily have to be linked to the lore, and fortunately, it doesn't. Gameplay should try to appeal by its own merits, not by doing everything following restricted rules.

Modifié par SynheKatze, 06 août 2011 - 09:41 .


#136
littlezack

littlezack
  • Members
  • 1 532 messages

SandTrout wrote...

Lets not derail this onto a Star Wars complain-fest.

And while we're on the subject. can anyone explain how Unity allowed Shepard to resurrect the dead in ME1? Where was the outcry on that?

Shepard did not 'resurrect the dead' in ME1 or ME2. Miranda is the only one with that in her resume. Shepard Restored incapacitated squad-mates to the fight with a quick application of medi-gel. No one was ever dead, simply wounded to the point where they could not fight.


Oh. Really? Hm.

Taken straight from the game's description for Unity.

Restores dead squad members with 15% health and 40% shields.


Is any part of that unclear or vague?

Modifié par littlezack, 06 août 2011 - 09:44 .


#137
Sylvanpyxie

Sylvanpyxie
  • Members
  • 1 036 messages
They also stand up right after combat ends.

Magical how they resurrect themselves like that.

I think it's quite clearly badly worded.

Modifié par Sylvanpyxie, 06 août 2011 - 09:47 .


#138
SandTrout

SandTrout
  • Members
  • 4 171 messages
I'm with SynheKatze in that we should be allowed to largely ignore some of the specific game-play mechanics that do not really apply to the story. While it would be nice for everything to fit perfectly and remain fun, sometimes that is either impossible or impractical.

I'm willing to categorize Dominate and Reave as 'rule of cool' that do not really apply to the lore significantly, like sound in space.

#139
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

didymos1120 wrote...
We almost had to do that in ME2.  There are a number of EDI audio files where she nags you about needing to dump core charge.


Seriously? Wow...

I'm glad they were smart enough to scrap that.

#140
SandTrout

SandTrout
  • Members
  • 4 171 messages

littlezack wrote...
Oh. Really? Hm.

Taken straight from the game's description for Unity.

Restores dead squad members with 15% health and 40% shields.


Is any part of that unclear or vague?

More like you reading too much into something that is a description of a game mechanic and not an in character explaination. 'Dead' in terms of gameplay mechanics =/= always equal in-character dead.

Soldiers in ME do not actually take points in Assault Rifles in order to get a % boost to damage; the Assault Rifles skill is an OOC representation of a character's overall aptitude.

#141
Sebby

Sebby
  • Members
  • 11 990 messages
The squadmates always looked like they were waking up from a nap when they were "revived". They're clearly not dead!

#142
littlezack

littlezack
  • Members
  • 1 532 messages

SandTrout wrote...

littlezack wrote...
Oh. Really? Hm.

Taken straight from the game's description for Unity.

Restores dead squad members with 15% health and 40% shields.


Is any part of that unclear or vague?

More like you reading too much into something that is a description of a game mechanic and not an in character explaination. 'Dead' in terms of gameplay mechanics =/= always equal in-character dead.


So you can ignore the lore when it doesn't suit your argument? And when Ashley takes a rocket blast in the face and falls limp, she's just sleeping, and a wave of Shepard's magic omnitool wakes her back up? Got you.

My point is, when you have, say, a book, you can exercise complete and easy control of the lore. Making a videogame, especially one like Mass Effect, is different. Not everything is going to match up 100%. Some things are just going to be in the game because the developers think they're fun to put in. Should it all be like that? No, that would be over the top. But you shouldn't be so hung up on the lore that every detail and game mechanic has to be obsessively explained

#143
Sisterofshane

Sisterofshane
  • Members
  • 1 756 messages

littlezack wrote...

SandTrout wrote...

littlezack wrote...
Oh. Really? Hm.

Taken straight from the game's description for Unity.

Restores dead squad members with 15% health and 40% shields.


Is any part of that unclear or vague?

More like you reading too much into something that is a description of a game mechanic and not an in character explaination. 'Dead' in terms of gameplay mechanics =/= always equal in-character dead.


So you can ignore the lore when it doesn't suit your argument? And when Ashley takes a rocket blast in the face and falls limp, she's just sleeping, and a wave of Shepard's magic omnitool wakes her back up? Got you.

My point is, when you have, say, a book, you can exercise complete and easy control of the lore. Making a videogame, especially one like Mass Effect, is different. Not everything is going to match up 100%. Some things are just going to be in the game because the developers think they're fun to put in. Should it all be like that? No, that would be over the top. But you shouldn't be so hung up on the lore that every detail and game mechanic has to be obsessively explained


The game never calls them "dead" to begin with.  They refer to them as "fallen" or "blocked".
And so it goes with first person shooters. I totally agree with you on the last sentence.  How frustrating would a game be if NPC's could drop you with one shot, or that once a team-member falls that they were no longer available for the entirety of the series?  The dev's have to consider not only lore and plausibility, but also making a fun, interesting, and pleasing game to play. Otherwise, would any of us actually enjoy the game?

#144
SandTrout

SandTrout
  • Members
  • 4 171 messages

So you can ignore the lore when it doesn't suit your argument? And when Ashley takes a rocket blast in the face and falls limp, she's just sleeping, and a wave of Shepard's magic omnitool wakes her back up? Got you.

Ability descriptions exist outside the lore for the benefit of the player. If I am able to revive Ashley with some medi-gel, then we may presume that she was knocked unconscious (not an uncommon result of explosions) rather than actually killed in an in-game sense. Advanced armor, shields, and all that.

My point is, when you have, say, a book, you can exercise complete and easy control of the lore. Making a videogame, especially one like Mass Effect, is different. Not everything is going to match up 100%. Some things are just going to be in the game because the developers think they're fun to put in. Should it all be like that? No, that would be over the top. But you shouldn't be so hung up on the lore that every detail and game mechanic has to be obsessively explained.

And if you read my other posts, you would understand that I agree with this part. Your argument was still a failure though, and I dislike allowing stupid arguments to stand unopposed.

#145
littlezack

littlezack
  • Members
  • 1 532 messages

SandTrout wrote...

So you can ignore the lore when it doesn't suit your argument? And when Ashley takes a rocket blast in the face and falls limp, she's just sleeping, and a wave of Shepard's magic omnitool wakes her back up? Got you.

Ability descriptions exist outside the lore for the benefit of the player. If I am able to revive Ashley with some medi-gel, then we may presume that she was knocked unconscious (not an uncommon result of explosions) rather than actually killed in an in-game sense. Advanced armor, shields, and all that.

My point is, when you have, say, a book, you can exercise complete and easy control of the lore. Making a videogame, especially one like Mass Effect, is different. Not everything is going to match up 100%. Some things are just going to be in the game because the developers think they're fun to put in. Should it all be like that? No, that would be over the top. But you shouldn't be so hung up on the lore that every detail and game mechanic has to be obsessively explained.

And if you read my other posts, you would understand that I agree with this part. Your argument was still a failure though, and I dislike allowing stupid arguments to stand unopposed.


The argument was fine. If they're just knocked out and sleeping, why doesn't the description just say that? Why 'DEAD'?

#146
SandTrout

SandTrout
  • Members
  • 4 171 messages

The argument was fine. If they're just knocked out and sleeping, why doesn't the description just say that? Why 'DEAD'?

Because in a mechanical context, Dead is more specific to your henchmen having been stripped of their HP, while 'incapacitated' and 'unconcious' could be misunderstood by the player to mean the effects of other powers like Stasis and Neural Shock.

#147
CuseGirl

CuseGirl
  • Members
  • 1 613 messages

SandTrout wrote...

The argument was fine. If they're just knocked out and sleeping, why doesn't the description just say that? Why 'DEAD'?

Because in a mechanical context, Dead is more specific to your henchmen having been stripped of their HP, while 'incapacitated' and 'unconcious' could be misunderstood by the player to mean the effects of other powers like Stasis and Neural Shock.


I can't believe anyone is discussing the complexity of the word "DEAD" in a video game context. Super Mario seemd to fall into bottomless holes and get killed by a myriad of Koopas but he kept coming back. And whenever that happened, I would say "crap, I died", not "awww man, Mario is incapacitated by that flying koopa"

#148
Sashimi_taco

Sashimi_taco
  • Members
  • 2 579 messages

CuseGirl wrote...


I can't believe anyone is discussing the complexity of the word "DEAD" in a video game context. Super Mario seemd to fall into bottomless holes and get killed by a myriad of Koopas but he kept coming back. And whenever that happened, I would say "crap, I died", not "awww man, Mario is incapacitated by that flying koopa"


Are youa girl who plays a maleshep? :huh:

#149
littlezack

littlezack
  • Members
  • 1 532 messages

SandTrout wrote...

The argument was fine. If they're just knocked out and sleeping, why doesn't the description just say that? Why 'DEAD'?

Because in a mechanical context, Dead is more specific to your henchmen having been stripped of their HP, while 'incapacitated' and 'unconcious' could be misunderstood by the player to mean the effects of other powers like Stasis and Neural Shock.


Except Nueral Shock doesn't knock people unconscious. It stuns them and they fall down, but they're clearly not dead. Besides, it has been a while, but I don't recall enemies being able to use Stasis or Nueral Shock on you. So what would there be to get confused with?

#150
Kakistos_

Kakistos_
  • Members
  • 748 messages
Reave and Dominate do not belong in the ME Universe. There is absolutely nothing in the lore that supports Asari being able to control minds. They can affect the nervous system, yes, but with much difficulty. This is a very far cry from mind control. And Reave transferring health? The ME Universe is built on Science Fiction not Fantasy. Yes some gameplay mechanics like Medi-gel and Unify require a certain suspension of belief but Reave and Dominate go too far, fun house mirror too far.