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Will dominate be in ME3?


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#151
SandTrout

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Except Nueral Shock doesn't knock people unconscious. It stuns them and they fall down, but they're clearly not dead.

This is my point.

Besides, it has been a while, but I don't recall enemies being able to use Stasis or Nueral Shock on you. So what would there be to get confused with?

Benezia does use stasis on you, and you can be temporarily knocked down or otherwise incapacitated by several of the biotic powers. We also do not know weather there used to be enemies in the game that could use neural shock that were removed latter because it made the combat less than fun.

#152
littlezack

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Benezia uses Stasis...in a cutscene, I believe, so that doesn't count for much. And my point is that nobody would confuse a person that's been Nueral Shock for being dead. But when someone gets shot in the face and they fall limp, common wisdom tells you that person is probably DEAD, not sleeping it off.

#153
archurban

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Ieldra2 wrote...

Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!


well, technically, it's not the magic. it's more like biotic power. when you have mech hack with this, you are undepetable. all enemies will be your pupets. I actually enjoy both so much. with some mobs, you don't even have any cool down. you throw that powers like assualt rifle. 

anyway, I guess that ME 3 will use all powers in ME 2 because ME 2 uses all powers from ME 1 as well. it makes sense.

#154
CuseGirl

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Sashimi_taco wrote...

CuseGirl wrote...


I can't believe anyone is discussing the complexity of the word "DEAD" in a video game context. Super Mario seemd to fall into bottomless holes and get killed by a myriad of Koopas but he kept coming back. And whenever that happened, I would say "crap, I died", not "awww man, Mario is incapacitated by that flying koopa"


Are youa girl who plays a maleshep? :huh:


Yup. Played 2 MaleSheps, then tried to play FemShep, but once I got thru Freedom's Progress, I couldn't take her dialogue/voice. Plus, I'm gay and I like Miranda. 

#155
Sisterofshane

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littlezack wrote...

Benezia uses Stasis...in a cutscene, I believe, so that doesn't count for much. And my point is that nobody would confuse a person that's been Nueral Shock for being dead. But when someone gets shot in the face and they fall limp, common wisdom tells you that person is probably DEAD, not sleeping it off.



Again, I would like to point out that the reason these things are not used against us in combat is because it would ultimately ruin the "fun" of combat.

> "Oh look, Benezia put me in a stasis field again.  Guess I'll just wait here and do nothing until it wears off :mellow:."

See? No fun.  And no fun = poor sales.

And many people survive point-blank gun shots to the face/head and survive.  A gun-shot is not the be all end all of life. Especially in a future where we have advanced substances like medigel.

It's like someone said above.  In a book or movie, it is possible to create a world that is both enthralling and consistant.  But, in a game, at some point or another you have to consider adding things that will make the gameplay mechanics more interesting.  These parts of the game are not meant to parallel lore within the game or real life itself, but just add a little zing to something that would potentially be boring, until you get to a point where the plot will advance and you can continue with the story that you love so much.

#156
SandTrout

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littlezack wrote...

But when someone gets shot in the face and they fall limp, common wisdom tells you that person is probably DEAD, not sleeping it off.

Which is why unity refers to 'Dead' squadmates.

#157
Ace of Dawn

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Kakistos_ wrote...

Reave and Dominate do not belong in the ME Universe. There is absolutely nothing in the lore that supports Asari being able to control minds. They can affect the nervous system, yes, but with much difficulty. This is a very far cry from mind control. And Reave transferring health? The ME Universe is built on Science Fiction not Fantasy. Yes some gameplay mechanics like Medi-gel and Unify require a certain suspension of belief but Reave and Dominate go too far, fun house mirror too far.


Morinth essentially uses Dominate on you if you don't have the proper Paragon/Renegade scores to make a check. Whether it is consistent in lore or not is more or less moot since it's established.

Previous pages offer enough reason to make Reave at least somewhat believeable. And personally, I don't think you can pick and choose what we can and cannot suspend disbelief upon. If you claim one thing must be in line with lore, then so must everything else in some fashion (I justify Reave and Dominate's actions, so I have no issue with the believability of Unity).

#158
Arppis

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azerSheppard wrote...

Seboist wrote...

azerSheppard wrote...

Ieldra2 wrote...

Gods I hope not. We don't need any magical powers in ME3. The same goes for Reave. I've used it often in my Insanity playthroughs, but the sheer ridiculousless of the concept makes me wince every single time. Fantasy magic begone from the Mass Effect universe!


Ofcourse lord high research, since biotics, eezo and ftl travel are soooooo scientific....


*Sarcastic cough followed by choking to death.*


Biotics, Eezo and FTL make sense within the game's universe, instantly mind controlling someone from across the room doesn't. Not even the Reapers' indoctrination can do it.

"Dominate" is hands down the most 'out there" ability.


Biotics eezo and ftl do not make scientific sense, they are FANTASY. It makes sense in the games universe because the games universe is about as scientific as DA IP. Dominate can just as easily explained as any other power in the game, using the IPs lore.

Don't confuse gameplay elements (instant cast of dominate) with the lore wise version of the power (Ardath Yakshi "embracing eternity" with their victims, inserting their will)

Your statement makes about as much sense as Grunt being cloned with armor. Reeve  the one that "out there" how does "life" get transported from victim to caster, what is this "life" anyway?:whistle:


Everything about Mass Effect is fantasy. Even the scientific stuff that has detailed explonation. So why complain about it at all?

#159
The Spamming Troll

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Sisterofshane wrote...

littlezack wrote...

Benezia uses Stasis...in a cutscene, I believe, so that doesn't count for much. And my point is that nobody would confuse a person that's been Nueral Shock for being dead. But when someone gets shot in the face and they fall limp, common wisdom tells you that person is probably DEAD, not sleeping it off.



Again, I would like to point out that the reason these things are not used against us in combat is because it would ultimately ruin the "fun" of combat.

> "Oh look, Benezia put me in a stasis field again.  Guess I'll just wait here and do nothing until it wears off :mellow:."

See? No fun.  And no fun = poor sales.

And many people survive point-blank gun shots to the face/head and survive.  A gun-shot is not the be all end all of life. Especially in a future where we have advanced substances like medigel.

It's like someone said above.  In a book or movie, it is possible to create a world that is both enthralling and consistant.  But, in a game, at some point or another you have to consider adding things that will make the gameplay mechanics more interesting.  These parts of the game are not meant to parallel lore within the game or real life itself, but just add a little zing to something that would potentially be boring, until you get to a point where the plot will advance and you can continue with the story that you love so much.


personally, id love higher difficulty settings that added things like enemies that use abilities on shepard. now thatd be a challenege worthy of the MEuniverse.

id say enemy protections = no fun.

Modifié par The Spamming Troll, 07 août 2011 - 06:07 .


#160
Sisterofshane

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The Spamming Troll wrote...

Sisterofshane wrote...

littlezack wrote...

Benezia uses Stasis...in a cutscene, I believe, so that doesn't count for much. And my point is that nobody would confuse a person that's been Nueral Shock for being dead. But when someone gets shot in the face and they fall limp, common wisdom tells you that person is probably DEAD, not sleeping it off.



Again, I would like to point out that the reason these things are not used against us in combat is because it would ultimately ruin the "fun" of combat.

> "Oh look, Benezia put me in a stasis field again.  Guess I'll just wait here and do nothing until it wears off :mellow:."

See? No fun.  And no fun = poor sales.

And many people survive point-blank gun shots to the face/head and survive.  A gun-shot is not the be all end all of life. Especially in a future where we have advanced substances like medigel.

It's like someone said above.  In a book or movie, it is possible to create a world that is both enthralling and consistant.  But, in a game, at some point or another you have to consider adding things that will make the gameplay mechanics more interesting.  These parts of the game are not meant to parallel lore within the game or real life itself, but just add a little zing to something that would potentially be boring, until you get to a point where the plot will advance and you can continue with the story that you love so much.


personally, id love higher difficulty settings that added things like enemies that use abilities on shepard. now thatd be a challenege worthy of the MEuniverse.

id say enemy protections = no fun.


Yeah, they did scale it down a lot from ME1.
I remember almost throwing my mouse at my monitor because I was soo frustrated whenever I had to face an enemy biotic.
Still think my pont rings true though.  There is a certain threshold of difficulty to playability that they need to dance upon in order to make a game that's pleasing to a broad audience.  If there is a certain ability that makes gameplay too easy, or you think something in the game is inconsistent to the point of "deal-breaking", then you can elect not to use it.  Somebody else will find it interesting and fun.

#161
Kakistos_

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Ace of Dawn wrote...

Kakistos_ wrote...

Reave and Dominate do not belong in the ME Universe. There is absolutely nothing in the lore that supports Asari being able to control minds. They can affect the nervous system, yes, but with much difficulty. This is a very far cry from mind control. And Reave transferring health? The ME Universe is built on Science Fiction not Fantasy. Yes some gameplay mechanics like Medi-gel and Unify require a certain suspension of belief but Reave and Dominate go too far, fun house mirror too far.


Morinth essentially uses Dominate on you if you don't have the proper Paragon/Renegade scores to make a check. Whether it is consistent in lore or not is more or less moot since it's established.

Previous pages offer enough reason to make Reave at least somewhat believeable. And personally, I don't think you can pick and choose what we can and cannot suspend disbelief upon. If you claim one thing must be in line with lore, then so must everything else in some fashion (I justify Reave and Dominate's actions, so I have no issue with the believability of Unity).

How, in this Sci Fi setting, is the metaphysical/mental draining of "health" somewhat believeable in the established world? And as for suspention of belief, there is a difference between a gameplay mechanic that has it's roots in lore compared to one that does not and is little more than a shooter's toy.

Modifié par Kakistos_, 10 août 2011 - 10:42 .