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The Official My Little Pony Thread.


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#22226
LPPrince

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Arcadian Legend wrote...

And we're the only ones here who actually know what the score means. Rofl


*High hoof*

#22227
LPPrince

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Arcadian Legend wrote...

And we're the only ones here who actually know what the score means. Rofl


Fun fact- You posted that picture 7 months ago on page 510 of this thread.

#22228
Arcadian Legend

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I knew I posted it before but couldn't remember exactly how long ago.

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#22229
ObserverStatus

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Arcadian Legend wrote...

I knew I posted it before but couldn't remember exactly how long ago.

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I already have Littlepip's entire loadout in Fallout 3, maybe the next logical step for me would be to do this.

#22230
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LPPrince wrote...

Arcadian Legend wrote...

And we're the only ones here who actually know what the score means. Rofl


Fun fact- You posted that picture 7 months ago on page 510 of this thread.

and I can't even view that picture. :crying:

#22231
Arcadian Legend

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Littlepips Mintal senses are tingling!

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#22232
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#22233
Lukeskymac

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Rarity is far too OP in Fighting is Magic. Her hadouken gem travels twice as fast as Twi's... I dared my sister to pick anypony but Rarity. Obviously she didn't give a buck and picked Rarity again... and I got my ass handed again by constant spamming. Anti-Air gem, normal gem, insanely-long-range-big-hitbox-gem-wave, you name it.

#22234
Lukeskymac

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Not to mention that 80% of the time I try to Super, Twi fails. As in, "teleport fail" animation. Meanwhile my sister could do it the moment she got the meter.

#22235
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Lukeskymac wrote...

Rarity is far too OP in Fighting is Magic. Her hadouken gem travels twice as fast as Twi's... I dared my sister to pick anypony but Rarity. Obviously she didn't give a buck and picked Rarity again... and I got my ass handed again by constant spamming. Anti-Air gem, normal gem, insanely-long-range-big-hitbox-gem-wave, you name it.

Sure Rarity's projectiles move fat once she gets them out of the ground, but it takes a while for her to lift them before she fires them. that should give you plenty of time to dodge.

#22236
Arcadian Legend

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How does something move fat? :|

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#22237
Guest_Logan Cloud_*

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Exactly how long is Fallout Equestria?

#22238
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Logan Cloud wrote...

Exactly how long is Fallout Equestria?

approximately 5 brazillion words.

#22239
Arcadian Legend

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Logan Cloud wrote...

Exactly how long is Fallout Equestria?


600k something words. That's longer than the LotR Trilogy combined as well as War and Peace. FO:E Project Horizons is over 900k words, and isn't even finished yet.

#22240
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FO:E Pink Eyes (the best one) is 134k words long and FO:E Heroes is over 317k and counting.

#22241
Arcadian Legend

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FO:E, PH, PE and Heroes are the main 4 that get the most attention it seems. Though I haven't read a word of Heroes.

#22242
Lukeskymac

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bobobo878 wrote...

Lukeskymac wrote...

Rarity is far too OP in Fighting is Magic. Her hadouken gem travels twice as fast as Twi's... I dared my sister to pick anypony but Rarity. Obviously she didn't give a buck and picked Rarity again... and I got my ass handed again by constant spamming. Anti-Air gem, normal gem, insanely-long-range-big-hitbox-gem-wave, you name it.

Sure Rarity's projectiles move fat once she gets them out of the ground, but it takes a while for her to lift them before she fires them. that should give you plenty of time to dodge.


But the anti-air crystal is instantaneous. Plus, had she only the normal hadouken-like crystal, it wouldn't be much of a problem. Besides that and the anti-air crystal, there's still the crystal wave, and all of that either locks you in a corner, or forces you to move inside the range where the wave doesn't get you. The point between it and Rarity's melee range (especially with huge-hitbox-C) is not only tiny, but leaves you vulnerable to crystals that come from behing... while Rarity can take two steps and hit you at the same time.

It's not the existence of those mechanics that bothers me. Rarity kites, I'm ok with that. But either the damage for each chip should be lowered, or decrease the damn speed.

And we still have the supers to talk about! Twi's can be dodged by being lucky enough to be sufficiently high in the air when she fires it (same thing with AJ, and Pinkie's super is actually hard to hit), while Rarity's fullscreen hitbox doesn't discriminate and overall just ends up being no fun to play against <_<

Modifié par Lukeskymac, 06 août 2012 - 01:45 .


#22243
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Arcadian Legend wrote...

FO:E, PH, PE and Heroes are the mane 4 that get the most attention it seems. Though I haven't read a word of Heroes.

Seems like hardly anyone reads the ones that don't have their own EQD pages, but the ones that do are all pretty awesome.

Modifié par bobobo878, 06 août 2012 - 01:47 .


#22244
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Personally, I'm hoping that Diamond Tiara will be the first DLC character, her stage theme is boss.

#22245
Lukeskymac

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ok, I think I found the reason she could combo like an alicorn while I struggled to "SPARKLE!".

My chiclet keyboard. Yup.

#22246
MASSEFFECTfanforlife101

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#22247
LPPrince

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SAVE CANTERLOT!

#22248
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LPPrince wrote...

SAVE CANTERLOT!

that was disappointingly easy

#22249
LPPrince

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Felt the same way. I was like aww.

#22250
Lukeskymac

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OMG SO HARDCORE