ME3 will be (very) good, but not perfect.
#51
Posté 06 août 2011 - 10:51
No game is "perfect", they're damn fun though.
#52
Posté 06 août 2011 - 10:58
JBONE27 wrote...
Wow, other than the Patriarch thing, I've never encountered any of these, and the Patriarch thing never really bothered me because it was a total of 2 feet.Seboist wrote...
Vicex wrote...
RainyDayLover wrote...
I never encountered a single glitch in ME2...
I tend to get stuck on a side rail or the ceiling a lot, but other than that there is nothing that sticks out.
There's a ton of them.
Here's some off the top of my head (PC version).
* Part of the map missing at the end of Garrus loyalty mission (I expect this bs in Big Rigs over the Road racing not a freaking Mass Effect game)
* Character dialogue not always playing correctly and Shepard lip synching Thane's words in his LM.
* Tarak's head partially disappearing when talking to Zaeed in Garrus' recruitment mission.
* Chakwas glitching out of her chair during the convo about the brandy.
* Patriach teleporting from one spot to another after agreeing to take out the assassins.
I've played ME2 (PC version) over half a dozen times and I've never seen any of these described glitches. The 'getting stuck on crates or elevations' glitch however, I do get from time to time.
#53
Posté 06 août 2011 - 11:29
#54
Posté 06 août 2011 - 11:37
Clonedzero wrote...
well duh, ive been gaming most of my life and ive never played a perfect game.
And you never will
I would settle for a glitch-free game though. I can't remember ever playing a game without them.
#55
Posté 06 août 2011 - 12:00
RainyDayLover wrote...
I never encountered a single glitch in ME2...
Lucky. I often encounter clipping issues. Getting stuck in the air above a piece of level furniture is no fun at all.
#56
Posté 06 août 2011 - 12:10
#57
Posté 06 août 2011 - 12:13
Oh my. I don't want to know what you would have said if you were being negative.King Minos wrote...
I always get a husk or some enemy stuck in a wall and the only way to carry on is to mill everyone and because of some enemy stuck in a wall, I have to restart, I'm not being negative but I hope multiplayer fails and affects the campaign just so bioware gets punished.
#58
Posté 06 août 2011 - 12:15
King Minos wrote...
I'm not being negative but I hope multiplayer fails and affects the campaign just so bioware gets punished.
Gee, thanks. That's very considerate of your fellow gamers.
#59
Guest_Catch This Fade_*
Posté 06 août 2011 - 12:18
Guest_Catch This Fade_*
That's the most positive thing I've ever had the pleasure of reading concerning BioWare.<_<King Minos wrote...
I always get a husk or some enemy stuck in a wall and the only way to carry on is to mill everyone and because of some enemy stuck in a wall, I have to restart, I'm not being negative but I hope multiplayer fails and affects the campaign just so bioware gets punished.
#60
Posté 06 août 2011 - 12:26
#61
Posté 06 août 2011 - 12:26
Shep & gang "crawling" up onto a wall or box after taking cover and getting stuck. *rinse & repeat level*
Shep bouncing and throwing some baddie off into the great unknown but that dang door refuses to open because that bad guy refuses to die. *rinse & repeat level*
Shep getting glued to the wall after taking cover. *rinse & repeat level*
Chars failing to appear in a conversation (just Mordin though)
Chars disappearing and appearing again in a dialogue
#62
Posté 06 août 2011 - 12:27
So all your runs are renegade, since Conrad is 100% bugged for paragons, just one of the many glitches there is.Gravity Bun wrote...
Glitches? I played through about 12 times and it never crashed or glitched once.
No game is "perfect", they're damn fun though.
Oh and I doubt you don't have ghosting effect in certain moment on Garrus loyalty mission since there is goddamn background missing
#63
Posté 06 août 2011 - 12:30
Fyk0 wrote...
Oh and I doubt you don't have ghosting effect in certain moment on Garrus loyalty mission since there is goddamn background missing
It is there on the 360. Gravity Bun's got the PC version registered though...so yeah: he has to have encountered it.
#64
Posté 06 août 2011 - 12:31
A good game, under the right conditions, with the right player and the correct way to play the game can provide the perfect gaming experience.
If you want "perfect" to be an unreachable concept, just like "infinite", then go ahead, but I see no point in doing that. Perfect for me is everything that satisfies me fully.
Should a couple of things be solved in ME1 and 2, I would consider them perfect. Glitches won't stop a game from being perfect, for me at least.
#65
Posté 06 août 2011 - 12:34
Jesus how they can manage to break that background only for PC, and not include fix in the 2 patches they madedidymos1120 wrote...
Fyk0 wrote...
Oh and I doubt you don't have ghosting effect in certain moment on Garrus loyalty mission since there is goddamn background missing
It is there on the 360. Gravity Bun's got the PC version registered though...so yeah: he has to have encountered it.
#66
Posté 06 août 2011 - 12:54
As long it is VERY good, i'll be happy.
#67
Posté 06 août 2011 - 12:57
I don't think it will be very much different from ME2, and that's a bad thing. I wanted to customize their battle outfits (armors or whatever) which I don't think we'll get, and from what I can imagine through what we've seen from the workbench, weapon customization will be exclusive to Shepard just like armor customization was for ME2.
Edit: Oh and that won't stop it from being a 10/10 game in my book just like ME2 was.
Modifié par RyuGuitarFreak, 06 août 2011 - 12:58 .
#68
Posté 06 août 2011 - 01:12
Phaedon wrote...
Cheez, define "perfect".
A good game, under the right conditions, with the right player and the correct way to play the game can provide the perfect gaming experience.
If you want "perfect" to be an unreachable concept, just like "infinite", then go ahead, but I see no point in doing that. Perfect for me is everything that satisfies me fully.
Should a couple of things be solved in ME1 and 2, I would consider them perfect. Glitches won't stop a game from being perfect, for me at least.
Mesina2 likes this.
#69
Posté 06 août 2011 - 01:14
Let me guess.Gibb_Shepard wrote...
Mesina2 likes this.
You don't?
#70
Posté 06 août 2011 - 01:20
RainyDayLover wrote...
I never encountered a single glitch in ME2...
Same here, and the combat was good, nothing wrong with it, except the cover system here and there, but not much, AND it was a huge leap forward from the first game. As for repetitive stuff, that's what skip dialog is for, or choose not to do a mission if you can, duh. Plus, I did the entire first game, and the only glitches I found was it took a while to load the textures sometimes, that's it.
#71
Posté 06 août 2011 - 01:20
I don't expect a game to be "perfect" but I do expect a company to make a reasonable effort to correct blatant flaws in their game and not just ignore them which seems to be how Bioware does things.
#72
Posté 06 août 2011 - 01:21
#73
Posté 06 août 2011 - 01:29
Siven80 wrote...
Of course it wont be perfect, there is NO pefect game out there.
As long it is VERY good, i'll be happy.
Biotic Charge + Target Rich Enviroment + Lots of Ammo = Close Enough for goverment work
#74
Posté 06 août 2011 - 01:30
That is BSN's problem, as demonestrated a few posts ago.LilyasAvalon wrote...
Nothing is perfect, BSN will find SOMETHING to nitpick about.
Nothing but my own opinion can determine the subjective quality of the game, or how much fun I had with it. What some nostalgic, easy-to-rage, terrible-at-following-the-plot,pessimists or neckbeards say about it will not change it's quality.
#75
Posté 06 août 2011 - 01:33
Modifié par Therefore_I_Am, 06 août 2011 - 01:34 .





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