A common misconception is that voiced PC is a revolution over Silent PC, but this is blatently untrue. The truth is that they are just two different styles of play and neither are a revolution, since they both have pros and cons, strenths and weaknesses.
Silent - The pros of a silent PC is that it really puts you, the player, into the world of the game because it feels like you are being the PC. It really immerses you into the world. You are acting in the world, either acting how you would in real life, or you can roleplay a character you have made up in your head. Silent offers much roleplaying ability beyond the scope of a voice.
Also, people debate this, but Silent also offers much more options, as well as better diversified tone of options. In DA2 it is good, funny, bad, but in Origins, there may be four tones (snide, sarcastic, empathetic, accepting) in this part of the convo, and then 3 different tones in the next part of the convo ( angry, questioning, happy). And finally, it is far less costly to have a silent PC than a voiced.
The cons of this though is that the story has to less cinematic in regards to the PC, and it can't have a central character, because the PC is more like a blank slate than a character.
TL;DR - More personal and immersed connection, better roleplaying, more options, less resources. No central character, less cinematic.
Voiced - The pros of a voiced PC is that it allows the game to be much more cinematic, with the freedom of allowing the PC to have more situations eg. giving a speech. Also, the Voiced PC is easier to jump into and doesn't require so much effort, especially with the dialogue wheel. It also allows the PC to be an actual character in the game, with a name and everything.
However, Bioware only gives a halfway for this. Shepherd and Hawke constantly drift between being a fully developed character (ala Geralt), and being a completely blank slate (ala The Warden). The cannot be their own character because they are also the players character, which always leads to their responses being the same tone an emotionless, because they don't have their own personality, because they are not their own full character. This is a mistake on Bioware though, and not Voiced PC's, but i doubt Bioware will change this because it requires a fully defined character like Geralt from the Witcher. Also, there is the trope of tones being good/funny/bad.
TL;DR - More cinematic, easier to jump into, actual character. Disconnect because not full character (Geralt) and not Blank Slate (The Warden), tones consist of Good/Funny/Bad.
My opinion is that i would much rather a silent protagonist because i prefer that type of play, and if only because VP is now becoming prominent with DAO possibly being the last Silent PC game outside of Bethesda. I want to have my Silent PC games. We don't need bothe of Biowares' series to be voiced; lets keep them distinct.
TL;DR - Differences between voiced and silent. Just say which one you prefer, and give your opinion.
Just give your opinions and vote in the POLL.
Modifié par Hello There, 06 août 2011 - 08:37 .





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