LordKinoda wrote...
Heh, never said they should keep the colors scheme. Still the same in terms of choice for either option. You just have more whole lines to read instead of summary captions.
However, due to the subvocalization issues that arose during the focus tests for DA 2, they are not putting whole lines back. To elaborate, the focus test group would skip the spoken lines in the cinematic because they've already learned what they needed from reading the line. However, rather than concluding that voicing the character wasn't needed, they bizarrely reached the conclusion that people must be prevented from being exposed to the line before it is delivered, thus reducing the player from making informed choices to make estimate guesses in dialogue. And they're so enamored of this idea they won't separate paraphrases and voice acting. Thus voice acting cannot work, because paraphrases cannot mathematically work as useful conveyors of information.
LordKinoda wrote...
They did sort of do it for DA2, but a little more polish on it couldn't hurt.
No, they didn't. They added the star choices that would be situational, but never explained what a player should do to activate them, nor offered the chance to pick them if they would fail by player character capability. In DA:O you could pick an intimidation or persuasion dialogue line regardless of wether it'd suceed or not, but you knew you needed high Strength and Cunning attributes plus the Coercion skill to stand a higher chance. Same is appliable to Jade Empire (Where Intuition, Persuasion and Intimidation were determined by averaging two out of three attributes) and the Fallout series - where the actual line choices would vary depending on your Intelligence, and for the first two games, the NPCs would react in kind - that apart from having almost every skill, perk and attribute possibly affecting certain conversations. Instead of polishing DA 2's system, they should tear it down and rebuild it from the base, this time with a system that is transparent to the player.
LordKinoda wrote...
Quantity over quality eh ? Never in my book. Besides, like I said, you could still use only one voice for different races if it SO damn expensive.
Compare the average length of Balur's Gate 2 to Dragon Age 2 (to use two sequels with very short development times). Baldur's Gate 2 is at least twice as long with a companion cast three times bigger, and each of them was memorable and characterful, and the storytelling didn't suffer one ounce. You seem to assume that quantity and quality must be at odds. I have proof they do not.
LordKinoda wrote...
Heh, it's not the same and you know it. That's actually pretty silly IMO.
Sillier than recording it with your microphone to hear it reproduced back to you?
Modifié par Xewaka, 17 août 2011 - 10:02 .