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What is your actual opinion on Voiced/Silent protagonist? - with POLL.


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#251
TheShadowWolf911

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Eterna5 wrote...

I prefer a voiced protagonist.

Silent ones seems emotionless and they always have such creepy blank stares.


Ryu from Breath of Fire 3 and 4 showed plenty of emotion despite never talking.


its just depends on how the developer does it.

#252
KLUME777

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Giggles_Manically wrote...

Babli wrote...

Giggles_Manically wrote...

Silent protagonists should stay in the past where they belong.

Look (and click) at my signature.

And?

Chell can talk she just chooses not to ****** off Glados.
She does not operate under a dialouge system at all either.

But hey if you want to play a mime go right ahead. 


We aren't playing a mime, because we are speaking the line in our head as we read it. Like reading a book, the line is spoken in your head. Or do you lack any imagination?

#253
KLUME777

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Huntress wrote...

furryrage59 wrote...

Huntress wrote...

Hello There wrote...

Good Work Guys! We're still winning, i can't believe it.

Remember, if we make a big enough noise, Bioware might hear us.


Some have multiple account good for them,  is very nice to see so many votes for silent PC with 190+!  sadly it doesn't matter.. Bioware is going to stick to voice:P  ROFLMAO:lol:

I like Hawke voice! am content.:kissing::kissing:


Often hear this pretty weak comment, with absolutely no grounds in reality.


You need to dig the forum, am not doing that for you, maybe someone also could link you the post from bioware staff/writers about the VO and DA;)

This is why the OP wants everyone to make noises about, to change bioware minds and go back to mute.:lol:

If this VO for future DA titles was unfounded then why the OP ask the fourm to make noises about it? why there is always 20 polls asking for mute or voice.. anyway, this is the only one that has more for Mute... so yeah make me wonder who has alot of times to create alot of accounts to vote.. :lol:


Polls don't usually ask the whole forum, often it is just the poll creators group of friends, who have a similar opinion with each other. If a poll is asking a whole forum, yuo will get more accurate results.

#254
Hello There

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Keep giving your opinion guys.

#255
Elhanan

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How about Voiced, and a pointer to the Mute button option on the keyboard....

Image IPB

Modifié par Elhanan, 15 août 2011 - 11:05 .


#256
syllogi

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Elhanan wrote...

How about Voiced, and a pointer to the Mute button option on the keyboard....

Image IPB


If they could separate the protagonist's voice into a separate channel from everyone else's, so that I could *just* mute the PC, I would be happy.

#257
LeBurns

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Hard question really.  I did like the voiced protagonist in ME.  I just loved the one-liners, and comments he or she made and it fit in well with the story.  But there really wasn't a lot of variation of the PC in that game, basically human and you choice male or female.

I really liked the silent PC in DA:O.  With so many variations and playstyles I play I am sure the voice I heard would seldom if ever match how I would want the character to sound.  I even have trouble with the voice I have picked in DA:O for the combat sound and such.  The last character I choose Wise and well, sometimes it sounds pretty cool, sometimes not.

For a future DA game I'm sure they will use voiced since Laiden will never admit a fault.  I just hope the voice can have some sort of variation to it.

#258
Captain_Obvious

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Voiced for me. It makes no sense to me for my character to be the only mute person in the game, particularly in games with great sound design. I will say that It depends on the game a bit for me, too. I just started a new KOTOR game since it's been years since I played that, and the silent protagonist doesn't quite annoy me as much as the silent protagonist did when I went back to DA:O. It's still silly to be mute, but hey, it's a mute jedi.

#259
Mike2640

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Silent Protagonist is ideal for me. The Voiced Protaganists (Shepard and Hawke anyway) were very bland and two dimensional to me, compared to silent Protags in other RPGs, such as Origins and Fallout: New Vegas. Not to mention the two word choice descriptions are often wildly different than what the actual line is.

If they have to use the Voiced Protag though, I'd rather they use the system seen in Deus Ex: Human Revolution, where they have the two word description, and then the first couple sentences of the line appear. It works really well and there's never any doubt what kind of line is going to be said.

#260
Nurot

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Voiced protagonist!

I wished for a voice when playing DAO, especially in the landsmeet when Loghain made so much mor impact on me than my own character, although she really had a much better spech than him.

#261
txgoldrush

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Babli wrote...

Giggles_Manically wrote...

Silent protagonists should stay in the past where they belong.

Look (and click) at my signature.


Half Life 2 - The main weakness....why does a MIT Professor not talk when his expertise can enhance the story. The story would be far better if he was vocal no doubt, especially with Alyx. Just because you have a first person shooter style game doesn't mean you can't have a vocal protagonist.

Bioshock - same thing, however it was justified in Bioshock 2 and Minerva's Den (in which he really wasn't a silent protagonist). Bioshock infinite is switching to a voiced protagonist.

Dead Space - switched to a vocal protagonist for the better in the sequel.

Fable - switched to a vocal protagonist in Fable III, for the better, see desert scene. And the Princess did a great job with her VA.

Chrono Trigger - the very reason why its narrative is inferior to FFVI. Chrono is more of a doll for Marle than a real character. The rest of the cast rock and the plot is excellent, but Marle's the real protagonist here...hell I can even make Crono a false protagonist if I want to. Glad Terra and Celes were vocal in FFVI.

Portal - the only thing worse than a silent protagonist is a female silent one. Its Glados and gameplay that make Portal great.

Many of the games shine despite the silent protagonist, not because of him or her.

And why a silent protagonist works better in Bethesda games than Bioware games is that their games are not cinematic, Biowares are and its jarring to see the protagonist silent and emotionless during a conversation. Silent protagonist really work better if the NPCs are silent to but that is the thing of the past.

#262
Momiji.mii

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Voiced. I'm tired of hearing my companions talking to themselves. And no, I don't lack imagination.

#263
HowlingSiren

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Voiced. I thought both DA2 Hawke voices were great. And I love Jennifer Hale's Shepard.

#264
Siven80

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Voiced, always.

In an age where games are becoming interactive cinematic stories rather than just "pre-defined genre games" a voiced protagonist is a must.

But allow an option to mute them for those who prefer that.

#265
Sylvius the Mad

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Siven80 wrote...

Voiced, always.

In an age where games are becoming interactive cinematic stories rather than just "pre-defined genre games" a voiced protagonist is a must.

An "interactive cinematic story" is a lousy game.  Anything that diminishes that "interactive cinematic story" aspect of the design is a step in the right direction.

#266
xkg

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Siven80 wrote...

Voiced, always.

In an age where games are becoming interactive cinematic stories rather than just "pre-defined genre games" a voiced protagonist is a must.

But allow an option to mute them for those who prefer that.


I remember playing interactive movie games in early 90's so this is not something new at all.
Don't belive me ? Just google" Mad Dog McCree"

Modifié par xkg, 17 août 2011 - 08:34 .


#267
Xewaka

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xkg wrote...

Siven80 wrote...
Voiced, always.
In an age where games are becoming interactive cinematic stories rather than just "pre-defined genre games" a voiced protagonist is a must.
But allow an option to mute them for those who prefer that.

I remember playing interactive movie games in early 90's so this is not something new at all.
Don't belive me ? Just google" Mad Dog McCree"

Or Dragon's Lair. Or Space Ace.

#268
LordKinoda

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Voiced all the way. I can no longer tolerate a silent protagonist. It's just boring. Just keep adding more depth to the dialog wheel and it can only get better.

As others have suggested, make it so some of your base attributes determine which dialog options can appear. Intelligence/cunning for logical response. Constitution/Strength for intimidation etc. More voice actors to choose from could also help assuge people's dislike for the voiced protagonists.

Or hell, even some kind of mod mechanic included in a toolset to make it so you can add your own voice to the game for the character. This could only be done for PC, but it would be truly epic and groundbreaking.

#269
Xewaka

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LordKinoda wrote...
Voiced all the way. I can no longer tolerate a silent protagonist. It's just boring. Just keep adding more depth to the dialog wheel and it can only get better.

Yes, how dare them make me read to pick dialogue options? Let me just click the colours and see what happens!

LordKinoda wrote...
As others have suggested, make it so some of your base attributes determine which dialog options can appear.

You mean like in the Fallout saga or Jade Empire (which happened to have silent protagonist)? That would be a step back! WE MUST ALWAYS GO FORWARD!

LordKinoda wrote...
More voice actors to choose from could also help assuge people's dislike for the voiced protagonists.

You know what games I chose a voice in? Baldur's Gate! You know how many lines each voice had? Two dozen. It's simply not affordable to have more than one voice per gender in games which such a high amount of dialogue. And even then, the total amount of dialogue choice (and total dialogue) available for the main character gets chainsaw'd when it gets voice. Recording six different lines per conversation is expensive. Writing them is cheap.

LordKinoda wrote...
Or hell, even some kind of mod mechanic included in a toolset to make it so you can add your own voice to the game for the character. This could only be done for PC, but it would be truly epic and groundbreaking.

You know what else can do that? Reading the line out loud.

#270
LordKinoda

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Yes, how dare them make me read to pick dialogue options? Let me just click the colours and see what happens!


Heh, never said they should keep the colors scheme. Still the same in terms of choice for either option. You just have more whole lines to read instead of summary captions.

You mean like in the Fallout saga or Jade Empire (which happened to have silent protagonist)? That would be a step back! WE MUST ALWAYS GO FORWARD!


They did sort of do it for DA2, but a little more polish on it couldn't hurt.

Recording six different lines per conversation is expensive. Writing them is cheap.


Quantity over quality eh ? Never in my book. Besides, like I said, you could still use only one voice for different races if it SO damn expensive.

You know what else can do that? Reading the line out loud.


Heh, it's not the same and you know it. That's actually pretty silly IMO.

#271
Xewaka

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LordKinoda wrote...
Heh, never said they should keep the colors scheme. Still the same in terms of choice for either option. You just have more whole lines to read instead of summary captions.

However, due to the subvocalization issues that arose during the focus tests for DA 2, they are not putting whole lines back. To elaborate, the focus test group would skip the spoken lines in the cinematic because they've already learned what they needed from reading the line. However, rather than concluding that voicing the character wasn't needed, they bizarrely reached the conclusion that people must be prevented from being exposed to the line before it is delivered, thus reducing the player from making informed choices to make estimate guesses in dialogue. And they're so enamored of this idea they won't separate paraphrases and voice acting. Thus voice acting cannot work, because paraphrases cannot mathematically work as useful conveyors of information.

LordKinoda wrote...
They did sort of do it for DA2, but a little more polish on it couldn't hurt.

No, they didn't. They added the star choices that would be situational, but never explained what a player should do to activate them, nor offered the chance to pick them if they would fail by player character capability. In DA:O you could pick an intimidation or persuasion dialogue line regardless of wether it'd suceed or not, but you knew you needed high Strength and Cunning attributes plus the Coercion skill to stand a higher chance. Same is appliable to Jade Empire (Where Intuition, Persuasion and Intimidation were determined by averaging two out of three attributes) and the Fallout series - where the actual line choices would vary depending on your Intelligence, and for the first two games, the NPCs would react in kind - that apart from having almost every skill, perk and attribute possibly affecting certain conversations. Instead of polishing DA 2's system, they should tear it down and rebuild it from the base, this time with a system that is transparent to the player.

LordKinoda wrote...
Quantity over quality eh ? Never in my book. Besides, like I said, you could still use only one voice for different races if it SO damn expensive.

Compare the average length of Balur's Gate 2 to Dragon Age 2 (to use two sequels with very short development times). Baldur's Gate 2 is at least twice as long with a companion cast three times bigger, and each of them was memorable and characterful, and the storytelling didn't suffer one ounce. You seem to assume that quantity and quality must be at odds. I have proof they do not.

LordKinoda wrote...
Heh, it's not the same and you know it. That's actually pretty silly IMO.

Sillier than recording it with your microphone to hear it reproduced back to you?

Modifié par Xewaka, 17 août 2011 - 10:02 .


#272
TEWR

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I'm sorry but because a focus test group decided to skip the lines doesn't mean everyone will. I wouldn't. Other people probably wouldn't. Other people also probably would. It's not a cold hard fact that everyone would.

I found myself skipping over lines that Hawke said because they didn't match the paraphrase, despite being something I would've said.

Why not, and I hesitate to say this because it's used for many things, create a toggle for it?

hell, people ask for a toggle for voice. Why not also make one for the dialogue, where the actual line that's said appears at the top of the screen before you click on it? And if you have it set to off, you just have the paraphrase.

#273
FieryDove

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The Ethereal Writer Redux wrote...

I'm sorry but because a focus test group decided to skip the lines doesn't mean everyone will. I wouldn't. Other people probably wouldn't. Other people also probably would. It's not a cold hard fact that everyone would.


They really could use a different focus group/test bed for feedback. The current one is...not conductive to good game play.

http://social.biowar...93174/1#7897087

(No ranger with gorilla companion for you!)

#274
LordKinoda

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To elaborate, the focus test group would skip the spoken lines in the cinematic because they've already learned what they needed from reading the line.


What ? They would click the paraphrased sentence, then hit a button to skip what the protagonist says ? Why the hell would they do that ? They're skipping it because the think they already get the full meaning ? That just cancels out the one of the big reasons for playing the game. I like to listen to the dialog. If they just want to skip along to get to the action bits of the game they are playing the wrong genre. And besides, focus groups are not very accurate judges of how things will go.

Sillier than recording it with your microphone to hear it reproduced back to you?


No, because the dialog wheel is there and paraphrasing the actual spoken line. No way you will remember EVERY single line even though you have recorded it previously. And this should only really be done after at least one playthrough so as to avoid spoilers.

No, they didn't. They added the star choices that would be situational, but never explained what a player should do to activate them


The stars are class specific dialog options. There is no way to trigger them, they just pop up when they do. Hawke's tone of voice is chosen by your first few dialog choices in the game. It'll either be diplomatic, sarcastic, or aggresive. It's very hard to change it after those first few choices, and it gets cemented after so many choices. Sure the other options are still there to choose that are not in tune with Hawke's tone, but the ones that are have a better chance at succeding.

For example: My Hawke is diplomatic tone. So choosing diplomatic and "good" options (represented by the angel icon thing) have a better chance at succeding than if I choose an aggresive or direct dialog option.

So you see, yes they sort of did it based on something, just not on base statistics.

#275
TEWR

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FieryDove wrote...

The Ethereal Writer Redux wrote...

I'm sorry but because a focus test group decided to skip the lines doesn't mean everyone will. I wouldn't. Other people probably wouldn't. Other people also probably would. It's not a cold hard fact that everyone would.


They really could use a different focus group/test bed for feedback. The current one is...not conductive to good game play.

http://social.biowar...93174/1#7897087

(No ranger with gorilla companion for you!)



But..... but.... the gorillas! Image IPB