[quote]That pretty much sums up one of the biggest issues with voicing a protagonist. "This hero doesn't sound like I think he/she should!
Well...maybe we should go back to a more imaginative medium for telling the story, like text, where all heroes sound exactly like they should because the players read the lines in the perfect voice in their heads[/quote]
That could be true for me if I also thought Mark Meer and Nicholaus Boulton weren't that good, but I thought they were great.
[quote]Bioware even saves money and time outside of the recording studio and can use that money to focus on other areas of the game like not reusing areas, program in some waypoints so people actually walk around Kirkwall to make it look like more than a hundred people live there, add bowstrings to bows and sheathes to weapons so they aren't floating on the backs of characters, add races back to character selection, give depth to player classes instead of restrictions...oh the list goes on! [/quote]
Yeah because they did ALL of that DAO when the character was silent. This point would make sense if they did, but they didn't.
[quote]No, at first they tested with the full line. When what I described happened, they decided that to prevent people from skipping their expensive VA, they would force the people to listen to it to actually learn the entirety of the dialogue, by hiding said full line behind an insufficient paraphrase[/quote]
Okay. I've never found them insufficient. I get the meaning I want from the paraphrase I choose. Maybe I'm just better at reading intent.
[quote]Doing it after at least one playthrough would defeat the main point of adding a custom voice. And it would require more time than said playthrough.[/quote]
Not for me it wouldn't. How many playthoughs do you give games you enjoy ? I have at least 4 on the low-end of my favorites, and some up to 7. So for me it'd be worth it for those future playthroughs.
[quote]Well this is an opinion thread and you're certainly entitled to your opinion. But you do make me wonder at alot of things. The Warden was more customizable yet was DA:O's story worse or better than that of DA 2?[/quote]
Was DAO's narrative better? Definitely. But the story doesn't have anything to do with the voiced character. DA2's story being lackluster is not because of Hawke's voice, it's because it wasn't written as well. Period.
[quote]There is a fine line to walk between stating exact deffinitions and allowing your audience to interact with the story.[/quote]
Indeed. I can agree with this. The wheel isn't perfect, but it's leagues better than the tree with a silent character.
[quote]Not hard at all actually. My Warden has far more personality, character and depth than Shepherd and Hawke can ever have. I used my imagination that the game allows for.[/quote]
I have a plenty big enough imagination, and use it frequently when I'm reading a book to help give me a mental picture of how characters look and how they move. But when I'm watching a movie or playing a video game I shouldn't have to imagine how the character's face is moving or their body language, it should be shown for me. Just give me the choice on which emotions to act on, which is what the dialog wheel does. It's not perfect, but it's getting better with each game.
[quote]I cringe every time Shepherd gives his/her speech, and i much more prefered the speech you gave in KotOR 2 to the Dantooine militia.[/quote]
I loved that first speech that Shepard gave in ME 1 when they first set out, I got goosebumps. Loved the speech on Dantoonie too, but didn't get the same amount of emotion out of it. I would trade it for a spoken line in a nano-second.
[quote]And if that doesn't work, then what DAO did was fine, which is using an NPC like Alistair or Anora.[/quote]
Yeah, give the NPC more depth and character that should of been given to the one you are role playing as, that's fun.
[quote]Voiced doesn't bother me at all. But the fact that it forces the player only to play as one race (human) does bug me.[/quote]
Hawke's voice, both male and female, could of easily been applied to an elf or dwarf. I think they set Hawke as a human to make going to Kirkwall more believable. It was easier to be any race in DAO because no matter what the character was going to become a warden. Whereas an elf or dwarf going to Kirkwall to live wouldn't have made much sense.
[quote]and there's no way for the player to tell reliably what literal content that spoken line will contain.[/quote]
Again, I've never had this problem. I always got the intent of the paraphrase just fine.
[quote]Stop this nonsense please. We all know your opinion on this matter but don't try to convice anyone that you are more correct than he is. "there's no accounting for taste" and my taste is for silent protagonist and full dialogue and nothing you will ever say is going to change that. Period.[/quote]
Didn't really get the sense that anybody is trying to change anybody's mind. This thread is about why you think one side is better than the other, and of course the arguments that support why you think the way you do. Take everything everybody says here as an opinion. Nothing more, nothing less.
Modifié par LordKinoda, 18 août 2011 - 09:04 .