Sacred_Fantasy wrote...
Only DAO uses over the shoulder camera view but we had this first/third person perspective discussion before. Through one of the interviews with the Docs, it's revealed that DA O was meant for first person and not third person.
I feel like it's time to fire my NWN2 copy up again for a quick run through and refresh. In any case, if DA:O was meant as first person I feel they didn't really accomplish that. I mean, if that's the case why take a cinematic approach to it? I feel like if I'm playing in first person, I shouldn't really be seeing the avatar that I'm controlling. This may just be me though.
Sacred_Fantasy wrote...
True. And I enjoy it that way. I feel more involved than watching the world. On the other hand, I don't mind with the voice itself. It's the defined 3 colors tone persona and how it handles the character persona bug me. Hawke's voice is fine. He has the characteristic of the subtle person I want him to be. But his tendency to act and talk on his own ****** me of to no end.
Ah, this is about the dominate personality that takes over on occasion? I'm a little on the fence about it. I like that the tone is tracked, and I like that each dialogue option has the tones. There is one time I can think of off the top of my head that really threw me. It was accepting the quest from Bodahn about finding Sandal in the deep roads. I was playing my snarky mage Hawke and she said (due to her personality) something along the lines of "We'll find him in one piece. Or maybe two. Hard to say." and I felt that was completely wrong for her character. As much as she thinks she's funny, she wouldn't make light of this situation.It definitely needs some tweaking, but ultimately I think it's a step in the right direction.
Edited to add: I'm not sure I like the wheel system, as I think it kind of limits the amount of choices you're presented with to 3, not including the investigate options. For example why must it always be charming or sarcastic? Kind or Diplomatic? Direct or angry? Why is there never a real mix of the choices, or really more than three choices at a time. While it works in ME because you're limited to Paragon, Neutral and Renegade I'm not yet convinced that it really works for DA.
Sacred_Fantasy wrote...
Thank you. I get what you mean. This.... I don't know how to express it but certainly doesn't suit my RP style.
For me this is just like watching a character where you controlled while you yourself are not part of the world. I don't know how you enjoy it.But you're right. This is a matter of taste.
I'm glad the message in that wall of text got through. The enjoyment I get out of it is creating a character. I love creating characters, it's a hobby I've had since highschool. When I discovered Bioware makes games about creating and defining your own characters I was in heaven.
Sacred_Fantasy wrote...
BioWare start using cinematic approach and VO with ME 2 and DA 2 is following ME 2 formula. They have never done such things before ME 2.
This is me misunderstanding what you meant before. Yes, I agree Bioware is using the technology now available to make games as cinematic as possible while still including player input. I think there were signs of it as early as Kotor. The scene that jumps to my mind is the Revan reveal, and the conversation on board the ship afterward. I think the only thing that stopped Bioware from making that more cinematic was limitations on technology and rpgs in general at the time.
Sacred_Fantasy wrote...
Ah that's easy. I'm not a female therefore I imagine what would my GF react as Amber Cousland. So Amber story is more like "made up" while playing as maverick Cousland, I get the chance to play as myself, having romance with Morrigan despite she constantly ****** me off ( it surprise me though how much I care for this woman in the end ). So you see, playing as Amber Cousland is never the same as playing as Maverick Cousland. Amber had romance with Alistair who died for him while my Maverick loves Morrigan very much that he will find her no matter what. The role-playing experince is totally different. As Amber Cousland, I try to understand how female feeling works and this is though because I only guessing. But playing as Maverick Cousland I completely understand how I feel and why I choose such reaction. Therefore it's more me and the story feel more alive or engaging.
This I can understand. I guess I just find it easier when role playing in the third person. Even roleplaying in third person, I find I have a harder time connecting with a male character. I have a male Cousland that romances Morrigan, but he's not exactly monogamous. I have two fem!wardens that romance Alistair, but both treat the romance differently. My Surana is inexperienced and naive about, well, a lot of stuff outside the circle, where as my Tabris is more street-wise and hardens Alistair. Tabris eventually becomes chancellor to King Alistair while still being in a relationship, and Surana rides off with warden Alistair into the sunset. Despite the silent protagonist making it a little more difficult to get a good sense of my characters in game, it adds a bit more to replay for me. In my head, despite it not being expressed in game, my characters had very different tones from each other. If that could have been shown in game though, that would have been amazing.
Modifié par suzaku77, 20 août 2011 - 09:20 .





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