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What is your actual opinion on Voiced/Silent protagonist? - with POLL.


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#426
AAHook2

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txgoldrush wrote...

Babli wrote...

Giggles_Manically wrote...

Silent protagonists should stay in the past where they belong.

Look (and click) at my signature.


Half Life 2 - The main weakness....why does a MIT Professor not talk when his expertise can enhance the story. The story would be far better if he was vocal no doubt, especially with Alyx. Just because you have a first person shooter style game doesn't mean you can't have a vocal protagonist.

Bioshock - same thing, however it was justified in Bioshock 2 and Minerva's Den (in which he really wasn't a silent protagonist). Bioshock infinite is switching to a voiced protagonist.

Dead Space - switched to a vocal protagonist for the better in the sequel.

Fable - switched to a vocal protagonist in Fable III, for the better, see desert scene. And the Princess did a great job with her VA.

Chrono Trigger - the very reason why its narrative is inferior to FFVI. Chrono is more of a doll for Marle than a real character. The rest of the cast rock and the plot is excellent, but Marle's the real protagonist here...hell I can even make Crono a false protagonist if I want to. Glad Terra and Celes were vocal in FFVI.

Portal - the only thing worse than a silent protagonist is a female silent one. Its Glados and gameplay that make Portal great.

Many of the games shine despite the silent protagonist, not because of him or her.

And why a silent protagonist works better in Bethesda games than Bioware games is that their games are not cinematic, Biowares are and its jarring to see the protagonist silent and emotionless during a conversation. Silent protagonist really work better if the NPCs are silent to but that is the thing of the past.





I thought the voice acting for Fable 3 was alright, but voicing the protagonist had its residual effect as well. Like Dragon Age 2 that game felt more On Rails than the predecessor.
It seemed the cost of voicing the protagonist also limited the rest of the game and as typically seen, overstretched the production.
Bioware didn't learn that lesson apparently, and their ambition outpaced their capability, and the result was still stale (As was Lionhead's effort with Fable 3).

#427
Aradace

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@Cyberstrike - Personally I prefer voiced but that's just me. I enjoy a voiced PC for the same reasons other folks like a stoic one. I personally found the stoic PC one of the down sides to DA:O. Truthfully I had a lot of gripes with Origins but the stoic pc was among my biggest. Point is, if I didnt already know that the next DA game will feature a fully voiced PC, I'd be on the fence about playing it.

Because hypothetically speaking, if a stoic PC were re-implemented, I'd be doing what a good portion of the folks who DONT like fully voiced PCs will be doing, not buying or even playing the game. The difference is, in that hypothetical situation, I wouldnt be storming the forums flaming the devs about how I didnt get what I wanted like some folks inevitably will. I'd simply accept the fact that I didnt get what I wanted and just flat out not play the game.

But fortunately, that's not a scenario that will be playing out because we'll be getting another fully voiced PC in the next installment. I kind of feel bad for the folks that are pro-stoic believe it or not. Because for them, it's the end of a franchise should they choose not to play the game.

@AAHook - Speaking of Fable.  Im not even going to bother with the next Fable game (Which is going to be called Fable: Journey) because it's going to be for kinect only.  Meaning of course if you dont have a kinect, you cant play the game.  Kind of a dumb move on LS's behalf if you ask me but hey, it's their company *shrugs* lol

Modifié par Aradace, 22 août 2011 - 09:53 .


#428
Sylvius the Mad

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Aradace wrote...

I can already put your mind at ease on this one.  Because there is pretty much no chance that the next DA game will feature a "Stoic Protagonist" (As Ive stated before, I use this term because some will dispute full on mute due to "battle cries") simply because I cant remember where it was I read it (times like this I wish I kept links like that around and may in the future just for these purposes) but one of the devs pretty much said that they wont be going back to the "non voiced" (or stoic) PC any time soon.  

And yet, prior to DAO's release (but after ME's release), the devs said that whether they used a voiced PC in future games would depend on his well DAO was received.

And DAO was received really well.  So, frankly, I didn't expect a voiced PC in DA2 at all.

And, frankly, even if I got a voiced PC in every future game, the behaviour is want him to have in cutscenes and dialogue is usually stoic.  I value stoicism.

#429
Sylvius the Mad

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Aradace wrote...

Because hypothetically speaking, if a stoic PC were re-implemented, I'd be doing what a good portion of the folks who DONT like fully voiced PCs will be doing, not buying or even playing the game. The difference is, in that hypothetical situation, I wouldnt be storming the forums flaming the devs about how I didnt get what I wanted like some folks inevitably will. I'd simply accept the fact that I didnt get what I wanted and just flat out not play the game.

If there were other similar games being made with a silent PC, we'd probably be less vocal in our support of the feature.

But there aren't. 

Speaking of Fable.  Im not even going to bother with the next Fable game (Which is going to be called Fable: Journey) because it's going to be for kinect only.  Meaning of course if you dont have a kinect, you cant play the game.  Kind of a dumb move on LS's behalf if you ask me but hey, it's their company *shrugs* lol

Fable was a vaguely interesting game.  Fable II was terrible (and wasn't released on my preferred plaform).

I haven't touched Fable III.

#430
Tommy6860

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Sylvius the Mad wrote...

Aradace wrote...

Because hypothetically speaking, if a stoic PC were re-implemented, I'd be doing what a good portion of the folks who DONT like fully voiced PCs will be doing, not buying or even playing the game. The difference is, in that hypothetical situation, I wouldnt be storming the forums flaming the devs about how I didnt get what I wanted like some folks inevitably will. I'd simply accept the fact that I didnt get what I wanted and just flat out not play the game.

If there were other similar games being made with a silent PC, we'd probably be less vocal in our support of the feature.

But there aren't. 

Speaking of Fable.  Im not even going to bother with the next Fable game (Which is going to be called Fable: Journey) because it's going to be for kinect only.  Meaning of course if you dont have a kinect, you cant play the game.  Kind of a dumb move on LS's behalf if you ask me but hey, it's their company *shrugs* lol

Fable was a vaguely interesting game.  Fable II was terrible (and wasn't released on my preferred plaform).

I haven't touched Fable III.


Fable was awesome on the console. Fable II was only fun for online play with other XBL members, the main game sucked. Fable III is an afterthought at best for me.

#431
LordKinoda

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[quote]If a writer fail to invoke emotion impact on the reader, it's the writer that doesn't posses the skill of storytelling. Not the reader who read and experiencing his story. [/quote]

True enough, but me personally, I got plenty of great emotional moments from the game. One in particular stands out, when Hawke looks at the Arishok one last time after he's attacked before he runs to another part of the city. THAT look is priceless. It just says "You fracked up, I'll be back for you." I was excited to get back to him and kick his ass, heh. I'll agree that not ALL of the game is written well, but it's not a total waste.

[quote]I dislike the knowledge that I can't make my own image for my character.[/quote]

Don't know where you get this from. You can customize Hawke just as much as the Warden. Now granted his family won't change skin colors with him, which is a failing, but that's about it. And something that can be, and has for some skin colors, fixed with mods.

[quote]This is what the game wants you to be. Become one of the static predefined character or you will not be able to solve anything due to your lack of personality dominant.[/quote]

Hmm. I just haven't really noticed that. Then again, I don't have as many playthroughs of DA2 under my belt as I do ME or DAO.

[quote]That's the cold fact.There is no such thing as we don't know what happen to our own character unless we are playing as Cassandra.[/quote]

To me it's just odd that you feel that way. It's no different for me. I don't care that it's a framed narrative. Guess we'll agree to disagree on this particular point, lol.

[quote]Do you know what this means? It means they are considering on wether to have Origins and SP like DAO or a set, voiced character like DA2, based on Fan Feedback.[/quote]

One can still have a voiced protagonist to cover multiple origins. I've said this before. Not all dwarves have to be gruff sounding, and not all elves have to be melodic. But for DA 3, I don't want a new protagonist. I want to play as the Warden and Hawke, BOTH of them. That would be the best IMO. Oh, and give the Warden a voice too ;)

[quote]What Bioware have to realise is that a good percentage of the people who voted voiced, would prefer races over it. Therefore a strong majority would prefer silent and a racial option over voiced.
THE DECISION IS SIMPLE NO VOICED MAIN CHARACTERS.
Why do i have to suffer because some people have no imagination...[/quote]

Refer to my comment above this one, you can use one voice for multiple races.

[quote]I still remember the day when my imagination left me. I said that I prefer voiced protagonist and my imagination just walked out on me! True story. [/quote]

Heh, I just had to smile and giggle at this one ;)

[quote]I am no more the PC when gaming than I was G.I. Joe as a child. I'm just trying to have fun controlling a doll within limits. I prefer that doll provide a full presentation than for it to be inexplicably mute yet not mute. The game world lacks detail when the character has an inexplicable means of communication.[/quote]

This is actually a remarkably simple way of explaining the protagonist in the way I think of them, heh. Wish I thought of it.

[quote]But they did a terrible job with the paraphrases, and the two appear to be a packaged deal.[/quote]

Not necessarily. The wheel still has plenty of room to evolve. I don't anybody here or anywhere has said it's perfect the way it is. I know I haven't.

[quote]It seemed the cost of voicing the protagonist also limited the rest of the game and as typically seen, overstretched the production.[/quote]

I've had this debate before on another thread some time ago. I can't pretend to know what voice actors are paid, but surely it's not such a vast number of dollars that other things need to be cut because they can't afford to pay for them because of TWO people's salaries. Otherwise NOTHING that uses voice actors would ever get completed to ANY level of satisfaction.

[quote]I'd simply accept the fact that I didnt get what I wanted and just flat out not play the game.[/quote]

This is most likely what I would do to. Maybe. I know I made a proclamation about ME 2 on the boards, and to myself, that if Shepard were to be dead I was NOT buying the game, or even renting it. And I damn sure meant it.

[quote]If there were other similar games being made with a silent PC, we'd probably be less vocal in our support of the feature.

But there aren't.[/quote]

Uh..Skyrim ? Or have you heard something I haven't ? Because far as I know the PC will be silent, save for the "dragon calls" power thing.

[quote]Fable was a vaguely interesting game. Fable II was terrible (and wasn't released on my preferred plaform).

I haven't touched Fable III[/quote]

Fable was neat and fun in it's own way. Fable 2 improved on gameplay, but the ending was anti-climactic. And Fable 3 is sort of rehashed Fable 2 with another anti-climactic ending. I do like how they sort of made fun of the PC not talking in Fable 2 though. When you go into the cave with Hannah and she something like "You don't say much do you ?"

Modifié par LordKinoda, 23 août 2011 - 08:37 .


#432
Sacred_Fantasy

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LordKinoda wrote...

If a writer fail to invoke emotion impact on the reader, it's the writer that doesn't posses the skill of storytelling. Not the reader who read and experiencing his story.

True enough, but me personally, I got plenty of great emotional moments from the game.

I envy you. I wish I could have the same emotional moments from the game too. But there was just too many disconnections. Too many interuptions either through Varric Cassandra scenes or through cinematic scenes. No sense of believing to the world. Too many immerse breakers. Too many illusions and tiresome grinding combat that prevent me from enjoying the game.

LordKinoda wrote...

I dislike the knowledge that I can't make my own image for my character.

Don't
know where you get this from. You can customize Hawke just as much as
the Warden. Now granted his family won't change skin colors with him,
which is a failing, but that's about it. And something that can be, and
has for some skin colors, fixed with mods.


On my first play through, I already knew I was playing a story told by Varric. A story within a story. An illusion. I feel discontented seeing default BioWare's character for the first two minutes. Personally I think this is a big mistake. We usually have our character creator before we begin the game. This is not happening in DA 2. Instead we were presenting with BioWare character through Varric's exaggeration. I don't know the idea of behind all this but it affect how I perceived Hawke throughout the rest of the game.

When we do start creating our character, I just feel that I'm customizing Garret Hawke instead of making my own Maverick Hawke. I ignored that feeling and tried to focus but then I felt I was kicked out from the world the moment Hawke started talking by himself and move to south without my consciousness. The next few minutes I was left scratching my head trying to regain my composure while wondering what's going on with Hawke and my roleplaying experience. I raised my eyebrow when Hawke felt sad for losing his brother while I felt nothing. I knew BioWare like to kill PC family member. I wasn't surprised by this. But this early moment? Without proper introduction?  This can't be right. This is not how it's suppose to be. I was displeased but I keep playing hoping to get great emotional moments with the family. It never happened. The time spent with the family is too short to make me feel that I was a Hawke and part of the family. The focus was more about gathering the money for the expedition. I was disconnected from the world in Act 1 not once but many times. Mainly because I keep losing control over Hawke either through his response or through his behaviour. ( Like I said Hawke tendency to act and talk on his own is not a thing that pleased me in my roleplaying. ) Just when I accumulated enough gold to make the expedition, I stopped playing. I didn't have the focus. I didn't have the interest. I took a deep breath wondering how to play this game. 

A day later I set my mind to view Hawke not as myself but BioWare character just like I view Cao Cao in Dynasty Warrior or Luke Skywalker in Star Wars. This time, I used Marian Hawke with no heart to customize her appearance or make her unique ( I spent 2 days and a half just to customize my Amber Cousland's face in Origins ). She was too dull to be a diplomatic subtle person so I make her a sarcastic person. As my mind already set this Marian Hawke is one of BioWare's preset character therefore I couldn't care less about her personality. I just clicked the purple dialogue tone without even reading the paraphrase words. It's much easier that way and sometimes, I don't even bother for her to finish talking. ( She was too slow and I don't want to watch so I turn on the subtitle because I can read the subtitle faster than her voice acting. ) This is where I found out that purple Marian Hawke doesn't have that extra dialogue to persuade the elven assasin to forgive the werewolf at the Wounded Coast. Unlike the blue Hawke, her only option was to fight and kill the assasin or let the elf killed the werewolf. On the other hand, she tricked the thugs at the warehouse by giving false alarm that there's a fire break out nearby. It's worked! ( It didn't work for blue and red Hawke ). The thugs left  the warehouse and therefore she and the companions didn't have to kill the thugs.


I completed the game playing BioWare's sarcastic Marian Hawke. She was funny and sweet. No doubt about that. But that's  it. The next 5 playthroughs, I did the same with different preset personalities and classes just to explore the different possibilities. It isn't much but there're the differences.

There you go. My boring 6 completed playthroughs. ( I never completed my first playthrough. My supposed true character, Maverick Hawke never get the chance to go beyond ACT 1. I uninstalled my DA 2 and return to my DA O to continue my custom stand alone single player Mod project to revive my Amber Cousland with Genesis. I've been doing that since then. I didn't buy the Witcher 2 after I learnt that Geralt is a set character. Not planning to buy Mass Effect 3 either. Only waiting for Skyrim atm  )

LordKinoda wrote...
One in particular stands out, when Hawke looks at the Arishok one last time after he's attacked before he runs to another part of the city. THAT look is priceless. It just says "You fracked up, I'll be back for you." I was excited to get back to him and kick his ass, heh.

Lol. Yeah. That's one moment I can't forget. The look is really priceless. Hahahahahaha.

Modifié par Sacred_Fantasy, 23 août 2011 - 07:04 .


#433
Sylvianus

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I'm really fascinated. Me what I want to know is why people struggle on this issue. Do, they hope a major change in this area in DA3 or just for the sake of debate ?

It seems to me that the voiced protagonist is what will appear in the next episode. So what is really the point ? ( unless you believe as well that there are chances to come back to this style )

Modifié par Sylvianus, 23 août 2011 - 07:00 .


#434
LordKinoda

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On my first play through, I already knew I was playing a story told by Varric. A story within a story. An illusion. I feel discontented seeing default BioWare's character for the first two minutes. Personally I think this is a big mistake.


I think you are placing far too much individuality on the Warden. You are applying your fan fiction idea in your mind to the character, when in reality, you can't do that. You can do it in your head, or if you wrote a story about the character, but the consequences and nuances will not show up in the game itsefl. Ever. Therefore in the end, the Warden isn't so much more un-defined than Hawke. The Warden leaves more room for imagination, but the gap in choice is not as great as you make it out to be.

I'm really fascinated. Me what I want to know is why people struggle on this issue. Do, they hope a major change in this area in DA3 or just for the sake of debate ?


I'm here more the sake of debate ;) I too think it's more than likely that the next protagonist (if there is one at all assuming it's not the Warden and/or Hawke) will be voiced. I would like to proclaim that I wouldn't buy DA3 if the character is silent, but I can't. Would it annoy me greatly ? Sure. But I'd still probably buy the game.

It's not the same annoyance as if they killed Shepard off-screen; if they wanted to kill Shepard it should of been at the end of ME 1 when the citadel ceiling collapsed on him. But since they didn't I made up my mind that I wouldn't buy the game unless I was playing as Shepard.

Now if they they don't explain in great detail where and what happened to Hawke and the Warden I might be inclined to be very angry and maybe not play the game, and probably do my best to make sure others don't either. Would that ultimately just hurt the DA franchise, even if only in a small way ? Yes. But I'd rather it not be around than have people exploit it and run it into the ground for no reason. You can't build up two main characters like that and toss them by the wayside because you want to grab new players for another game. This is all hypothetical of course, because there's not really anything in BW's track record to suggest that they would do this. I just hope they do give some great thought and consideration to the people who have supported the first two games.

I can't say for sure if people hope to actually effect change to make the PC mute again, because I'm not on that side. I think most hope they can make a change, while only a few on that side are here just for debate.

Modifié par LordKinoda, 23 août 2011 - 08:35 .


#435
Rauhallinen

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Aradace wrote...

Rauhallinen wrote...

Why won't bioware just give us gameplay option that turns off protagonist speach sound and animations plus displays text instead. People who prefer voiced protagonist could keep this option off and have the experience they want.

This would solve the problem in a way that would not really add any real expense to development.



^If I had to guess, this is essentially what the choices will come down to.  It'll come down to deciding on a feature like this, or another fully voiced PC.  I honestly dont see this playing out any other way.  This way, everyone wins. (so to speak....Or not lol.  Sorry, pun not intentional)

I don't think that feature like that and another voiced PC would be mutually exclusive decisions.  Voiced PC means lots of costs (dialogue, voice actor, recording, etc), whereas adding option for silent protagonist would only mean adding bit of code scripting on animations to remove the bits where PC speaks and copy-pastiing the dialogue text.

#436
AAHook2

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Aradace wrote...

@Cyberstrike - Personally I prefer voiced but that's just me. I enjoy a voiced PC for the same reasons other folks like a stoic one. I personally found the stoic PC one of the down sides to DA:O. Truthfully I had a lot of gripes with Origins but the stoic pc was among my biggest. Point is, if I didnt already know that the next DA game will feature a fully voiced PC, I'd be on the fence about playing it.

Because hypothetically speaking, if a stoic PC were re-implemented, I'd be doing what a good portion of the folks who DONT like fully voiced PCs will be doing, not buying or even playing the game. The difference is, in that hypothetical situation, I wouldnt be storming the forums flaming the devs about how I didnt get what I wanted like some folks inevitably will. I'd simply accept the fact that I didnt get what I wanted and just flat out not play the game.

But fortunately, that's not a scenario that will be playing out because we'll be getting another fully voiced PC in the next installment. I kind of feel bad for the folks that are pro-stoic believe it or not. Because for them, it's the end of a franchise should they choose not to play the game.

@AAHook - Speaking of Fable.  Im not even going to bother with the next Fable game (Which is going to be called Fable: Journey) because it's going to be for kinect only.  Meaning of course if you dont have a kinect, you cant play the game.  Kind of a dumb move on LS's behalf if you ask me but hey, it's their company *shrugs* lol


I have a Kinect and I'm still wary of what Lionhead is going to do to further bury the series in overambitious drivel. They've really become a sad and grasping label. And I actually really enjoyed Fable 2 simply because that game managed to take on the passage of time much more successfully than Dragon Age 2 did.

#437
Hello There

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Zanallen wrote...

*snip*

No it doesn't. It means that they are debating on whether to have a fixed protagonist or is they will have origins. It has nothing to do with voiced or silent protagonists.


A Silent protagonist is essential to a non-defined character. If Bioware were to go back to a Origins style with a vague protagonist, they would be forced to drop the voice, because a voice defines the character and vastly limits the role playing ability because it is a specific defined character.
If they go back to the Origins style, they will also adopt a voice.

And if im wrong, let a dev come in here and set us straight. I am aware of Mike Laidlaw's comment, but that was how many months ago now? Fernando Melo's comment was a few days ago, and i don't think it is hard to believe that the developers may change their mind. So until a dev comments, im gonna keep pushing for voice.

And if he comments saying we have no hope...well im gonna keep pushing anyway;).

Modifié par Hello There, 23 août 2011 - 03:00 .


#438
Guest_FemaleMageFan_*

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silent protagonist and "imagining" yourself say those words? not for me i just want a good cinematic experience ...that is all

#439
Aradace

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Hello There wrote...



A Silent protagonist is essential to a non-defined character. .....


Show me where this is a universal truth and not an opinion and I'll agree with you.  Otherwise, I have to disagree with you on that.  They can easily make a voiced Protag and still give us a few "origin" type storys to go from.

#440
Hello There

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Aradace wrote...

Hello There wrote...



A Silent protagonist is essential to a non-defined character. .....


Show me where this is a universal truth and not an opinion and I'll agree with you.  Otherwise, I have to disagree with you on that.  They can easily make a voiced Protag and still give us a few "origin" type storys to go from.


Name me a character who is voiced who is not a defined and set character?

While a silent character can certainly be set and defined, the same cannot be said for the opposite.


FemaleMageFan wrote...

silent protagonist and "imagining" yourself say those words? not for me i just want a good cinematic experience ...that is all



I guess you've never read a book before then. When you read a book and a character is speaking, you are imagining that character speaking in your mind. The same thing happens when you read the line in the game.

This is why the voiced Protag. does not have a dialogue tree, because then s/he would just be repeating what you've just read in your mind.

#441
eliesan

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Voice definitely.

#442
Ross42899

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Silent protagonists are boring and not realistic. Also it's weird if everoyne speaks in game but not your main character.

#443
Aradace

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@Hello - That's doesnt make it a universal truth.  All you've done is make the point that one may not exist YET. You're going to be disappointed with the next DA game and the protag is fully voiced. And Im going to be the first to tell you "I told you so".  (Mind you Im not buying the next title regardless but for my own reasons that have nothing to do with this thread in particular lol)

Modifié par Aradace, 23 août 2011 - 03:48 .


#444
Hello There

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Aradace wrote...

@Hello - That's doesnt make it a universal truth.  All you've done is make the point that one may not exist YET. You're going to be disappointed with the next DA game and the protag is fully voiced. And Im going to be the first to tell you "I told you so"


A voice makes a character defined because, hell, he has a voice. I am unable to roleplay and mold him around because the voice limits that. An example, what if the voice is American and i want it Australian? Just there, that makes the voice defined, specific. What if the voice is emotional when a family member dies, and i want it unemotional, or extremely emotional? There is so much you can't do with a voice.

A voice automatically makes a character at the least somewhat defined, and limits roleplaying. Bioware could blow its whole budget on a very special voice over with multiple different ways, and it still wouldn't be close to Origins.

Explain to me how a Character can be undefined if it has a voice?

#445
Aradace

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Hello There wrote...

*snip* I am unable to roleplay and mold him around because the voice limits that.*snip*

*snip*A voice automatically makes a character at the least somewhat defined, and limits roleplaying.. .*snip*

Explain to me how a Character can be undefined if it has a voice?


To both of those points, NEITHER is a universal truth.  Just because YOU cant roleplay a character with a voice doesnt mean no one else can either.  (I can, and do) Inconceivable right? So this make anything related to roleplaying in that regard, opinion.  And you're entitled to that opinion.  But it's certainly not fact.

#446
KLUME777

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Aradace wrote...

Hello There wrote...

*snip* I am unable to roleplay and mold him around because the voice limits that.*snip*

*snip*A voice automatically makes a character at the least somewhat defined, and limits roleplaying.. .*snip*

Explain to me how a Character can be undefined if it has a voice?


To both of those points, NEITHER is a universal truth.  Just because YOU cant roleplay a character with a voice doesnt mean no one else can either.  (I can, and do) Inconceivable right? So this make anything related to roleplaying in that regard, opinion.  And you're entitled to that opinion.  But it's certainly not fact.


Right because you can imagine Shepherd speaking with an Aussie accent, or Hawke absolutely not caring when his sibling dies, or very, very emotional.

You can't roleplay that with a voice, and that is a fact. You can with silent.

You can roleplay somewhat with a voice, but it is still a defined character, it can never be near what a silent offers.

Modifié par KLUME777, 23 août 2011 - 04:03 .


#447
Aradace

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KLUME777 wrote...

Aradace wrote...

Hello There wrote...

*snip* I am unable to roleplay and mold him around because the voice limits that.*snip*

*snip*A voice automatically makes a character at the least somewhat defined, and limits roleplaying.. .*snip*

Explain to me how a Character can be undefined if it has a voice?


To both of those points, NEITHER is a universal truth.  Just because YOU cant roleplay a character with a voice doesnt mean no one else can either.  (I can, and do) Inconceivable right? So this make anything related to roleplaying in that regard, opinion.  And you're entitled to that opinion.  But it's certainly not fact.


Right because you can imagine Shepherd speaking with an Aussie accent, or Hawke absolutely not caring when his sibling dies, or very, very emotional.

You can't roleplay that with a voice, and that is a fact. You can with silent.

You can roleplay somewhat with a voice, but it is still a defined character, it can never be near what a silent offers.


So now you're telling me what I can and cannot RP?  That's funny because, again, I RP Shep and Hawke respectively.  I love how people try to tell me the bounds of my own imagination.  It's sodding priceless.  Just because YOUR imagination is limited to what you see and hear doesnt mean mine or anyone else's is.
So again...OPINION.  Next please.

Modifié par Aradace, 23 août 2011 - 04:08 .


#448
Sylvius the Mad

Sylvius the Mad
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LordKinoda wrote...


If a writer fail to invoke emotion impact on the reader, it's the writer that doesn't posses the skill of storytelling. Not the reader who read and experiencing his story.

True enough, but me personally, I got plenty of great emotional moments from the game. One in particular stands out, when Hawke looks at the Arishok one last time after he's attacked before he runs to another part of the city. THAT look is priceless. It just says "You fracked up, I'll be back for you." I was excited to get back to him and kick his ass, heh. I'll agree that not ALL of the game is written well, but it's not a total waste.

I don't think the game should want to produce emotion in me.  My emotion doesn't matter.  My character's emotion does, but since the writers can't know what that emotion is they can't write it.

My character might be angry or afraid or any number of other things.  I'm calm.  I'm sitting in a quiet room with a computer.  But my character's heart is racing.  My character fears for his life.  Or is filled with a thurst for vengeance.  Or anything else I can imagine.

The writer can't create those emotions, so the writer shouldn't try.  It's a fool's errand.  The writer's job is to create an environment in which my character can act and emote in ways that matter to him, and to me.

#449
Sylvius the Mad

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Aradace wrote...

So now you're telling me what I can and cannot RP?  That's funny because, again, I RP Shep and Hawke respectively. 

That's interesting.  Do you ever override the explicit in-game content?  If Shepard or Hawke says something your character design wouldn't have them say, how do you handle that?  Do you just imagine they spoke differently?

Modifié par Sylvius the Mad, 23 août 2011 - 06:51 .


#450
Aradace

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Sylvius the Mad wrote...

Aradace wrote...

So now you're telling me what I can and cannot RP?  That's funny because, again, I RP Shep and Hawke respectively. 

That's interesting.  Do you ever override the explicit in-game content?  If Shepard or Hawke says something your character design wouldn't have them say, how do you handle that?  Do you just imagine they spoke differently?


Actually I do.  It's embarassing to admit but in order to explain it, I have to put it out there in the open.  When I RP my Shep or Hawke I actually read aloud the lines and "act" them out myself for the most part.  (as best as one can do sitting on the bed playing lol) and more often than not, if I select say a "Snarky" response and it doesnt seem to quite fit what the character would actually say, I simply improv the line myself out loud into something that actually would fit.  If I want either of them to have an accent, I use an accent.  Im actually to the point now where Ive played ME2 and DA2 so much that I pretty much have most of the lines memorized (to an extent) as to what their respected Protags will say.  So as time goes on with multiple playthroughs, it becomes easier and easier for me to improv lines in that would actually fit because I come to remember more and more of the spoken dialog ahead of time.

Not sure if that's a proper explanation but hopefully it clarified it a little? lol:blush:

Edit: I was a drama class nerd in High School so I guess it's easier for me to do that perhaps? lol

Modifié par Aradace, 23 août 2011 - 07:06 .