
It doesn't mean anything; I just thought it was cute.

Modifié par Barry Bathernak, 22 septembre 2011 - 11:38 .
Ukki wrote...
Ha, it hurts doesn´t it?! Face it, kiddie-wheel is for those who need someone to tell them from what kind of answers to choose from. Wanna be funny? Choose this. Wanna be bad-ass? Choose this. You gotta admit it, thats the way it was designed for. No brainer, for kiddies.
jbrand2002uk wrote...
Klume i say the answer to why you found the art style bland etc is answered in your own post and here's the selected part from said post:
"Also i played both on PS3, i never ever encountered problems where it couldn't process the game or any loading issues on either games."
The answer is because you played the console version, i play the PC version with 1920x1080 resolution with the High-Resolution texture pack and all DX11 options on.
My point is this lets take Call of Duty Modern Warfare 1 take any random screenshot from the PS3/360 Version and compare to a likewise Screen from a PC version ran on a high end rig with all the detail options cranked up to the max and the differences are astounding the PC version screen makes the screenshot off the PS3/360 look like it came of a SNES or a Sega Megadrive from the 80's .
Modifié par KLUME777, 22 septembre 2011 - 11:11 .
jbrand2002uk wrote...
True though the artstyle is limited by the graphical ability of both the engine and the system its intended to run on using the High Res Texture pack greatly improves the visuals of DA2 but of course not everyone has a PC powerful enough to play it for me it was the other way round i found DAO very bland in every department as for kirkwall the overall look suited it since as its supposed to be a city that was once part of a massive slaver empire as for the Qunari its a so-so look while I'm not entirely keen on the purplish skin the horns do make them stand out more from the other Humanoid races which was their intention maybe it backfired a little but its rather subjective
Well since as I'm one who likes this "kiddie " wheel god help most people if it makes me with an IQ of 175 simple minded for simply liking the change .
Ha, it hurts doesn´t it?! Face it, kiddie-wheel is for those who need someone to tell them from what kind of answers to choose from. Wanna be funny? Choose this. Wanna be bad-ass? Choose this. You gotta admit it, thats the way it was designed for. No brainer, for kiddies.
Voiced is great on the first playthrough, but it sucks on the subsequently playthroughs when you have different characters that have the same voice as the previous one. Overall, I think it detracts from the replayability of the game.
LordKinoda wrote...
Ha, it hurts doesn´t it?! Face it, kiddie-wheel is for those who need someone to tell them from what kind of answers to choose from. Wanna be funny? Choose this. Wanna be bad-ass? Choose this. You gotta admit it, thats the way it was designed for. No brainer, for kiddies.
Oversimplifying a little methinks. It's not as if Origins had such a huge breadth of things to choose from either. The responses just didn't have emoticons to show you the meaning of the lines.
I love how people like to tout Origins dialog tree as some huge plethora of choice for your character. I've said this before in this thread, the responses are limited in Origins as well. You have what, 3-4 lines to choose from at any given point, not so different from DA2. There are technically "tones" for Origin lines too, you obviously just don't get to hear them because the character is silent.
Modifié par KLUME777, 23 septembre 2011 - 07:08 .
aang001 wrote...
Voiced. This shouldnt even need a thread. You want silent? Go play a nintendo game. There are tons of casual games with no budget for voice actors.
Origins doesn't need emoticons to show intent because you already know the line, its right in front of you.
With a wheel, you can never be sure what is going to happen.
And not to sound like an elitist, but the dialogue wheel can be refered to as a "kiddie wheel". A 12 year old plays it, just pick all the blue options and watch the cinematic, wanna be a badass, just pick all the red options
no reading required (because who reads these days! /s). With DAO you have to read and comprehend things to know wether its good or bad.
Also, DAO has more options because it has the freedom of more options. DA2 is confined to good, funny, bad, every single time, wheres DAO can have witty, heroic, condenscending, thoughtful etc. whatever the dialogue calls for. Origins is less limited.
Modifié par LordKinoda, 24 septembre 2011 - 03:41 .
aang001 wrote...
Voiced. This shouldnt even need a thread. You want silent? Go play a nintendo game. There are tons of casual games with no budget for voice actors.
Shadow6773 wrote...
The silent character felt more like "my character" while "Hawke" most def was not. The voice acting for Hawke, female in particular, was very good. However due to the conversation wheel and lack of options(can only show one "emotion" at a time) in responses I'd rather have a silent character who could convey clear answers and questions then a VA who is limited by budget thus restricting my conversation options and amount of conversations not only as the main character but with my companions as well.
Modifié par monclerjacken, 24 septembre 2011 - 05:36 .
Modifié par Barry Bathernak, 25 septembre 2011 - 02:19 .
KLUME777 wrote...
Even so, thats 6 intents. DAO has infinite intents, because it isn't limited to having a set intent with an emoticon, just whatever the conversation calls for, absolute freedom. Of coarse, only a maximum of 6 options can be said, but the 3-6 lines with intent in this part of the cvonvetsation are entirely different in the next part of the conversation, and so on. DA2 has only 6 to work with, and its mostly just good, funny, bad. I disliked the sarcastic intent because it felt like it was too shoehorned and forced, just because they have an intent option to be funny there. In DAO, the funny lines didn't at all feel forced or shoehorned to me.
Nette wrote...
I still felt that Hawke was my character, sure I felt that way about the warden to but I still feel...idk "more" for Hawke. I created them both how I wanted them but Hawke comes alive in a whole different way because she has a voice. And about the VA being limited by budget...sure some (most probably) games have those limitations but I don't see Bioware doing that anytime soon, their games has ALOT of dialouge in them and they're known for the great casting of VAs. I don't think they would mess that up just to save a few bucks.