In Exile wrote...
Voice. Nothing makes a character a soulless puppet faster than bland & direct Bioware dialogue + no voice.
Pretty much this. Especially when everyone else in the world is talking.
In Exile wrote...
Voice. Nothing makes a character a soulless puppet faster than bland & direct Bioware dialogue + no voice.
KotorEffect3 wrote...
Serpieri Nei wrote...
KotorEffect3 wrote...
Serpieri Nei wrote...
Prefer Silent - Especially if the reason we got such a mediocre game is due to that.
Um a voiced protaganist is not why there were recycled dungeons, unsatisfying ending, and controversial changes to art direction. The Mass Effect series has been doing just fine with a voiced protaginist. Now if you were to argue that a voiced protaginist limits roleplaying because it is most likely one of the main reasons we could only play as a human than I get it but you can't blame the rest of the game's faults on a voiced protaginist.
You misunderstood the statement. You’re also basing your post on what you believe to be DA2's shortcomings. And if you want to compare ME to Origins, then maybe you should create a post on it and we can all post sales data, reception, scores, reviews, etc.
I am not comparing series I am just pointing out that having a voiced protaginist doesn't necessarily make or break a series as Mass Effect has had a voiced protaginist and it hasn't effected that series in a negative way so why should it effect DA in a negative way? I love both series but I understand they are both different and they should be I am not saying one is better than the other I am just pointing out that a voiced protaganist has worked out fine in the one and it was not the reason why there is controversy with the other. As far as DA 2's shortcomings are concerned why I listed the ones I did is because that is the general consensus I seem to find with most complaints (I know the aren't always the same with everyone but those are the ones most people seem to have). I know I am generalising a bit but I think I am with good reason. I actualy like DA2 but some of those shortcomings really do need to be addressed in their next game.
Modifié par Serpieri Nei, 06 août 2011 - 09:55 .
MerinTB wrote...
Shepard is not my Shepard. Hawke is not my Hawke. I'd RATHER make my own character, but if it's not my character than please stop half-way pretending it is to try and give me some small consolation.
I'd rather the Courier I make in New Vegas than Hawke, but I'd also rather play Master Chief than Shepard. If that makes sense.
J.C. Blade wrote...
Mass Effect doesn’t allow me to play a manipulative, scheming and utterly mad Shepard who hates Earth; instead I’m forced to lead this grunt soldier around who usually solves her problems with fists and expresses her love for her planet on a regular basis. And yes, that is my canon Shepard, the mad one.
I accept that the game has a story it wants to tell and will therefore limit me in what type of character I want to play. I do not accept that I have to do novel-length writing FOR the game and fill in 7 year worth of time gap with potential events none of which would ever make an impact on Hawke in the actual game because it all happened in my head.
In Exile wrote...
J.C. Blade wrote...
Mass Effect doesn’t allow me to play a manipulative, scheming and utterly mad Shepard who hates Earth; instead I’m forced to lead this grunt soldier around who usually solves her problems with fists and expresses her love for her planet on a regular basis. And yes, that is my canon Shepard, the mad one.
Okay, so? What makes you think I think that sort of variety is good?
I accept that the game has a story it wants to tell and will therefore limit me in what type of character I want to play. I do not accept that I have to do novel-length writing FOR the game and fill in 7 year worth of time gap with potential events none of which would ever make an impact on Hawke in the actual game because it all happened in my head.
Well, that's what RPG fans are asking for. This is literally the essence of what a silent protagonist is: inventing content in your head (voice, background) and making sense of two disconnected events you see on screen (initial NPC reaction, NPC reaction following PC dialogue choice).
It's really confusing that you get exactly why I would say silent PC's are absolutely worthless, and then you use that as a rationale for a silent PC.

Modifié par csfteeeer, 07 août 2011 - 04:39 .
Fixed.In Exile wrote...
MerinTB wrote...
Shepard is not my Shepard. Hawke is not my Hawke. I'd RATHER make my own character, but if it's not my character than please stop half-way pretending it is to try and give me some small consolation.
I'd rather the Courier I make in New Vegas than Hawke, but I'd also rather play Master Chief than Shepard. If that makes sense.
Shepard is my character. The apperance, the dialogue chosen, the gender... these things matter tremendously. I get that to you (and Addai, and Brock) RP is about some other kind of features you think you control in-game.
But I disagree.
The Courier isn't even a character, IMO. There's nothing there in the game for there to be a character - just a platform for a player to create their own character.
Modifié par mrcrusty, 07 août 2011 - 04:46 .
csfteeeer wrote...
Nothing, but if you're going to ask someone if a silent protagonist doesn't allow for you to make the character be who YOU want, then prove to them how does a voiced does this.
Silent = No Background?...ejem...
Says "Hi!"
Seriously though,that's blatantly false, it simple depends on the character the writers want to make, whether they want to leave the story of character up to the viewer/player or give them the backstory themselves has absolutely nothing do with Silent Protagonists.
mrcrusty wrote...
Fixed.
But I'm curious, everything you've argued for so far seems to come down to taking a fixed protagonist with a baseline personality and just deciding the way in which they say things or making decisions in the story that are consistent with the baseline personality. Is this ideal RP'ing for you?
Modifié par In Exile, 07 août 2011 - 05:26 .
In Exile wrote...
mrcrusty wrote...
Fixed.
You mean, wrecked.
There's no "platform" because there's no opportunity to have a character.
There's no opportunity for any kind of social expression in New Vegas. Sometimes, if you're very
lucky, you get to express a belief. Otherwise, you get fixed dialogue
that's either a blunt statement, a question, or a potential "I win!"
button if you make the correct check. That's not a person. That's barely
even a robot.
Modifié par mrcrusty, 07 août 2011 - 05:38 .
Kardelo wrote...
Silent protagonist - you interact with other characters.
mrcrusty wrote...
But in many cases, it's literally 1-2 lines before looping back into the conversation proper. So really, it's actually identical to Origins' Coercion and Intimidate skills, except there's Diplomatic, Intimidate and Humorous now.
So really, silent/voiced isn't an issue. It's a matter of how it's written as dialog options.
Also, I find it a bit weird about the NPCs reacting to you. While that's certainly true, it's more of the opposite. You choosing how you react to the NPCs.
Finally, RP isn't limited to dialog options. While New Vegas is not the most comprehensive dialog based RPG (though it does have it's moments in Dead Money, talking about the Legate, interrogating Silus, etc, it's got a pretty comprehensive RPG base.
Modifié par In Exile, 07 août 2011 - 05:38 .
In Exile wrote...
Kardelo wrote...
Silent protagonist - you interact with other characters.
Yeah, I had a great time when I called Duncan a murdering kidnapper for letting my family get murdered and extorting me as a slave in his warrior order. I had an even better time when I told King Cailin that Duncan let the Teyrna of Highever die after forcing what (potentially) was the last living heir of the family into a warrior order that removes him from the line of succession.
Though the best time was when I went before the Landsmeet and argued how both Anora and Alistair should have been deposed, with the blessed King Cousland (found the Sacred Ashes - clearly blessed by the Maker) ruling in their place.
...Wait, what's that? I couldn't say any of these things? But that would be silly - it'd be almost like with a silent protagonist I wasn't doing the talking.
Modifié par erynnar, 07 août 2011 - 05:37 .
Atakuma wrote...
The Silent protagonist always made it feel like there was an extra degree of separation between me and the story. I prefer the voiced PC because they feel like a part of the world rather than avatar.
Kardelo wrote...
Silent protagonist - you interact with other characters.
Voiced protagonist - you watch a conversation between two characters.
I'm all for silent protagonist.