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What is your actual opinion on Voiced/Silent protagonist? - with POLL.


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#776
Ponendus

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I think the way it was done in DAO was perfect. Silent protagonist that I could lend my own voice to, characterize however I wanted and create something of my own. I accept that there will always be 'pre written' lines of dialogue in a game so there will always be some element of the game I don't have complete creative control over - there is nothing that can be done about that - but at least the silent protagonist was, for me, the best that could be done within that restriction.

I do think the other npc's should be voiced because I personally prefer only roleplaying one character and having people around me who are pre-defined and who I can interact with and even influence. In the real world this is how it works so in a simulated world this is the closest thing to reality in my opinion.

It's all clearly a divided issue. I am fascinated to see what they choose to do in the future. It will be a big decision for them I think.

#777
OBakaSama

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I don't really mind either way to be honest; both have their merits and disadvantages.

With DAO the Warden was my character all the way through. I would still contend that my first playthrough of it is truest to my own choices in real life, or as close to it as possible as I would start to metagame afterwards. But, as has been mentioned countless times I'm sure, the Warden would speak in 'my' voice. This is something a voiced protagonist could never do.

It does make cut scenes seem a bit odd. The Warden is never seen to give any speech, and given their role in that world and the leadership they are offering it seems somewhat strange. Though in having a silent protagonist give a speech may somewhat ruin the atmosphere of the game. I recall playing Final Fantasy VII and with the final cut scene I was wondering what happened to the voices (there weren't any). All characters being silent would work for that sort of scenario, though having just the one sort of destroys the illusion. Conversations are fine though, just the epic speeches.

Having also played the Mass Effect games I also don't mind it. I also think that in games you are more likely to play a voiced character, or a character, anyway. There are a set of constraints built in. That's fine as well. It does lend itself to the cinematic experience, which isn't necessarily bad for that sort of character and the story that is to be told. I might look at those sort of games as being an interactive story with some variations like the old adventure books with specific characters. Nothing wrong with that.

One thing that does affect my choices though in the game, and it might be a silly one. I can be creative/inventive with a silent protagonist, but I don't often create a new character model for a voiced one. Somehow with a voiced protagonist like Shepard the voice no longer fits the appearance of the character if I change from the default look. Probably not helped by the fact that the character creator is more limited than in DAO.

In conclusion: not bothered either way.

#778
stragonar

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OBakaSama wrote...

One thing that does affect my choices though in the game, and it might be a silly one. I can be creative/inventive with a silent protagonist, but I don't often create a new character model for a voiced one. Somehow with a voiced protagonist like Shepard the voice no longer fits the appearance of the character if I change from the default look. Probably not helped by the fact that the character creator is more limited than in DAO.


My main reason for preferring silent protagonist is this.

#779
TEWR

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One thing that does affect my choices though in the game, and it might be a silly one. I can be creative/inventive with a silent protagonist, but I don't often create a new character model for a voiced one. Somehow with a voiced protagonist like Shepard the voice no longer fits the appearance of the character if I change from the default look. Probably not helped by the fact that the character creator is more limited than in DAO.


Oddly enough I did the same thing with both DAO and DAII. The characters I created in the character creation screen for each race sort of became my permanent ones for every playthrough. If I go to play a Human Noble, I recreate him to look exactly like the other Human Nobles I've played. They were just the perfect image for each Origin story's Warden for me.

With DAII I just stuck to the default look (maybe due to the advertising, but I dunno) because it always fit. Which isn't to say I couldn't roleplay different Hawkes. I can and I did. But I have my own reasons for preferring voiced protagonists over silent ones, which kinda plays into why I did what I did with DAO and DAII for the character creation screen.

Modifié par The Ethereal Writer Redux, 04 octobre 2011 - 09:43 .


#780
Rune-Chan

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I dislike the voiced protagonist (the way it is done in Biowre games, anyway) because the choices in the conversations wheels are not what they actually say, and I dislike that, as they can come across completely different to how you expect.

If the conversation system was like Origins', but voiced, then that'd be okay.

#781
Guest_PresidentCowboy_*

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Machines Are Us wrote...

If the conversation system was like Origins', but voiced, then that'd be okay.


So like The Witcher's? Someone actually posted a screenshot a while back that they'd edited to show a DA2/Witcher/Origins hybrid dialogue list in game, and it looked pretty good. It didn't take up much space on the screen but it had the full dialogues listed and that little personality/tone icon next to them.

#782
Lotion Soronarr

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Aradace wrote...

I can RP a fully voiced character just as well as you can RP a silent one.  And I've explained as much to the how in this very thread if memory serves.  Having played through the game literally almost 2 dozen times now, I have a very large amount of the dialog memorized (Hawke especially).  So, if I want to have him to sound a certain way,  I can do so by using said voice/accent with said accompanied line.  If the sarcastic/diplomatic/whatever line isnt in the ball park of what I would want that particular Hawke to say, I ad lib a line (because Im good like that) in that is more appropriate.


:lol::lol::lol::lol:

The difference being that youre actively denying what's happening in the game. You might as well go and play the whoel game in your head and ignore everything else.

Geralt? It's Geralt-a. She's female! BECAUSE I SAY SO. No one in teh game acknowledges it, but who cares?


When there is no voice, you can add in your own, with the tone of your choosing. The game will still treat it as if it's one specific tone, but given that misunderstandings happen in RL all the time, that is no biggie.

You on the other hand, have to selectively filter out things from the game you don't like. That there is denial.
And if you're going ot put your voice over anyway - what was the point of a voiced protagonist in the first place?

#783
Cutlasskiwi

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Lotion Soronnar wrote...

When there is no voice, you can add in your own, with the tone of your choosing. The game will still treat it as if it's one specific tone, but given that misunderstandings happen in RL all the time, that is no biggie.


This is my biggest problem with silent protagonist, in a game where all the NPC's lines are fully voiced. Yes, misunderstandings happen in real life but then I'm there to correct them.  

#784
Morroian

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Lotion Soronnar wrote...

You on the other hand, have to selectively filter out things from the game you don't like. That there is denial.
And if you're going ot put your voice over anyway - what was the point of a voiced protagonist in the first place?

I don't think its that much different from ignoring the writers intention with a silent protagonist when a NPC responds in a way that the player didn't intend, its just harder. With both the player is making up head canon that the writer didn't intend.

#785
dsl08002

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i was thinking of when you have a protaganist like the warden maybe bioware could write a program that allow the characters in the name to say you first name. for example if you are being serious and write Alex as a name then the program should perhaps recognise the letters in the name and then all characters could say the first name

This would be extremley difficult and that also involves with all players to be serious with the First name

#786
Lotion Soronarr

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Morroian wrote...

Lotion Soronnar wrote...

You on the other hand, have to selectively filter out things from the game you don't like. That there is denial.
And if you're going ot put your voice over anyway - what was the point of a voiced protagonist in the first place?

I don't think its that much different from ignoring the writers intention with a silent protagonist when a NPC responds in a way that the player didn't intend, its just harder. With both the player is making up head canon that the writer didn't intend.


1) You don't know what the writers intention is. Nothing actually contradicts your own tone and intention in DAO for example.

2) It doesn't matter. As I said, poeple in RL can take a joke seriously or vice-versa. Happens to me all the time.

#787
ReveurIngenu

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I want a voiced character. If I wanted to have to use my imagination, I'd read a book. I don't particularly care to play as other races or whatever. I was more than satisfied being able to play as Hawke. With so many other gaming companies still having silent main characters (in similar type games, such as Skyrim, Amalur Reckoning, Dragon's Dogma, etc), I am glad that Bioware has chosen to be different by having a voiced main character.

#788
xkg

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^ And if you dont want to use your imagination then stay away from RPG games.

#789
The Executioner

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I would prefer to be able to choose gender and race and all voice acted. However if i can only choose gender and create character from there i'm ok with it. If the companion characters are from other races of different genders and can be fully customized. I would like to see a minimum of six playable characters not including the main character.

#790
Sylvanpyxie

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After playing Dragon Age 2, i believe voiced player characters restricts dialogue a great deal. It also restricts plot.

Personally, i wouldn't buy another voiced player character RPG. Not until Bioware have the resources to give us as many options and as much choice as a silent PC can. Restricting dialogue and plot, two of the biggest key aspects of RPGs, for the sake of a pretty voice is not something i can appreciate.

I understand other people *can* appreciate it, but i, myself, me, as a die hard RPGamer cannot.

Modifié par Sylvanpyxie, 04 octobre 2011 - 11:25 .


#791
Zanallen

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Sylvanpyxie wrote...

After playing Dragon Age 2, i believe voiced player characters restricts dialogue a great deal. It also restricts plot.

Personally, i wouldn't buy another voiced player character RPG. Not until Bioware have the resources to give us as many options and as much choice as a silent PC can. Restricting dialogue and plot, two of the biggest key aspects of RPGs, for the sake of a pretty voice is not something i can appreciate.

I understand other people *can* appreciate it, but i, myself, me, as a die hard RPGamer cannot.


Yeah, no. You had pretty much the same amount of options in DA2 as you did in Origins and the voiced protagonist in no way restricts plot. That's just silly.

#792
seraphymon

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yeah no you really didnt have as many options. Really you always haad 3 responses. 4 maybe if it was a flirt option. Investigate i dont really count as it doesnt progess the conversation.

As for the plot, Well it doesn't really i agree. Unless the argument is that with adding voice or voices, restricts quality in other areas such as plot, but thats the best i can think of.

#793
Reno_Tarshil

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The Hawke avatar I use fits perfectly for my Sarcastic Hawke.

#794
Reno_Tarshil

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seraphymon wrote...

yeah no you really didnt have as many options. Really you always haad 3 responses. 4 maybe if it was a flirt option. Investigate i dont really count as it doesnt progess the conversation.

As for the plot, Well it doesn't really i agree. Unless the argument is that with adding voice or voices, restricts quality in other areas such as plot, but thats the best i can think of.


Actually if you did all the Investigate Options in some conversations and additional option appeared or the original responses may change to something else. So saying it doesn't count is a lie.

#795
seraphymon

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Doing the investigate may come up with an additional option, usually in the upper left, or so but that still doesnt move the conversation forward, its not something your actually choosing out of so in so. In the end it always comes down to the 3 choices, or 4 or so in rare occasion for flirt, or the star icon, or party member input, but its soo rare and soo few that your almost inclined to choose it because of how rare and different it may actually be.

#796
Zanallen

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seraphymon wrote...

Doing the investigate may come up with an additional option, usually in the upper left, or so but that still doesnt move the conversation forward, its not something your actually choosing out of so in so. In the end it always comes down to the 3 choices, or 4 or so in rare occasion for flirt, or the star icon, or party member input, but its soo rare and soo few that your almost inclined to choose it because of how rare and different it may actually be.


And how was DA:O any different? You had 3 to 4 options that would move the conversation forward and all of the others were investigate options. All DA2 does is segregate the investigation options from the rest.

#797
seraphymon

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Zanallen wrote...

seraphymon wrote...

Doing the investigate may come up with an additional option, usually in the upper left, or so but that still doesnt move the conversation forward, its not something your actually choosing out of so in so. In the end it always comes down to the 3 choices, or 4 or so in rare occasion for flirt, or the star icon, or party member input, but its soo rare and soo few that your almost inclined to choose it because of how rare and different it may actually be.


And how was DA:O any different? You had 3 to 4 options that would move the conversation forward and all of the others were investigate options. All DA2 does is segregate the investigation options from the rest.



there was alot less investigate from I what recall, and at least you had up to 6 options to choose from. Some in some coversations were a dead end as well, some got the same response regardless, but the illusion of choice i feel was much better presented in it. I dont think it was ideal persay, but ive always found it better than the dailgue wheel, regardless of wether your character was voiced or not, as i feel thats a different problem in itself, as well as with what dialogue we get.

Modifié par seraphymon, 05 octobre 2011 - 02:08 .


#798
Guest_StarKiller66_*

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I liked voiced PC's & NPC's, But when it comes to DAO & the Warden, I say the only person who should voice my warden is me & no one else. So if Bioware dose bring back are Warden, I say no voice over unless I the player can voice my Warden myself. like by useing the the mics on the PS or XBox head sets. There giving us voice commands for Shepard in ME3, so why not do the same for the Warden.

#799
Hello There

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1000 votes! We've reached over 1000 votes in the poll!

And its still 50/50, with silent just slightly ahead:P.

Modifié par Hello There, 05 octobre 2011 - 02:46 .


#800
Reno_Tarshil

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Hello There wrote...

1000 votes! We've reached over 1000 votes in the poll!

And its still 50/50, with silent just slightly ahead:P.


by 5!

Still 50/50 is nice to see.