Joy Divison wrote...
Pasquale1234 wrote...
And it also doesn't change the fact that your Warden could have responded using whatever kind of language or verbiage best suits that Warden, if you so choose to play it that way. I've already said - a couple of times - that the response you choose from among the available selections does dictate how the NPC will react.
Everything you said makes sense, even if I don't agree with it, except for this. You seem to be suggesting that because what a player's silent protagonist is just text, the player is free to use their imagination to formulate an response and role-play the game as if they said what they wanted to say instead of the text they entered.
How exactly does this work when the NPC reacts to the text rather than what's in your imagination?
Most of the dialogue lines provided for the Warden are simple and succinct, and allow for greater latitude for role-playing exposition. You can embellish those lines quite a bit if you wish, and also role-play delivering with them with quite a wide variety of different types of body language and / or gesturing, as is suitable for the Warden you are playing. Hawke's lines are all chosen via paraphrases, which are then translated into a much more verbose, conversational spoken line (or several), complete with cinematic animation.
I think the best way to explain may be by providing some examples. I don't have exact dialogue lines in front of me, and am doing this from memory, so please excuse any inaccuracies. So here is a brief example of a female Warden's conversation with Leliana when the Warden wants to initiate romance with her:
Warden: "And do you enjoy the company of other women?" (this is the line you select) Some examples of dialogue that you might role-play instead of the line provided:
"Hmmm... very interesting.... now I find myself wondering about this cloistered sister, so full of intrigue and possibilities. Am I correct in my impression that you are inclined to enjoy spending, um, quality alone time with other women?"
"Whoa, wait a sec... are you saying you have sex with other women?"
Leliana: "What would you say if I do?" Warden: "I think I might giggle and maybe look coy." (this is the line you select)Some alternate examples of dialogue you might role-play instead of the line provided:
"Well, I might ask you for all the juicy details so we could compare notes about past girlfriends and maybe get to know each other a whole lot better."
"I'm gonna go spruce myself up so maybe you'll hit on me."
Similarly, one can also greatly embellish the break-up or romantic overture rejection lines provided. A few examples:
"I really like you and find you attractive, but I'm not over <previous love>, and not ready to get involved with anyone else just now."
"With all of the responsibility on my shoulders, I can't afford the distraction, so - no. I'm sorry."
"You're not my type. We'll drop by the Pearl again soon, if you're in need."
A lot of the dialogue options throughout the game can work in the same way. You select the succinct response line provided, but can embellish and deliver it in whatever way would best suit your personal playstyle and the Warden you are role-playing.
I won't say it's impossible to do this kind of role-playing with Hawke, but it is very difficult and not worth the effort, imho. You can really only choose a tone / paraphrase, and since they don't always match what Hawke actually
says, it is pretty hard to come up with another way of saying it before Hawke actually delivers it - and at that point, you need to be paying attention to the NPC's response.
Modifié par Pasquale1234, 06 octobre 2011 - 03:19 .