Joy Divison wrote...
Lotion Soronnar wrote...
Nope.. She means you can set the tone. You don't change what is said - you change HOW it's said.
1) Thank you your majesty (polite)
2) Thank you your majesty (sarcastic)
3) Thank you your majesty (snide)
4) Thank you your majesty (pridefull)
Now, the person you're talking to will always react the same - he will pick one interpretation. But people in real life often don't get your tone either, so that is not an issue.
At no point does the game directly conflict that my warden was polite/sarcastic/whatever
When it comes to a voiced protagonist, the game does in fact tell you in detail.
With a voiced protagonist you have to work agaisnt the game. With a silent one, you don't.
This still doesn't work. You said it yourself - "the person you're talking to will always react the same"
If I'm snide to King Cailen and he reacts as if I was polite, that breaks immersion and is just as bad as saying crap I didn't want to say.
Try a field experiment to get my point. Intentionally speed pass a dozen or so cops on an interstate and when they ask, "Do you know why I pulled you over?" try 6 snide remarks and try 6 polite remarks and see how that works out for you.
I bolded the important part for you, which you seem to miss.
People often get the wrong idea in real life. Happens to me often enough. You're begin sarcastic, people think you serious. You're beign serious, people think you're telling a joke.
So the NPC respose doesn't tell anything about the PC, it tells how the NPC understood what the PC was saying.
So no, there is no direct conflict there, as your'e still free to shape the PC as you want.
With a voiced protagonist you can't do that. You KNOW the tone the PC speaks in. You cannot change it. The game tells you directly "Hawke is sarcastic".





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