"Resources" in this case refers to two things: Time and money (and a few other smaller things not worth mentioning for the sake of argument). Remember that there are deadlines that each department must meet, as well as the fact that they are interconnected (e.g. in order to actually have voiced dialogue you need... dialogue, so the writers must have a script ready). The argument is this:
1) In monetary terms, you have to pay for the voice actors, the studio (assuming you use an independent studio) and other indirectly associated costs. By having a silent protagonist, you save up quite a bit of money, which can be allocated to other department budgets (this is all planned ahead of time of course).
2) They must also use a great deal of their time to organize and go through the various sessions of voice recording. This isn't solely limited to one team or department. Writers, audio techs, maintenance and other relevant employees have to use some of their time to be there too, not to mention the voice actors themselves have a certain schedule. You're taking time these people could be using to work on other matters.
1)Granted that money used for the voice acting "side" could TECHNICALLY be used for other things. But it's only TWO people we're talking about here. The companions and NPC's of the game would still be voiced no matter what. Nicholas Boulton and Jo Wyatt's (male and female Hawke) personal salaries cannot add up to such a gigantic amount of money that it's detrimental to the rest of the game's budget. Sorry. They are not HUGELY well known celebrities who demand and/or warrant a large salary because their voice alone will draw in a few extra gamers. So this particular point just falls apart for you in my eyes.
I've read somewhere, and had it quoted to me now that I think about it, SAG has it defined that voice actors get paid $760 for a four hour session of voice work. That works out to $190 an hour. How many hours did Nick and Jo put in ? Realistically, probably around 20-30. So that's 3800-5700. But let's go a little higher with the hours (both for DLC and re-writes) and their pay rates because this game wasn't their first outing as voice actors, so maybe they get paid a little more. Let's allow $1200 for a four hour session for them. That's $300 an hour. And let's estimate 40 total hours of work. That's $12,000. And $12,000 X 2 is $24,000. Let's round it up one more to make is 25k.
And what is the budget for a game like Dragon Age ? Or Mass Effect, Halo, Skyrim, Arkam Asylum, GTA, or Uncharted ? It's in the MILLIONS. Almost as much as some Hollywood blockbusters. I'd wager 20-50 million dollars. So 25k makes such a dent in the budget that it's starts to have detrimental affects on the rest of the game's aspects ? I just can't see that until you pose something more logical or factually detailed. Heh, even if we round it up to say they paid both Nick and Jo 25k EACH it's still low in the scale of the budget.
2)I must point out again that this is only for TWO additional actors. They still would of been doing voice recording, writing, animating characters faces and bodies, etc. The time spent on TWO additional characters is just not logical for your argument.
Modifié par LordKinoda, 13 octobre 2011 - 07:46 .