silent.
Voiced mains are unrealistic in that in real life I never sit around for another minute and raptly listen to myself speak. Speech consists of deciding exactly what to say next with no risk of surprise and then listening raptly for the coming reply.
This was something that worked beautifully in DA:O simply because the writing was SO GOOD. Dialogue choices conveyed the emotion that the unvoiced character lacked, and those of us with imaginations were able to make of the Warden what we willed. In attempting to make the dialogue more realistic by voicing it, Bioware has done the opposite by making a mystery of something we've fundamentally practiced since early childhood.
Not to mention this most likely means no more origin options.
Though as others have said, the DA team has already made up their minds at this point, which in my opinion shows that they don't realize what they have been given. Namely, a source material from Mr. Gaider and a talented support writing staff with enough writing power behind them to make us believe it without having it read to us. It was something that make DA stand out against Mass Effect. I've always loved loving both franchises and the ways they complimented one another without copying one another.
That said, and the conversation wheel being forced upon us, the DA team chose fantastic voice actors for both Hawkes which did soften the blow. I'll still happily replay DAII and look forward to buying the next installment.
My new gaming strategy for DAIII? Spin the wheel and see where it lands at random. If my character's responses are fated to be a mystery, I say embrace the element of surprise and go all the way!
Modifié par brushyourteeth, 28 mars 2012 - 08:15 .