[quote]Sutekh wrote...
[quote]wsandista wrote...
[quote]Windninja47 wrote...
There's kind of a pattern here. Many people who want a silent PC
like to pretend that it's them in that character's place and/or imagine how that character is acting even if it doesn't show on screen.[/quote]
That is generally what is considered role-playing.[/quote][/quote]Nope. That's self-insert. A form of roleplaying, if you will, but the "role" in "roleplaying" means that you deal with another persona than yourself. Roughly, you don't make the character act as though they were you, but you act as though you were them (virtually). You play a role.
You can have a say in the char's personality - more or less depending on context, medium, predefinition etc... - and that definition can incidentally be "they think / act just like me", but the latter isn't what it's about.
[/quote]
There is a difference between roleplaying and just picking the options you fancy and here lies the crux of the difference between the silent protagonist and the voiced (at least in regard to design). Games with silent protagonists don't write stories for a specific character, you can get
wrong options. Options that are just not suited for character you have created. The skill element (if you want to call it that) is in playing the character and keeping character integrity even when it's not the best the option.
With a voiced protagonist since the lines are written for the character specifically, there is no wrong option. Anything works. You can still shape the characters actions, but you don't need backgrounds and personalities, that's all done for you.
If you want to create and play a character, less is definately more. If you want to guide a character through the story in the way you choose, voiced works just as well, if not better.
The problem with DA2 and to a lesser extent DA is that you have two contradictory designs pulling in opposite directions.
The only real difference between something like Witcher 2 and DA2 is in DA2 you can alter the characters look and assign a first name (outside of gender choice) both of those options are trivial and have no impact on the game.
Personally I can't see the point of character
ownership in a cinematic game since it will invariably be contradicted.
Modifié par BobSmith101, 13 mai 2012 - 02:52 .