BobSmith101 wrote...
A voiced line is delivered on only one way. A written line is more flexible as long as you don't mind filling not having it delivered outside of your head.
This is what I don't agree with. In a computer game,
the written line is not more flexible.
A game is a binary program. As such, it can't handle possible interpretations and tones. There are no "Schrödinger's lines" which meaning and tone would come to existence once they're observed (i.e. used and head-toned). Tone is already decided, as is the corresponding reaction. Player's control is granted by having several lines, several options (and VA grants that just as well), but a given line will always have the same meaning for the program, and will always be dealt with the same way.
You can choose to ignore this, and it can work very well for you, but it doesn't make written lines objectively more flexible than VAed.
As for "minding to fill", I don't. I can imagine sarcasm, anger, sadness or gentleness just fine. I know how those emotions sound like. Done that for decades playing silent chars and still do. But VA offers, for me, some serious upsides that have nothing to do with my supposed inability to "imagine" or "be creative".
Your adding your own motivations and emotions. That's exactly what I said. Geralt has more options than Hawke outside of having a fixed look and name. He's a Witcher, but a Witcher is an combination of skills, from swordsman to mage to alchemist or any combination there in. The paths in Witcher2 are also far more distinct than in Dragon Age2, as are the endings.
Are we talking about roleplaying and controlling essential aspects of a character (gender, class, sexual orientation, etc...) or about plot branching and railroading? You can roleplay very different characters in a perfectly linear, railroaded plot, and you can have only one character possible in a multi-branched one. Those are two distinct things.
Bottom line, if you can't connect to the "essence" of Geralt (straight male witcher, as set in stone by Sapkowsky) you have no way to apply even the slightest change that would make him a bit more "connectable". With Hawke, you have more room (starting with something as essential as gender), even if it's far from enough.
It's all about the VA/costs because the more options you have the more VA you need. In the case of Witcher and Deus Ex all those lines are devoted to one character, giving the character far more depth than otherwise possible.
Zots allocation is, also, a different debate. People are quick to dismiss a feature (voice) as being unecessary and eating zots for nothing just because they don't like it. If for others this feature is important, or even essential, then things aren't that simple. Truth is, we ultimately don't know how costly PC VA is, proportionally; we speculate.
There is no snarky Geralty, diplomatic Geralt,angry Geralt... only Geralt who can be any of those while still being the same character,just like a real person.
First, most of the time Geralt doesn't have more dialog choices than Hawke. Second, you don't have to play Hawke as always snarky / aggro / diplo. I don't. A dominant personality doesn't mean you're stuck with one type of choice. It's there as a way to customize the PC a bit more and give a general direction, which can change during the game. And, again, not related to VA. You could have the same thing with text-only.