shepards indoctrinated?
#101
Posté 09 août 2011 - 12:18
"Shepard, are you feeling alright?"
Paragon: "I love the Reapers."
Neutral: "I love the Reapers."
Renegade: "I love the Reapers."
Investigate: "Why don't you love the Reapers?"
#102
Posté 09 août 2011 - 12:24
#103
Posté 09 août 2011 - 12:28
Alraiis wrote...
I'm sure it would make for some interesting dialogue wheels.
"Shepard, are you feeling alright?"
Paragon: "I love the Reapers."
Neutral: "I love the Reapers."
Renegade: "I love the Reapers."
Investigate: "Why don't you love the Reapers?"
Definitly. Something along these lines was done in "The Sims 2" for PSP where you, the main character, gets hipnotized by the main villain, and when he triggers the mind control, all of you're "aspirations" or wishes are instantly changed to the current task he orders you to perform. If you do not oblige, you go insane.
Something like that would be interesting in ME3.
#104
Posté 09 août 2011 - 12:44
#105
Posté 09 août 2011 - 01:10
marshalleck wrote...
I think it would be more interesting if the player is presented with scenarios and decisions in which they believe they're fighting against the Reapers, but instead subtly stacking the odds in their favor or setting up a means by which the Reapers could achieve a decisive victory.
I was thinking that no matter what you do to the Collector base, it was furthering the Reaper cause. Basically, Bioware will write in a explanation as to why it helped Cerberus and, by extension, the Reapers.
#106
Guest_InviolateNK_*
Posté 09 août 2011 - 01:26
Guest_InviolateNK_*
After that it can get as stupid as possible, it hardly matters anymore. Reaper-tech implants getting activated in Shepard and making him work (sort of) in Repears' favor, one way or another? Or Shepard realizing he's become more of a Reaper than human and joining Reapers to persuade them to leave (but also leaving everyone behind, something like "I am part of the Reaper thing now, I'll make them leave but I have to leave too"). Why not.
#107
Posté 09 août 2011 - 02:02
Han Shot First wrote...
If Indoctrination was implemented in the story it wouldn't remove player choices. You'd still have choices, it would just be presented in such a way that when the indoctrination reveal came about, your choices would be described as being part of the Reaper's plan.
Also, Shepard obviously wouldn't stay indoctrinated. There are going to be endings where the Reapers lose.
If well done it might work, but I suspect many players say that kind of approach would being very similar to none of your choices mattering since in the end...........it was all the Reapers plan.
I'm not a big fan of pulling the rug out from under the player after 2 games and taking control from them. If they want plot twist, do that from the Reapers end of the story. Surprise us with what they are and what drives them to do this, ya know actually answer a fugging question before ending the series. Don't add the plot twists by essentially destroying the character we have played for years, and making them a puppet, bad mojo.
#108
Posté 09 août 2011 - 02:09
You sound upset.InviolateNK wrote...
It was a perfectly stupid plot twist to make Shepard sacrifice his life for Joker's stubbornness. Joker refused to quit the ship after Shepard gave an order. Shep ended up getting spaced cause he lost time saving Joker's stupid, arrogant and ungrateful ass.
After that it can get as stupid as possible, it hardly matters anymore. Reaper-tech implants getting activated in Shepard and making him work (sort of) in Repears' favor, one way or another? Or Shepard realizing he's become more of a Reaper than human and joining Reapers to persuade them to leave (but also leaving everyone behind, something like "I am part of the Reaper thing now, I'll make them leave but I have to leave too"). Why not.
#109
Guest_InviolateNK_*
Posté 09 août 2011 - 07:54
Guest_InviolateNK_*
marshalleck wrote...
You sound upset.InviolateNK wrote...
It was a perfectly stupid plot twist to make Shepard sacrifice his life for Joker's stubbornness. Joker refused to quit the ship after Shepard gave an order. Shep ended up getting spaced cause he lost time saving Joker's stupid, arrogant and ungrateful ass.
After that it can get as stupid as possible, it hardly matters anymore. Reaper-tech implants getting activated in Shepard and making him work (sort of) in Repears' favor, one way or another? Or Shepard realizing he's become more of a Reaper than human and joining Reapers to persuade them to leave (but also leaving everyone behind, something like "I am part of the Reaper thing now, I'll make them leave but I have to leave too"). Why not.
You're somewhat right
#110
Posté 09 août 2011 - 08:24
#111
Posté 09 août 2011 - 09:13
That would mean the reapers could find any location he goes to. Him journeying across the galaxy to find allies to fight the reapers would lead the reapers right to the resistance, just like the reapers used indoctrinated Protheans to discover refuges. That would be a sure way to get Cerberus into a homicidal mood.
Anyhow, I do believe the technology used to bring back Shepard was reaper technology in part. Shepard's eyes (when not disguised) look just like the ones TIM gained from the reaper artificat, except a different color. The cracks in his skin remind me of Harbinger wh- ASSUMING DIRECT CONTROL
Modifié par Inverness Moon, 09 août 2011 - 09:14 .
#112
Posté 09 août 2011 - 09:55
InviolateNK wrote...
I just want Shepard to stay human, defeat Reapers, romance whoever (s)he wants and a happy end. No freaking surprising and unexpected twists regarding Shep's character, no indoctrination, no other Reapers-related BS, just no strings attached.
agree
#113
Posté 09 août 2011 - 12:17
#114
Posté 09 août 2011 - 01:41
CheeseEnchilada wrote...
-Object Rho's blast during Arrival. Getting hit full on by a Reaper artifact and being out for almost two days could have consequences. Or it could have just been a plot device to keep Shepard down.
Object Rho didn't knock you out for two days, it gave you a good whack but ultimately you were dragged to the lab while recovering from the daze and pumped full of sedatives for those two days.
#115
Posté 09 août 2011 - 02:44
#116
Posté 09 août 2011 - 03:08





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