2) Less railroading and more freedom in quests and choices. Too many times it felt like I was doing something unpalatable. Really try and have some decisions have a bigger impact on the story. Any ret-con should be done with the utmost reluctance. ie adding Leliana back in was stupid.
3) More control over what you say. If the dialogue wheel and paraphrasing remains, the paraphrases have to be much, much more accurate. Optionally being able to know via tool tip etc would be good. Don't go over the top with silly dialogue to fit tones either, neutral, stoic, caustious or reserved should be a tone...it was a staggering omission.
4) Keep with a more "real" plot. Yes it is fantasy but people should have real emotions. Intrigue, politics, treachary, shades of grey are much more interesting than defeating another ancient evil...there is still room for ancient evil, just shouldn't be the main plot. DA2 was good in this regard.
5) Look at improving the combat system rather than re-inventing it. DA2 comabt was overall slightly better than DAO, IMO, but there were things that Origins did better. Need to get the overhead camera back in. AOE spells should not "snap to target". Talent prerequsites should be re-examined. Balance existing talents, make every single one useful, introduce a single new tree for every class and/or add a couple of new talents to each existing group. Synergy between talents should be increased, ideally it would be more subtle than CCC's. I feel if the game system is re-invented again, it will once again feel unfinished.
6) Less filler quests. Finding an item and bringing it back to someone you had never met before were worse than pointless, it was more like work than game, and it broke realism because you had no way of knowing they wanted the item. Look at alternative ways to implement quest markers, although tha can be tricky.
7) Do not re-use maps. Tile-set re-use can be OK to an extent but it needs to be done much better. I actually think it would have been OK in DA2 if the mini-map had been adjusted and the "blocked doors" had been less obvious. Random maps when appropriate, as in Diablo, could work pretty well.
8, 9,10) New main character, new companins with lots of banter (DA2 was great at this), new setting with some back ties from imported games from DAO and DA2.
Modifié par Malanek999, 31 octobre 2011 - 08:45 .





Retour en haut







