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Seven Things I would Like to See in DAIII


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#26
Malanek

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1) More diversity in enemies and better encounter design. Fewer waves. Legacy was good for this.

2) Less railroading and more freedom in quests and choices. Too many times it felt like I was doing something unpalatable. Really try and have some decisions have a bigger impact on the story. Any ret-con should be done with the utmost reluctance. ie adding Leliana back in was stupid.

3) More control over what you say. If the dialogue wheel and paraphrasing remains, the paraphrases have to be much, much more accurate. Optionally being able to know via tool tip etc would be good. Don't go over the top with silly dialogue to fit tones either, neutral, stoic, caustious or reserved should be a tone...it was a staggering omission.

4) Keep with a more "real" plot. Yes it is fantasy but people should have real emotions. Intrigue, politics, treachary, shades of grey are much more interesting than defeating another ancient evil...there is still room for ancient evil, just shouldn't be the main plot. DA2 was good in this regard.

5) Look at improving the combat system rather than re-inventing it. DA2 comabt was overall slightly better than DAO, IMO, but there were things that Origins did better. Need to get the overhead camera back in. AOE spells should not "snap to target". Talent prerequsites should be re-examined. Balance existing talents, make every single one useful, introduce a single new tree for every class and/or add a couple of new talents to each existing group. Synergy between talents should be increased, ideally it would be more subtle than CCC's. I feel if the game system is re-invented again, it will once again feel unfinished.

6) Less filler quests. Finding an item and bringing it back to someone you had never met before were worse than pointless, it was more like work than game, and it broke realism because you had no way of knowing they wanted the item. Look at alternative ways to implement quest markers, although tha can be tricky.

7) Do not re-use maps. Tile-set re-use can be OK to an extent but it needs to be done much better. I actually think it would have been OK in DA2 if the mini-map had been adjusted and the "blocked doors" had been less obvious. Random maps when appropriate, as in Diablo, could work pretty well.

8, 9,10)  New main character, new companins with lots of banter (DA2 was great at this), new setting with some back ties from imported games from DAO and DA2.

Modifié par Malanek999, 31 octobre 2011 - 08:45 .


#27
AnniLau

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Nathaniel as an LI.

Pretty please? Image IPB

#28
PantheraOnca

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In no particular order:

1- item crafting
2- playable as kossith
3- speed griffons.
4- some kind of compromise between da:o's talk-to-your-party-whenever and da2's npc-depth-through-inter-party-banter.
5- include playable character in inter-party-banter more frequently.
6- morrigan
7- flemeth. wait. this one needs preferrential treatment. MOAR FLEMETH!

#29
Eyeshield21

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1. Make Bethany an LI for DA3. I know she's you're sis in DA2, but for the new protagonist.
2. bring back Tallis for companion and LI, cause we all know Hawke and her probably won't see each other unless an expansion comes out and she's permanent on the team.
also, if possible, make the new protagonist related to Hawke and/or related to the Warden(depending on their orgin story, like how the Human Mage is related to Hawke because of the Amell name, both are technally cousins)

#30
Eyeshield21

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AnniLau wrote...

Nathaniel as an LI.

Pretty please? Image IPB

Nathaniel will probably be a companion, but who knows for sure.
So just for you, probably an LI.(lot of people will be coming back, like Anders came back for DA2, I just hope the companion group will be bigger, like ME2, but 12 guys, including DLC characters, so just 12, but who knows until they announce it officially.)

Modifié par Eyeshield21, 31 octobre 2011 - 10:35 .


#31
Tremere

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Corpse and bones clean up... Please.

Separate inventories for companions. Please don't tell me that BioWare can't do this.

Low Health Indicators -and-

Combat inefficiency with low health and/or injuries:
I'm not sure if this is already figured into the game engine, but it doesn't make sense to have a combatant who is near death and/or injured being able to swing a weapon effectively or aim accurately.

Homes or havens that actually have a function beyond a storage dump.

Modifié par GabrielXL, 06 novembre 2011 - 01:51 .