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Anybody else find the NWN 2 toolset too hard?


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14 réponses à ce sujet

#1
Neverwinter_Knight77

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I loved the NWN toolset, but I can't figure out how to make a set of armor in the NWN2 toolset.  It's too clunky, like the Dragon Age toolset.

I've tried using tutorials, but I still can't get the thing to let me change the individual pieces of armor (bicep, leg, chest, etc.).  That stuff stays grayed out no matter what I do.

Would a "new item wizard" really have been so much trouble to implement?

And if I'm having this much trouble with armor appearance, I can only imagine trying to create a module...

#2
painofdungeoneternal

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look on the vault for the item wizard

Here is a listing of some projects that might fit the bill http://nwcitadel.for...ead.php?p=14586

perhaps the grinning fool creature one, or the RDR item one.

the game supports plugins, which let anything the community wants be added as needed.

#3
M. Rieder

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The NWN2 toolset is challenging and, yes, frustrating, to understand at first, in time it will become more natural. To address your particular concern:

1) create a new blueprint for the piece of armor you want to create. You will see the blueprints tab in the lower left hand corner of the screen. Click it. Then select "items" from the list of little icons that pops up a few inches above the blueprints tab. Next you need to right click in this area and select create blueprint. Choose module unless you are making a campaign (if you were, you would know). You will see a new entry pop up called Item1. It will be in bold which marks it as a custom module blueprint. You can now edit this blueprint. You cannot edit the stock ones that come with the game.

2) Select Item1, Then near the upper right hand corner of the screen, choose the properties tab. Under Basics, modify the scroll down menu, Base Item. Choose Armor.

3) Now go to the armor set tab and you can modify the appearance of the armor.



A shortcut is to take a blueprint of a piece of armor that is similar to the one you want and copy it. Just right click on the blueprint and then select copy blueprint. Select module again and you will have an exact copy except in bold. You can edit this as you see fit.


I know it is daunting at first, but after a while it becomes intuitive. Usually a few weeks will do it. Fortunately there are lots of people here who can answer your questions until you become more familiar with it.  I have found modding NWN2 very fun and rewarding.  I never modden NWN, so I cannot compare, but I find it quite doable.  I have already finished one module and am well on my way to finishing the second.  We're always looking for more builders so if you need any more help we'd be happy to oblige.  Best of luck!

Modifié par M. Rieder, 07 août 2011 - 06:40 .


#4
MasterChanger

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 The most common issue with trying to change armor parts in an armor blueprint and being unable to do so is that one is trying to change the default blueprints. The blueprints included with the game are packed so that you can view them but not edit them (read-only). These blueprints will be listed on your blueprints panel in plain text.

To get around this, select the blueprint you'd like to base your new armor on, right-click it and select "copy". Your new blueprint will appear in bold text (usually at the end of the particular section you're viewing, such as "heavy armor"). This new blueprint will be fully editable. Go to the armor set tab at the end of its properties tabs and you will be able to change armor parts to your heart's content.

To save your item, you should save your module as a directory. It doesn't matter if you aren't actually working on a module. Just pick a name for the stuff you're working on and it will save in MyDocs/NWN2/modules. From now on, you can open this directory by selecting Open Directory from the File menu; just use plain old "Save" after creating your directory, though.

The point of saving as a Directory (rather than a .mod) is that you can browse the directory in Windows any time you please. You can copy your blueprint (named <tag_of_item>.UTI) into your Override folder. Now you can use this blueprint in whatever module you choose.

#5
Kaldor Silverwand

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Be sure to go into the toolset preferences and turn off autosave. The autosave feature is more likely to mess you up than help you.

Save frequently because the toolset may crash on occasion.

The instructions on how to create items have been posted several times in several places. Google for NWN2 toolset item creation.

Regards

#6
M. Rieder

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+1 on turning off autosave. My toolset crashes went down exponentially when I turned it off.

#7
Neverwinter_Knight77

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I agree about the autosave...

I have the plugin now, but I am having a few issues. For example, if I try to choose an icon, the toolset hangs. Thanks for the help, people. This stuff still looks complicated to me, but I'll try again later.

#8
Clyordes

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Hi there,
Hope you persevere with the toolset - once you get the hang of it, it really does get pretty inutitive, and although I never modded with the NWN1 toolset, I've heard that although there's a lot more to it, there's much, much more that you can do in NWN2.

In case you're still struggling with the basics & haven't come across it yet, The Hitch-hikers guide to the toolset really helped me get started http://nwvault.ign.c...&comment_page=2  .  And as stated above - there are some really helpful people around here, so just post if you're stuck & someone will come back with the answer pretty quickly.

Happy building,

Cly.

#9
kamal_

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With great power comes great responsibility, and a learning curve.

#10
rjshae

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Neverwinter_Knight77 wrote...

I loved the NWN toolset, but I can't figure out how to make a set of armor in the NWN2 toolset.  It's too clunky, like the Dragon Age toolset.

I've tried using tutorials, but I still can't get the thing to let me change the individual pieces of armor (bicep, leg, chest, etc.).  That stuff stays grayed out no matter what I do.

Would a "new item wizard" really have been so much trouble to implement?

And if I'm having this much trouble with armor appearance, I can only imagine trying to create a module...


Yes the toolset can be a little clunky and it takes some practice to get the hang of it. I suspect it was made just "good enough" to allow the people familiar with it to generate the campaigns (which is where the financial incentive is at).

I'll assume that you are working with an item type of Armor and you're working with the Armor Set panel of the item properties. Some of the lower leg settings just don't work; one of them only works if you haven't assigned boots. But the bracers, arms and shoulders should always work for armor. In addition to the suggestions mentioned above, you might also take a look at the 'Armor Set' section in the toolset notes (linked below), around p. 42 of volume 1.

Regards,

Modifié par rjshae, 09 août 2011 - 05:02 .


#11
dunniteowl

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And I opened the toolset three times when I first got the game and couldn't figure out how to start an area, so don't feel like it's beyond you. Now I'm so used to it that when someone posts a screen shot of something from the toolset, I find myself trying to mouse over and Ctrl, Right Mouse key, move forward, to zoom in -- on a fricking picture! It's funny -- and annoying, but there it is.

You'll get used to it.

dunniteowl

#12
M. Rieder

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If you have a couple of beers before you open the toolset, it slows you down enough so you don't notice the lag.

#13
The Cow King

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It's not hard, it's TIME-CONSUMING!

#14
painofdungeoneternal

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Thank god for plugins.

There is very little about the toolset, the average windows programmer cannot rectify, with just a little time. And upon release there were many wizards and time saving tools.

It takes some time to find those, learn about them, but they are well done and often improve upon the toolset to such a degree that after using them for a while the default toolset is becomes a chore. And unlike most other things provided by game developers, none of it needs the official stamp of approval, you can get exactly what you want.

#15
MokahTGS

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Yeah the NWN2 toolset scared me when I first opened it. It took me months to actually start building in it mainly because I was so used to the NWN one. Thank goodness I stuck it out, because I now believe that the NWN2 toolset is far better than the NWN version. You just have to learn how to use it.