Davie McG wrote...
Il Divo wrote...
Savber100 wrote...
And I'm fine with that as well. However, I would ask Bioware to use a different IP rather than simply doing a 180 with their current franchises like Dragon Age. D
Bioware should decide for each IP who they want to appeal and not on trying to always a strike a balance with each IP. Please one group with a IP focused especially on them and I swear all complaints will diminish by great margin.
Agreed as well. The issue we run into with DA2 (for myself at least) is that Origins was enjoyed as a return to the purist, old school style. By removing many these RPG elements, it's not clear what DA2 hoped to achieve.
In Mass Effect's case, it was a hybrid from the start, with lighter RPG elements than previous Bioware games and tps mechanics which didn't suit me. Hence why I'm comfortable with the changes.
I agree.
Although there were many changes in ME2 you didn't loose that much functionality. Weapon mods became weapon powers, instead of finding armour in random lockers you bought them from a shop. There were big changes like swaping out planet exploration for planet scanning, although I was a bit dissapointed with that I wouldn't call it a big RPG element.
We lost variety to an extent with squad customisation and we lost a bit of immersion with the inclusion of more loading screens. These two look like they are going to be addressed in 3, so I really don't see why people are so worried when if anything ME3 is going to be more like 1 than it was 2 only with an alteritive more immersive way of handling the inventory via shops and workbenches and a much needed improvement on combat. Also expanding more on upgradeing powers than you even had in the first game.
I'm seriously not worried, I think this game will be fu©king awesome.
I've gotta disagree with you there. We lost an enourmous amount of functionality, and sanity.
Weapon mods became weapon powers, and became nonsensical at best (Utterly ridiculous in truth). Putting skill points into bullets makes about as much sense as putting skill points into doorknobs. A bullet does the same amount of damage no matter how many times you've used it, my hollow-point rounds did the same thing to a phone book the 1st time I fired one as they did the 100th. Further, having bullets "Locked out" till you put skill points into them is ridiculous, "OMG! How do I fit this cylinder in the round hole! I can't remember now!". Then there's magically putting special bullets in allies guns from 30 ft away, and bullets suddenly magically changing their effect when you put that last point into the skill. Which is actually more like an Arcade Game from the 90's than it is an RPG.
Armor completely lost it's functionality and usefullness. Instead of boosting your protection, now all it does is change your appearance slightly and offers some completely insignificant boost. It's got more in common with Barbie Dress Up than it does anything remotely resembling an RPG. In an RPG, armor actually does something, in Barbie Dress Up, all it does is change her looks.
Why am I so worried? ME2. DA2. EA's new initiatives. The delay that appears to only have been done to facilitate the inclusion of elements that add absolutely nothing to the game, only to sell more boxes. The continued lack of non-combat skills, the heavy emphasis on "Shooter shooter shooter!" in all the PR.
At this point, I'm hard pressed to find any info on anything RPG related, and bombarded with PR about "Shooter!" and completely useless features mandated by EA.