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Laidlaw interview Aug 5, 2011


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#1
TRfore

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http://www.pcgamer.c...-it-was-busted/

I'm curious to know what the DA2 team found busted in DA:O.

I'm guessing:
Intelligent story
Good UI
Replayability
Mobs not exploding when hit
Swords are too small
Too many words to read on the screen

#2
Cutlass Jack

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Your glibness does you no credit.

Anyway, I'm still finding it funny that people keep linking articles that are using a currently active thread on this forum for its source. You could directly quote and respond to him if you wanted.

#3
TEWR

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I'm wondering if they're just a bunch of stalkers on here.

#4
Sutekh

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Cutlass Jack wrote...

Your glibness does you no credit.

Anyway, I'm still finding it funny that people keep linking articles that are using a currently active thread on this forum for its source. You could directly quote and respond to him if you wanted.


With some luck, maybe this thread will become viral in turn, and someone in this forum will link to it. And then someone else will repeat the process.

And one day we'll have a vision of cosmic redundancy. Or something.

#5
I Pop Tarts

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That website article isn't the only one like it referencing the post here. But one thing they all have in common is the absolute beating DA2 and it's makers receive in the comments sections. From article to article and forum to forum Biowares reputation has been brutally damaged.

#6
Cutlass Jack

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And yet in the actual thread everyone is being relatively civil. Which is why actual dialogue is happening.

#7
I Pop Tarts

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Cutlass Jack wrote...

And yet in the actual thread everyone is being relatively civil. Which is why actual dialogue is happening.


Well let's call it what is is.  They're being civil in the thread on these forums because they're on a Bioware forum and because now that the devs have started talking they want to keep them talking.  But when you look at any discussion away from these forums where people don't have to worry about that then the overwhelming opinion is that no matter what the devs say at this point there's no amount of damage control that is going to make up for what they've done with the DA2 release and what they've said about it in the past.

And if you don't like that, maybe you should turn the difficulty up..... B)

#8
Zeevico

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Maps need to be a bit more...diverse. What's the point of a map if it just goes from A to B in a linear direction anyway? Or is stripped down to some silly corridor in every single instance, with maye a small "circle" of space every now and then? It just kills the sense of exploration and uniqueness in the game. DAO had that in spades.
Additionally, the city scape simply didn't feel unique in this game. Art wise, every part of the city had a static, recycled look with practically no variation. Poor show given the focus of the game on the city of Kirkwall.
Much the same was the case with the maps themselves. Precisely because they were generic, recyclable and didn't have any distinctiveness, they failed to immerse me, as a player, in the game world.

#9
Davasar

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“If I’m going to ****** you guys off, it’s going to be because I still firmly believe that RPGs do need to be more accessible to new players,” Laidlaw adds.


So that means making an RPG for people who don't like RPGs (FPS/action game crowd who do not like reading and have the attention span of a gnat) and alienating and purposefully pissing on your original fan base.

Working out great, just look at how the sales went....

Oh...wait...

Looks like broken promises, appeasement to people who don't like RPGs, lies and bait and switching didn't do so well for you EAware.

I'll never believe anything you say again in regards to making a game the likes of DAO (which you've pointedly said you will not be doing EVER again).  Making crappy, short term profits grabbing games?  Sure...I can believe you'll go all out for that.

As I have said before:

We will at least respect you if you come out and say flat out:  "We hate you people who liked DOA.  We aren't making games for you anymore.  Get lost."

Modifié par Davasar, 08 août 2011 - 04:02 .


#10
Firky

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It's hardly a Laidlaw "interview" OP. They've just grabbed some quotes off this forum.

#11
mesmerizedish

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Swords in DAII are the same size as swords in Origins.

#12
nitefyre410

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ishmaeltheforsaken wrote...

Swords in DAII are the same size as swords in Origins.


Ahh so I'm not the only one that noticed that - good but don't tell folks that. 

#13
Guest_Ferris95_*

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I like the direction Laidlaw is heading, DA: 2 doesn't deserve the bad rap it gets. Yes the recycled maps are annoying and yes the waves of enemies are irritating. But, I get the impression Mr. Laidlaw really understands more than we as a community generally give him (or any Bioware dev for that matter) credit for, Legacy did address a LOT of my issues as far DA: 2 is concerned, especially the combat which felt like everything that was good in DA: 2 taken up to the next logical level.

To say that I'm excited for future DLC that expands further on the mechanics of DA: 2 is an understatement. If DA: 3 turns out anything like what we've seen so far in the DA: 2 DLC, then it's already on my list of games to pre-order.

#14
Esbatty

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Mike Laidlaw is a beautiful man.

#15
Brockololly

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ishmaeltheforsaken wrote...

Swords in DAII are the same size as swords in Origins.


Doesn't mean thats a good thing either way. My god the 2 handed Key sword in Legacy is atrocious. Hawke can't even hold the thing in one hand without his hand clipping through it.

#16
nitefyre410

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Ferris95 wrote...

I like the direction Laidlaw is heading, DA: 2 doesn't deserve the bad rap it gets. Yes the recycled maps are annoying and yes the waves of enemies are irritating. But, I get the impression Mr. Laidlaw really understands more than we as a community generally give him (or any Bioware dev for that matter) credit for, Legacy did address a LOT of my issues as far DA: 2 is concerned, especially the combat which felt like everything that was good in DA: 2 taken up to the next logical level.

To say that I'm excited for future DLC that expands further on the mechanics of DA: 2 is an understatement. If DA: 3 turns out anything like what we've seen so far in the DA: 2 DLC, then it's already on my list of games to pre-order.



Of course he understands more - he is the one in the making the game whilist we the masses are  waiting for the finished product.  Some like you and I can accept that  simple fact . They have stated in very clear and concise terms. They did not like the direction of DA:O there fore will not  be going back.  Can do  1 of 2  things ..

1. Accept it   and give feedback on how to improve the game  from here on out with in bondaries of direction the devs  are moving

2. Not Accept it -  and move on with  you everyday life 

Cause at this point no  amount of  "Outrage" Is going to change things back to the way they were. 

You  and Can accept that - other people I don't know.  
 

#17
Guest_Ferris95_*

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nitefyre410 wrote...

Ferris95 wrote...

I like the direction Laidlaw is heading, DA: 2 doesn't deserve the bad rap it gets. Yes the recycled maps are annoying and yes the waves of enemies are irritating. But, I get the impression Mr. Laidlaw really understands more than we as a community generally give him (or any Bioware dev for that matter) credit for, Legacy did address a LOT of my issues as far DA: 2 is concerned, especially the combat which felt like everything that was good in DA: 2 taken up to the next logical level.

To say that I'm excited for future DLC that expands further on the mechanics of DA: 2 is an understatement. If DA: 3 turns out anything like what we've seen so far in the DA: 2 DLC, then it's already on my list of games to pre-order.



Of course he understands more - he is the one in the making the game whilist we the masses are  waiting for the finished product.  Some like you and I can accept that  simple fact . They have stated in very clear and concise terms. They did not like the direction of DA:O there fore will not  be going back.  Can do  1 of 2  things ..

1. Accept it   and give feedback on how to improve the game  from here on out with in bondaries of direction the devs  are moving

2. Not Accept it -  and move on with  you everyday life 

Cause at this point no  amount of  "Outrage" Is going to change things back to the way they were. 

You  and Can accept that - other people I don't know.  
 


Way I saw that interview it looks like Laidlaw understood the major grips with DA: 2 and wants to fix it. Same thing appears to be happening in the Mass Effect games, taking the good of ME: 1 and ME: 2 and blending them together for ME: 3, if that turns out good then my faith in Bioware won't just be restored. It'll be reinforced tenfold, I trust these guys to make worthy sequel that combines the core RPG elements that made them famous with the action that keeps said RPG elements from getting old fast.

Basically, I'm optimistic.:wizard:

#18
Alexander1136

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Davasar wrote...

“If I’m going to ****** you guys off, it’s going to be because I still firmly believe that RPGs do need to be more accessible to new players,” Laidlaw adds.


So that means making an RPG for people who don't like RPGs (FPS/action game crowd who do not like reading and have the attention span of a gnat) and alienating and purposefully pissing on your original fan base.

Working out great, just look at how the sales went....

Oh...wait...

Looks like broken promises, appeasement to people who don't like RPGs, lies and bait and switching didn't do so well for you EAware.

I'll never believe anything you say again in regards to making a game the likes of DAO (which you've pointedly said you will not be doing EVER again).  Making crappy, short term profits grabbing games?  Sure...I can believe you'll go all out for that.

As I have said before:

We will at least respect you if you come out and say flat out:  "We hate you people who liked DA:O.  We aren't making games for you anymore.  Get lost."

Thank you ^ saved me typing.

I uderstand that they want Dragon age to be one of the things people first think of when the fantasy genre is mentioned. But honestly Games arn't a medium for that. do you honestly think gamers that never want to touch a traditional RPG are going to care about fantasy game of anysort?  you need other mediums to get those people who don't play games. make games for your true fans(RPGs) then moives, books, miniseries, youtube series ect.  to draw others into the RPG game; the tutorials are easy to follow.

Some complaints about the first one i could understand. but just smooth things out. nice UI, get rid of the shuffle, but keep the deep story the diversity of options. Ie mages get option rouges dont and rouges get option warriors dont ; same with men, women, dwarves, elves ect.  in the end the Lets make an "accesable game" shouldnt = a dumbed down experience.

head to contructive criticism for the details on the dumbed experience

#19
nitefyre410

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Ferris95 wrote...

nitefyre410 wrote...

Ferris95 wrote...

I like the direction Laidlaw is heading, DA: 2 doesn't deserve the bad rap it gets. Yes the recycled maps are annoying and yes the waves of enemies are irritating. But, I get the impression Mr. Laidlaw really understands more than we as a community generally give him (or any Bioware dev for that matter) credit for, Legacy did address a LOT of my issues as far DA: 2 is concerned, especially the combat which felt like everything that was good in DA: 2 taken up to the next logical level.

To say that I'm excited for future DLC that expands further on the mechanics of DA: 2 is an understatement. If DA: 3 turns out anything like what we've seen so far in the DA: 2 DLC, then it's already on my list of games to pre-order.



Of course he understands more - he is the one in the making the game whilist we the masses are  waiting for the finished product.  Some like you and I can accept that  simple fact . They have stated in very clear and concise terms. They did not like the direction of DA:O there fore will not  be going back.  Can do  1 of 2  things ..

1. Accept it   and give feedback on how to improve the game  from here on out with in bondaries of direction the devs  are moving

2. Not Accept it -  and move on with  you everyday life 

Cause at this point no  amount of  "Outrage" Is going to change things back to the way they were. 

You  and Can accept that - other people I don't know.  
 


Way I saw that interview it looks like Laidlaw understood the major grips with DA: 2 and wants to fix it. Same thing appears to be happening in the Mass Effect games, taking the good of ME: 1 and ME: 2 and blending them together for ME: 3, if that turns out good then my faith in Bioware won't just be restored. It'll be reinforced tenfold, I trust these guys to make worthy sequel that combines the core RPG elements that made them famous with the action that keeps said RPG elements from getting old fast.

Basically, I'm optimistic.:wizard:


Oh  I'm sorry I did not mean to come off   as if   I did not think he did not  -   They are going to make  improves to DA 2 formula and make it back  better  I.E Legacy - what I was  saying  that   Making the DA 2 formula better =/=  Going back  the old way.  So we can either accept  and give good strong postive constructive feed back  or  not either way the choice has been made.

But yes I do believe the things with DA  series will work out  in the end.Posted Image

#20
Zeevico

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I'm just going to throw this out there.

Call of Duty is an RPG.

- Weapons deal set amounts of damage. Sure, it varies where you hit, but this just adds a new dimension to the role playing experience.

- Characters have set amounts of health.

- There are maps.

- You play as a fictional character.

- You kill fake people.

- The environment is fictional and grounded in a story.

This is probably what the developers are thinking when they say "we want to market this to CoD players"--look at all those glamourous similarities. Of course the differences are also a mile wide--but if only we bridge them we get a glorious action RPG game and a "welcoming" experience.

#21
Guest_Ferris95_*

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nitefyre410 wrote...

Ferris95 wrote...

nitefyre410 wrote...

Ferris95 wrote...

I like the direction Laidlaw is heading, DA: 2 doesn't deserve the bad rap it gets. Yes the recycled maps are annoying and yes the waves of enemies are irritating. But, I get the impression Mr. Laidlaw really understands more than we as a community generally give him (or any Bioware dev for that matter) credit for, Legacy did address a LOT of my issues as far DA: 2 is concerned, especially the combat which felt like everything that was good in DA: 2 taken up to the next logical level.

To say that I'm excited for future DLC that expands further on the mechanics of DA: 2 is an understatement. If DA: 3 turns out anything like what we've seen so far in the DA: 2 DLC, then it's already on my list of games to pre-order.



Of course he understands more - he is the one in the making the game whilist we the masses are  waiting for the finished product.  Some like you and I can accept that  simple fact . They have stated in very clear and concise terms. They did not like the direction of DA:O there fore will not  be going back.  Can do  1 of 2  things ..

1. Accept it   and give feedback on how to improve the game  from here on out with in bondaries of direction the devs  are moving

2. Not Accept it -  and move on with  you everyday life 

Cause at this point no  amount of  "Outrage" Is going to change things back to the way they were. 

You  and Can accept that - other people I don't know.  
 


Way I saw that interview it looks like Laidlaw understood the major grips with DA: 2 and wants to fix it. Same thing appears to be happening in the Mass Effect games, taking the good of ME: 1 and ME: 2 and blending them together for ME: 3, if that turns out good then my faith in Bioware won't just be restored. It'll be reinforced tenfold, I trust these guys to make worthy sequel that combines the core RPG elements that made them famous with the action that keeps said RPG elements from getting old fast.

Basically, I'm optimistic.:wizard:


Oh  I'm sorry I did not mean to come off   as if   I did not think he did not  -   They are going to make  improves to DA 2 formula and make it back  better  I.E Legacy - what I was  saying  that   Making the DA 2 formula better =/=  Going back  the old way.  So we can either accept  and give good strong postive constructive feed back  or  not either way the choice has been made.

But yes I do believe the things with DA  series will work out  in the end.Posted Image


Oh alright, figured you slightly wrong for a second there. In general I hang on to the idea that  Bioware isn't as "button=awesome:O" as we usually assume. I do look forward to seeing how their games turn out from this point forward, DA: 2 really did get some new things right.

#22
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Esbatty wrote...

Mike Laidlaw is a beautiful man.



#23
Stanley Woo

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Davasar wrote...
“If I’m going to ****** you guys off, it’s going to be because I still firmly believe that RPGs do need to be more accessible to new players,” Laidlaw adds.

So that means making an RPG for people who don't like RPGs (FPS/action game crowd who do not like reading and have the attention span of a gnat) and alienating and purposefully pissing on your original fan base.

No, it means giving people who don't identify as RPG fans the credit they deserve for liking something different than what you like, and letting them know that some of the things they like about their favoured game genre also exist in RPGs. Yes, we decided to let some new people into your exclusive club.

Working out great, just look at how the sales went....

Oh...wait...

Now look at how and what we're communicating about how DA2 went and what we hope to improve on in the future. Perhaps you don't make mistakes and have to learn to improve for the future, but we certainly do. What we would like to do--and what we've been trying to encourage since DA2's release--is to get constructive feedback from our community, which contain some of our closest, most passionate, and most articulate fans. The key word here is "constructive." It's so easy to pile on the hate and pout and whinge and grump about what we did wrong, but those who are truly interested in the future of Dragon Age are also talking about stuff they liked and didn't like, stuff they missed from DAO and stuff they hope we never do again. Sure, they're blaming us for making mistakes, but then they're moving past that and helping us talk about the future.

Looks like broken promises, appeasement to people who don't like RPGs, lies and bait and switching didn't do so well for you EAware.

Name-calling, ranting, and flaming don't help anyone. If that's what you want to do, then fine, do it within the rules and you can keep doing it. But we're past that. We've got big ideas and we're hoping that improved communication between developers and our community will help us make better games and help you better understand some of what we do and why we do it--why we have to make the hard decisions, why we can't please everyone all the time, how this business works, what we expect from the fans and what they can expect from us.

I'll never believe anything you say again in regards to making a game the likes of DAO (which you've pointedly said you will not be doing EVER again).  Making crappy, short term profits grabbing games?  Sure...I can believe you'll go all out for that.

If you choose not to believe us, then there's not much more we can say. Hope you find our future products more to your liking, but you'll have to take an even bigger risk now that you've closed yourself off from us. We'll continue to talk to everyone else, if it's all the same to you.

As I have said before:

We will at least respect you if you come out and say flat out:  "We hate you people who liked DOA.  We aren't making games for you anymore.  Get lost."

That's not what we've said, that's not what we're saying, and that's not what we'll ever say. But you're not looking for a response, so this is for everyone else who haven't closed their minds completely and still want to feel hope for what's coming down the pipe in future Dragon Age projects.

We. Are. Listening.

#24
Stanley Woo

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Zeevico wrote...

I'm just going to throw this out there.

Call of Duty is an RPG.

- Weapons deal set amounts of damage. Sure, it varies where you hit, but this just adds a new dimension to the role playing experience.

- Characters have set amounts of health.

- There are maps.

- You play as a fictional character.

- You kill fake people.

- The environment is fictional and grounded in a story.

This is probably what the developers are thinking when they say "we want to market this to CoD players"--look at all those glamourous similarities. Of course the differences are also a mile wide--but if only we bridge them we get a glorious action RPG game and a "welcoming" experience.

Booya.  :)

#25
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Oops, delete this please.

Modifié par Ferris95, 08 août 2011 - 04:50 .