OdanUrr wrote...
If I understand you correctly, you mean to say Bioware is trying to make the DA franchise more accessible to players, is that right? That DA2 was intended as a point of entry for new players to join in. The obvious problem is that ideally any company would want a constant influx of new players while retaining their core fanbase. If you reboot the franchise in every instalment to that end, you'll eventually trade one group of players for another. Key word: trade.
Saying DA 2 is a reboot is a bit extreme but I see where you are going - I will use Street Fighter 4 and an example now they Changed the engine and look from the Street Fighter that I grew up with but a Fireball is still QFC +P and Shoryuken is FDF + P. Those have not changed - they same with DA 2 - may look different from DA:O but its my 4 party members , A tank, Melee DPS, Range DPS and Healer fighting X mob to gain X amount of experience.
Now yes it is a bit of trade and its a trade that has to be made for the long term health of the Gerne . Look no futher that Japanese Game Development and JRPGS. They stayed stagnant for years did not trying to reach out new fans fearing that the old ones would not welcome some of the changes. Now they are trying to make get back on top of there game.
Why have JRPGS decline - Same stories, same Grind to kingdom mechanics, etc, etc. Tell me what did DA:O do for the Western RPG - While good - It was still same Story, same, Same type of setting, Elves, Dwarves, Horde of X evil creature. I started out on JRPG's and have been suffered watching them decline... I don't now want to see that happen to Westren RPG.
The second point. Players are smart, contrary to popular opinion, at least where gaming is concerned. We embrace challenge, unless it's purposefully out of our reach, like having to play a game with a keyboard, a mouse, and two joysticks at the same time, or having to press two keys for an attack that are on opposite ends of the keyboard. Developers are smart people too. There's a reason why I don't need to look in a manual for the keys to attack, reload, run, or jump, or why we adapt easily enough to different UIs. Naturally, there's a learning curve involved, same as with every game out there regardless of genre. That is usually addressed with tutorials that may or may not be a part of the campaign itself.
True players are smart, so are you and I but explaining something is simplified easy to digest manner is not dumbing down. Look at Through the Wormhole with Morgan Freeman on the Sci Channel. A show about some of the most complex science on the face planet yet you and I could set it and watch and understand what they are saying because they are explaining in a easy to disgest manner. That right there is accesbility. I can go on net look a sci journal and "Hey that sounds like this - Okay I what this guy is talking about some what." Achivement unlocked : Learning.
So, summing up, accessibility is all well and good. If the game's hard to play, chances are you're not going to play it. But let us not underestimate the player's ability to adapt. There are hundreds of games out there, and I bet we all play several genres that have their own set of rules. There's also the odd game that is a b**** to play at first, but a deep story and interesting characters may drive us to learn and assimilate its rules (e.g.: The Witcher. You know this to be true).
Right but to adapt the player has to have basic point from which to start adapting. Fighting Game IE. If you don't even how to do a Fireball how are going to do a 3 hit combo involing one. Once again your right there but the trick is they put the information in chunks that you and I could understand and we able to assimilate. What you don't is throwing at them they can't or overload and not assilimated the information anymore. Like a sponge if soaks up too much water it won't suck any more.
On a more personal note, RPGs have always been known to be somewhat hardcore in their fanbase. They take more thought, time, and effort to play than practically any other genre. This is not meant no demean other genres, it's merely a statement of fact. Take Oblivion for example, with its hundreds of hours of gameplay it's not a game to be taken lightly. The point I'm trying to make, and I'm curious about the answer, is, does every game belonging to every genre need to have the same degree of accessibility? And why?
True but almost as Hardcore as say the Fighting Game base - those guys essh. go to Shoryuken.com and you will see why those guys take there fighting Seriously.
I glad you brought up Oblivion but because I have played a lot of RPG's in my life and absolutely could not stand that game. It deserves the credit its gets but I could not play it at all I felt like my character was just no progressing at all from when I first stated and well that killed it for me from there. That being said I am going to give Skyrim a shot.
No but with as Few big name RPGS out on market and few know names there has to be some doorway in that the non RPG played game enter in through. Why? Ecomonics if no one is buying the games, then no money is made which means less development and well you can see where that goes. Today ecomony demands it - people have less money to spend on games. Take some one who was thinking about Dragon Age but has played games like Batman: AA. They only money to spend on one game you want them to buy your game not that other guys. You want them thinking "Hey I want something new - I never played this before let me give this shot" instead of " You know i want something new but I don't want feel like I waste my money... Let me stick with what I know." Or a Parent that has two Kids but only money to spend on 1 game during the Holiday season.
Modifié par nitefyre410, 08 août 2011 - 06:50 .