DxWill10 wrote...
This part from the article made me laugh: "We’re not saying one is better than the other, but..."
You didn't just spend the entire article explaining why you thought the cumbersome inventroy system in ME1 was superior to the smooth compelling flawless gameplay of ME2?
I loved ME1. I loved ME2 better.
ME2 was absolutely better received as a whole than ME1 was. ME2 was rated higher than ME1 by every major video game rating corporation. Regardless of what anyone think, the facts speak for themselves.
ME2 was without a doubt amazingly well received, more so than ME1. Personally, I hope ME3 is the exact same as ME2, with some customization elements from ME1. Regardless, ME3 will be the best of the series.
Also, RPGs are evolving obviously, by definition. Just because you don't like the evolution doesn't mean it isn't evolution
DA2 got several perfect scores, and a number of good reviews, that didn't make it a great game. It made it obvious that the gaming press is reviewing advertiser's dollars, not games. Which pretty much describes what happened with ME2 considering it's AI was surpassed over 10 years ago.
Genre shifting isn't evolution. Making a TPS and putting "RPG" on the box doesn't change RPG's, it's just mislabelling the TPS. Evolution would be progressing the genre more fully to the thing it attempts to emulate, a PnP RPG.
Ah, so the ability to alter the games story based on what you do is what makes an RPG for you? Then Bioshock Infininte fits your bill. The last 15 minute game play teaser showed two branching spots. In one you could choose to scavenge for more resources, or continue straight to your objective, the other involved saving a man from a lynch mob or letting him die. Not only that, but the way you treat your female companion (Elizabeth I think) and her Guardian/Jealous Ex-boyfriend, Songbird, dictates how the story goes.
The same is true of Dishonored where the story changes depending on how much chaos you leave in your wake, and Prey 2 in which your moral choices dictate how the world reacts to you. X-men destiny also has a branching story dependant on you decisions, same with Kingdoms of Amular, Skyrim, Deus Ex, and X-com.
That's narrative technique. Mechanics define genres, not stories, not narrative techniques. No genre is defined by narrative technique. Not in movies, not in TV, not in books. None of them are Comedy just because someone told a joke, they're comedy because the entire focus of the presentation is meant to garner laughs. A game is not an RPG just because it had a story with branches, it's an RPG because it has RPG mechanics.
What is so hard about RPG's requiring RPG mechanics? As I said before, we can't demand a Third-person FPS, we can't demand a Real-time-turn-based Strategy, why do people keep insisting a Shooter is an RPG?
It's blindingly obvious that the problem is that people want a Shooter or an Adventure game with a narrative and interaction, so why don't people go demand the makers of those games put them in, instead of demanding that RPG makers start making Shooters and Adventure games?





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