Gatt9 wrote...
That's narrative technique. Mechanics define genres, not stories, not narrative techniques. No genre is defined by narrative technique. Not in movies, not in TV, not in books. None of them are Comedy just because someone told a joke, they're comedy because the entire focus of the presentation is meant to garner laughs. A game is not an RPG just because it had a story with branches, it's an RPG because it has RPG mechanics.
What is so hard about RPG's requiring RPG mechanics? As I said before, we can't demand a Third-person FPS, we can't demand a Real-time-turn-based Strategy, why do people keep insisting a Shooter is an RPG?
It's blindingly obvious that the problem is that people want a Shooter or an Adventure game with a narrative and interaction, so why don't people go demand the makers of those games put them in, instead of demanding that RPG makers start making Shooters and Adventure games?
Funnily enough, this is where games like Bioshock and Assassin's Creed fall under. 2K and Ubisoft don't market their games as RPGs.
I've already said my piece on the RPG aspect so I'm not interested in rehashing that.
I will say this though, RPGs are evolving - in the truest sense of the word. Make of that what you will.
gamer_girl wrote...
It all comes down to one factor - money. If they were to ignore what the mass wants to focus on a small
group of fans (meaning not every fan wants the same things), they'd likely lose money or simply make back the money they spent to make the game in the first place. In a perfect world where money wasn't the first
priority of businesses, then of course they'd focus on the existing fans. To say this in simple terms: if people don't like the RPGs big game companies are making now, don't play 'em. That simple. You're more likely to find what you want with an indie company. Unless you're payin' for the production and don't want to make your money back, it's not exactly fair to expect something to be catered to one small group of people. People aim to have their products appeal to the masses. That simple.
Edit:
So in essence what I'm trying to say is no, RPGs aren't dying. What is I guess "dying" is appreciation for games that may not be perfect, but still have many amazing qualities as well. A common trend now is overanalytical people going straight to the negatives. While profit is the number one objective, the second thing on devs' minds is their fans.
I've seen J E Sawyer (New Vegas lead designer) claim something similar on his formspring. He goes on to say that a lot of the issues are publisher related. There is nothing limiting a developer from making that turn based isometric game RPG fans are hankering for. Except for money. No publisher would fund it. Likely not because it would lose money, but because it wouldn't make enough. Not many publishers want to spend $5-10 million over a 3 year period on a game that brings back $15 million. They want to spend $20-30 million over a 2 year period to make $50-100 million.
Modifié par mrcrusty, 09 août 2011 - 03:48 .





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