MacCready wrote...
SOLID_EVEREST wrote...
Some developers like Obsidian are really at the forefront of truely evolving the RPG genre. Alpha Protocol was one step in the right direction by Obsidian's use of weaving choices into the main storyline really well, and Demon's Souls' gameplay was a huge step in the right direction for any developer trying to make a 3rd person RPG. Although I had issues with the crappy multiplayer, the gameplay was challenging and very fun. Other game companies are giving us the same forumla they were using a long time ago (BioWare and Bethesda come to mind), but with better graphics, less storyline depth, and even worse dialogue. Anyways, I don't really look to BioWare or Bethesda for my RPG fix, but mainly for sidelines games that I will buy just to waste time.
Who buys games 'just to waste time'? I was under the impression that people bought games that were fun and very much worth their time?
And I would hardly call Demon's Souls a step in the right direction when you could just as easily play Oblivion, crank the difficulty up to maximum and rarely save. Also, I can't see games that encourage you to smash your face against a monitor through sheer frustration catching on really.
Although admittedly I thought Obsidian's New Vegas was an improvement over Fallout 3.
When I buy games for like $5/$10, I usually buy them to just waste time. I don't expect to get a really well thought out story or anything. Something like Dragon Age: 2 I would buy just to see what happened after Origins.
Have you even played Demon's Souls? Oblivion's boring slash, slash, block isn't what I would call fun, exciting gameplay. If you disagree with me, at least give me more details than "frustration." Did you think Demon's Souls was impossible or something because it is pretty easy once you get to know the enemy A.I.
The different move sets pending on weapon choice was incredible, and the fatigue system was so well made that online was pretty fun. The reason why I gave up on the online play was because everyone would just turn off their system when they lost. I think they should've used an arena, MMO style online play since you used up so many resources from the main game with no gain if someone left. Why would I play Oblivion again? Do you not think I've already played it with the difficulty scaled up? The issue is the fact that it's not challenging when the gameplay doesn't require skill. Demon's Souls actually tests your reflexes and wit by having you dodge, parry, and look for weaknesses. The economy also kept the game difficult in more dimensions than just gameplay.