Eh, I don't mind multiclassing when it makes sense from a story perspective. Call it "guided player choice" or somesuch - The RAW* provides little restrictions on multiclassing, but I tend towards aloowing player choice when there's a character background, character development, or coherent progression put forth by the player to explain the combinations. Of course, that doesn't mean I would allow Barbarian Monks without thought, but I can't say that if a player came to me with a background (and disadvantages built in) that explained such an outlandish combination, I'd be sorely tempted to allow it on a "if you can make it work, but you best keep within your disadvantages" basis. Possibly with tweaks of my own.RyuGuitarFreak wrote...
Yeah, that's why me and my friends only played vanilla 3.0 and later 3.5 with hard restrictions to multiclass.SirLysander wrote...
(Gah, Edition fights, lol)
My experience was the 2nd-to-3rd shift changed where powergaming/min-maxing occurred, what with the interaction of feats, prestige classes, and more-or-less free multiclassing compared with 2nd Ed chargen. Not that powergaming didn't exist in 2nd Ed, but you didn't see many (or, any, really) Rogue1/Fighter2/Paladin5's in 2nd Ed.
* RAW: Rules As Written - what the rulebook says, before DM interpretation/houseruling.
Modifié par SirLysander, 12 août 2011 - 03:11 .





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