xXljoshlXx wrote...
Icinix wrote...
What I would wish though is a few more of the larger companies would every now and then be prepared to aim at a game at a niche market. I've got nothing against blockbuster titles, but why can't we have both? Why does it need to be mutually exclusive?
Thank you! Finally... somebody who gets it!
Why would a large company aim at a niche market?
Diversity in their portfolio. Additional revenue stream should their mainstream release fail. The ability to experiment and trial new and interesting approaches to games without fear of risking the whole apple cart. Finally, because the company loves the game industry, because they love their fans. Because they love what gaming can and should be. Because they believe in growth, and thinking outside the box, because gaming should be an art, and not a mass produced machine steam rolling the entertainment industry.
Personally, and at the risk of getting into a longer than intended debate, more and more mainstream blockbuster releases are becoming very generic and identical. The elements, graphics, features could just about be applied to each and everyone of them. Sure, it might sell well and make someone lots of money. But is it really good for gaming? Is it really good for the future of gaming? I don't think its a co-incidence the indie scene has seen unprecedented growth over the last few years.
This isn't aboout FPS, RPG, RTS, TPS or whatever combination you can come up with. But the whole direction of the industry leaning towards this gaming world where you line the top ten big name releases side by side in a mugshot, and the average gamer can't tell them apart. Don't get me wrong, I love a lot of these games and I display them proudly in my old fashioned old man bookshelp in their old fashioned ancient style collectors edition boxes, but they'll be long forgotten trophies in a few years. That memory will be stored in the same brain space as the memory of the fast food I indugled in last week.





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