Well, I stopped reading this thread after page 3 or so, because it's pretty damn boring and repeating the same song again.
Before I'll give my opinion on the subject, I'd like to name my favorite RPGs, just to let you know what kind of player I am:
- BG1, BG2, P:T, Fallout 1 & 2, Deus Ex, IWD 1 & 2 (not that much, cause it's more of an action game)
+ of course ME series. DA:O was cool, DA2 was not.
And the Witcher games. They are a little bit old-school.
I suppose many people here have similar preferences.
@Terror - you would help a lot by writing exactly WHAT is your definition of an RPG for you. Now I can only guess, and I'll be wrong.
Well, my guess is, that you long to see an RPG, where you have a big bunch of lvl-up options (like perks in Fallouts; I didn't see F3, and I'm about to play NV, so I can speak only about the first two) which allows you to customize your character not only by his/her actions but also abilities; to have a wide choice of equipment, weapons, armor and lil' nothings just to customize your appearance (like all that stuff in BGs or even DA:O) to feel progress with your eyes as well;
I agree, that these elements are not present in most recent BioWare games, starting with ME1, where the whole idea of 'attributes' was withdrawn - and while it could look like streamlining character developement, it was, in fact, evolution. I must say, that I always enjoyed having an extra table for attributes, but in the end, was it really necessary, or was i just USED TO have a number next to the word 'strength' or 'agility'? (this is just an example; of course, the attributes are present in DA games, but they are streamlined in other ways). After all, what's the difference between those situations:
1) a sword requires 50 STR, you gain 5 attribute points per level
2) a sword requires 10th level.
None, but the second one is simpler and avoids unnecessary quasi-complications.
My point is; today's RPGs may seem to require less intelligence or patience, or may look a lot simpler, but in my opinion, they are just getting rid off all those annoying habits we assimilated while playing the 'classics' which were based on PnP RPGs, but which are not really necessary in a video game.
Another example: We all enjoy tons of equipement, f.e. in BG2. But at the same time we create a great-sword oriented paladin, and think 'I'll get to level 9, get Edwin & whoever else, go kill Firkaag and get Carsomir". There are plenty greatswords in the game, but overall, unless you're playing a hack & slash, only a few matter.
Why all the redundant items, when you could just leave those which are usable?
ME2 has only a few pieces of equipment. Do you think, that multiplying this low number by, lets say, 20, would make ME2 a better RPG? Or maybe multiplication of skills & powers would help, knowing that no one would really use 75% of them?
Today's games are the games that everyone can play; That's why they are simple. After all, when you finished Baldurs Gate a few times it is also simple; the difference is, that at first BG playthrough, when you don't know the useful spells and skills, items and their locations and so on - it can be difficult. On the first ME playthrough, you'll almost always get the best equipement and you can't really choose bad skills because they don't exist. And I kind of support this trend - because I think the story is always the main RPG feature. And I'm not supposed to be an expert on ANY kind of games to be able to sit down, turn my computer/console on and just enjoy my time.
Regards
Filip
Edit: bolded the important
Modifié par stysiaq, 08 août 2011 - 02:27 .