Did ya happen to catch if that was for 1h axes, or 2h axes? Because i'm goin off the deep end & attempting a dual wield axe rogue on one of my playthroughs, if I can find a way.telephasic wrote...
FWIW, it's pretty clear now that the weapon strength requirements are out that rogues, practically speaking, will never wear anything but leather armor/never wield anything but daggers in melee combat.
By the endgame, the best leather armors require 20 strength. Medium armor, in contrast, requires 34. Wielding the best longswords or axes requires 31 strength, and the best maces 32 strength.
Putting those extra 11-14 attribute points into strength just isn't worth it, when you could focus on dex (higher defense, better damage with piercing weapons), willpower (more talents), con (more HP) or cunning (better armor piercing, higher damage once you have lethality).
You shouldn't expect a rogue to be a better warrior than a warrior - why else have a warrior?
<----- Is a fan of axes!
Edit: Almost forgot, Dual Weapon Mastery should be viable for rogues in addition to warriors. If there is no viable way to dual wield full sized weapons on a rogue & still get the dex & cunning high enough for 4th tier rogue skills, then Dual Weapon Mastery is a gimp skill. (& yes, I know about Lethality, but daggers should not be a rogue's only viable choice, or once again, Dual Weapon Mastery is a gimp skill.)
Modifié par Tyrax Lightning, 01 novembre 2009 - 12:50 .





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