Hm...
If you strip away everything except for genders, I'd assume that MShep would be with Ash in ME1, Miranda in ME2 and getting back together with Ash in ME3.
Similarly with FShep, Kaidan in ME1, Jacob in ME2, and back with Kaidan in ME3.
If you then factor in the space opera part, I'd be more inclined to say:
MShep would be with Liara in 1, Miranda in 2 and unknown in 3.
FShep would probably still be with Kaidan in 1, going to Garrus in 2 and sticking with Garrus.
But if I factor everything in I would guess that:
MShep would do Liara in 1, Tali in 2 and probably stay with Tali in 3.
FShep would do Kaidan in 1, Garrus in 2 and probably staying with Garrus in 3.
But the thing is, as a player, we are each different. What is realistic to some may be completely off limts to another. Realism can be based off of many things. For example, the first situation I mentioned is what I would expect from a modern day set movie, the second a movie set far into the future, the third a game. A movie is non-interactive. Because a game allows for such choices, what you would expect and what would seem realistic is completely destroyed and rearranged in unexpected ways.
In a movie, we are watching the characters unfold around the story with little to no affect on us. We may understand the character, but the character is always just that. A character. It never... Hang on, let me write this all down for possible publishing sometime later... It never speaks directly to you (some exceptions are out there) and even if it does, how you react is irrelevant because the movie still continues along a set path.
In a game, particularly games like Mass Effect, YOU are the main character. The characters you see aren't talking to Mr. Johnson or Professor Dickwad, they are talking to you. And YOU are the one responding. You are no longer watching two characters interact, you are interacting yourself.
And if you then pull back and see that everyone is different (I am not you, you are not her, she is not me ect ect) then for each and every person who plays the game, the experience will be different. There is bound to be some overlap, but as a whole the game is not the same for any two people on the planet. As such, each person will like and dislike different characters in the game. I don't particularly like The Illusive Man. Some bow down to him as if he was some kind of god. That's
fine! If we didn't differ on opinion or experience, life wouldn't be fun. It wouldn't be human. So in a sense, you can all disagree on who you see as the most 'realistic' romance when in reality, you are all correct and incorrect at the same time.
This is what makes the romances in Mass Effect such a interesting topic. You aren't arguing over a particular mission, you are arguing over the characters that YOU, as the player, have interacted with directly. And as we are all different, each of us see those characters differently. To one, Miranda may be an ice-queen who
re. To others, she may be the light that pulls you through the hells of war. To me, she is a friend with some loyalty issues.
When I look at an argument over who is the best romance, for example, Tali or Miranda, all I see are people trying to shove their own ideals, their own experiences with said character, and their own opinions down other people's throats. That isn't an argument. That's just useless bickering with no clear end, no winners and no losers. If you want an argument, share
facts and things that
happened to come to a generally accepted consensus on the issue at hand. In an argument, there is no losers, there is no meaningless debate, just the sharing of information to achieve a heightened awareness. And because we are all individuals with our own experiences, our own opinions, a character argument cannot be 'won.' I see an argument bewteen the X-mancers and the Y-mancers and I just can't help but think "Agree to disagree, dammit." These arguments particularly annoy me because their outcome leads to no development, no favorable outcomes, nothing. I'm not going to stop the arguments by writing this, hell no I'm not stupid. But if I can help achieve a new perspective on the arguments themselves, on the game itself and on it's characters, then I have done my job.
Holy mother... I just re-read what I wrote... I have no idea how that came out of me.
Modifié par Spartanburger, 11 août 2011 - 11:01 .