Overland map or World Map?
#1
Posté 09 août 2011 - 12:01
I'm working on a campaign set in the Dalelands, based on my experiences in a now defunct PW.
I'm trying to decide before I get too involved in the build process whether to use a world map or an overland map.
I'm leaning toward the WM myself, but I'm curious what you mod players think. Which would give a better play experience, given the setting?
#2
Posté 09 août 2011 - 12:11
#3
Posté 09 août 2011 - 01:59
The World Map - Great for giving a sense of large world scale and keeping a story tight. If you have a very tight storyline and want to just allow the player a quicker way to access far-flug locals, then this is your better choice.
The Overland Map - Great for giving a sense of large world of scale but with exploration. This is better suited for looser, sandboxish modules where the player is free to roam. The OM is the side questers best friend. Lots to do, see and explore, plus random encounters done right.
It all comes down to what your overall goal is. There is nothing that would keep you from using both if you wish as well, although the OM is a considerable amount of work compared to the World Map.
#4
Posté 09 août 2011 - 03:29
#5
Posté 09 août 2011 - 04:35
#6
Posté 09 août 2011 - 04:09
#7
Posté 09 août 2011 - 04:32
Of course, if your adventure occurrs over a large area, then this is pretty much impossible. In that case, for a story driven mod I recommend world map and for sandbox, the OM seems to work a little better. My rational is that a sandbox is more geared for just tooling around and the OM is great for that. A world map is a little more focused and is a good vehicle to keep the story rolling.
If you forego a OM or WM, you may want to include a map type item that allows the player to quickly move from area to area. Checkout Moonshadows to see how that would work.
#8
Posté 09 août 2011 - 06:40
they both work well.
#9
Posté 09 août 2011 - 09:25
M. Rieder wrote...
My vote is for neither. Just make your areas continuous. One starts where the other ends. Make a nice little game world and it is very immersive. I cite Last of the Danaan as an example.
Of course, if your adventure occurrs over a large area, then this is pretty much impossible. In that case, for a story driven mod I recommend world map and for sandbox, the OM seems to work a little better. My rational is that a sandbox is more geared for just tooling around and the OM is great for that. A world map is a little more focused and is a good vehicle to keep the story rolling.
If you forego a OM or WM, you may want to include a map type item that allows the player to quickly move from area to area. Checkout Moonshadows to see how that would work.
I also like the continuous map option - both projects (unfinished as yet) I have put together aviod use of the OM or WM.
#10
Posté 10 août 2011 - 12:53
Modifié par Jezla, 10 août 2011 - 12:09 .
#11
Posté 10 août 2011 - 04:53
#12
Posté 10 août 2011 - 11:33
#13
Posté 10 août 2011 - 06:57
Do to lack of skill in the first instance I went with placeables for transitions, controling the choice of location through the conversation fired off the object (signpost). It works well i think though it is a touch clumsy. It is simpler again than the world map and has the advantage in my case of not having to pin point exactly where the mod is taking place.
PJ
#14
Posté 10 août 2011 - 10:29
#15
Posté 11 août 2011 - 01:51
#16
Posté 11 août 2011 - 02:02
#17
Posté 11 août 2011 - 02:54
kamal_ wrote...
OM, it's more work though. No ones going to complain either way if the campaign is good.
Im going to go with Kamal on this one. But i also agree to using both
Good luck.
#18
Posté 12 août 2011 - 11:01
Otherwise OM.
#19
Posté 13 août 2011 - 12:08
Modifié par Shallina, 13 août 2011 - 12:09 .





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