====How to change hairstyles=====
Open your save file in Gibbed's Editor (direct link down the bottom of the post).

Go to the Raw tab.

Expand Squad, then Player, then Appearance...

...then Morph Head.

This is the first field you need to change.

When you highlight the part here that says (Collection), there will be a small button with three trailing dots. Click that button.

This window should come up. Click in the list on the left to change the field on the right. Next to where it says 'Value', double-click to highlight the entire field. (You can stretch this window out if you want to see more of the right-hand pane, but you won't be able to see more of the list.)

Copy and paste the new texture parameter entries - click the field name in the list, then double-click the Value field to select the entire field, then paste the entry into the field.


Save the edited save file over the top of your old save file (located in My Documents/BioWare/Mass Effect 2/Save/[your character's folder] in Windows). Make sure you either save over all the save files or delete the files you haven't edited. If you don't, your new hairstyle won't show up in-game.
Enjoy your new hairstyle
======Hair Meshes and Textures for FemShep======
The names for the hairstyles in quotes are my interpretations of what the texture names might mean. I added my own names after the /.
Style 1: “Crewcut”/ Shaved head
Hair Mesh = None
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff
HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
HAIR_Diff = None
HAIR_Norm = None
HAIR_Mask = None
HAIR_Tang = None
HAIR_SpecShift = None
HAIR_SpecShift2 = None
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Mask
HED_Tang =None
Style 2: “classy”
Hair Mesh = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
HAIR_Diff = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Norm
HAIR_Mask = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Mask
HAIR_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = None
HED_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang
Style 3: “Afro” / Curly
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomAfro.HMF_HIR_PROCustom_Afr_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
HAIR_Diff = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Norm
HAIR_Mask = None
HAIR_Tang = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = None
HED_Tang = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang
Style 4: “Cute”
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_PROCustom_Cute_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
HAIR_Diff = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Norm
HAIR_Mask = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Mask
HAIR_Tang = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_SCP_CUSTOM_Cte_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang
Style 5: “Low Bun”
Hair Mesh = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_Diff = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Norm
HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
HAIR_Tang = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang
Style 6: “Sexy”
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
HAIR_Diff = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
HAIR_Mask = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
HAIR_Tang = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = None
HED_Tang = None
Style 7: “Low Bun” / Medium Bun
Hair Mesh = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Mbu_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_Diff = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Norm
HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
HAIR_Tang = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang
Style 8: “High Bun” / Messy Bun
Hair Mesh = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_Diff = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Norm
HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
HAIR_Tang = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang
Style 9: “Iconic Bun” / Topknot
Hair Mesh = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDL
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Diff
HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_Diff = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Norm
HAIR_Mask = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Mask
HAIR_Tang = None
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Tang
Style 10: “Ponytail”
Hair Mesh = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Tang
Texture Parameters
HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_Diff = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Diff
HAIR_Norm = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Norm
HAIR_Mask = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Mask
HAIR_Tang = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Tang
HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang
Custom Styles from NPCs
[content coming soon]
========Hair Meshes and Textures for ManShep========
[I'll add this bit once I'm sure of what has to be changed. The fields are a bit wacky in Gibbed's editor, and there doesn't seem to be as many.]
========Screenshots (FemShep's styles)===============
Style 1: "Crewcut" / Shaved head

Style 2: "classy"

Style 3: "Afro" / Curly

Style 4: "Cute"

Style 5: "Low Bun"

Style 6: "Sexy"

Style 7: "Low Bun 2" / Medium Bun

Style 8: "High Bun" / Messy Bun

Style 9: "Iconic Bun" / Topknot

Style 10: "Ponytail"

===========Screenshots (ManShep's styles)===============
[coming soon]
===========Various acknowledgements etc.=========
The latest revision of Gibbed's editor can be found here (the first file in the list).
Mass Effect 2 Faces also has a general save-editing guide here.
The Modding Is Possible III thread helped.
I used FRAPS to take the screenshots.
Bioware started this.
Modifié par Dartigen, 10 août 2011 - 06:52 .





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