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Hairstyle textures (and how to change them)


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#1
Dartigen

Dartigen
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I put together this list of hair textures after having trouble with changing to the NPC hairstyles for FemShep (which I will add once I figure them out properly).


====How to change hairstyles=====
Open your save file in Gibbed's Editor (direct link down the bottom of the post).

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Go to the Raw tab.

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Expand Squad, then Player, then Appearance...

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...then Morph Head.

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This is the first field you need to change.

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When you highlight the part here that says (Collection), there will be a small button with three trailing dots. Click that button.

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This window should come up. Click in the list on the left to change the field on the right. Next to where it says 'Value', double-click to highlight the entire field. (You can stretch this window out if you want to see more of the right-hand pane, but you won't be able to see more of the list.)

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Copy and paste the new texture parameter entries - click the field name in the list, then double-click the Value field to select the entire field, then paste the entry into the field.

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Save the edited save file over the top of your old save file (located in My Documents/BioWare/Mass Effect 2/Save/[your character's folder] in Windows). Make sure you either save over all the save files or delete the files you haven't edited. If you don't, your new hairstyle won't show up in-game.
Enjoy your new hairstyle

======Hair Meshes and Textures for FemShep======
The names for the hairstyles in quotes are my interpretations of what the texture names might mean. I added my own names after the /.

Style 1: “Crewcut”/ Shaved head
Hair Mesh = None
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = None
    HAIR_Norm = None
    HAIR_Mask = None
    HAIR_Tang = None
    HAIR_SpecShift = None
    HAIR_SpecShift2 = None
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Mask
    HED_Tang =None

Style 2: “classy”
Hair Mesh = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Mask
    HAIR_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = None
    HED_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang

Style 3: “Afro” / Curly
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomAfro.HMF_HIR_PROCustom_Afr_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Norm
    HAIR_Mask = None
    HAIR_Tang = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = None
    HED_Tang = BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang

Style 4: “Cute”
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_PROCustom_Cute_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Mask
    HAIR_Tang = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.PROCustomCute.HMF_HIR_SCP_CUSTOM_Cte_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang

Style 5: “Low Bun”
Hair Mesh = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
    HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
    HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_Diff = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Norm
    HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
    HAIR_Tang = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

Style 6: “Sexy”
Hair Mesh = BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
    HAIR_Tang = BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = None
    HED_Tang = None

Style 7: “Low Bun” / Medium Bun
Hair Mesh = BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Mbu_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
    HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
    HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_Diff = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Norm
    HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
    HAIR_Tang = BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

Style 8: “High Bun” / Messy Bun
Hair Mesh = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
    HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
    HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_Diff = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Norm
    HAIR_Mask = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
    HAIR_Tang = BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

Style 9: “Iconic Bun” / Topknot
Hair Mesh = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Diff
    HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Norm
    HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_Diff = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Mask
    HAIR_Tang = None
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Tang

Style 10: “Ponytail”
Hair Mesh = BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Tang
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff
    HED_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
    HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_Diff = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Mask
    HAIR_Tang = BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask
    HED_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

Custom Styles from NPCs
[content coming soon]

========Hair Meshes and Textures for ManShep========
[I'll add this bit once I'm sure of what has to be changed. The fields are a bit wacky in Gibbed's editor, and there doesn't seem to be as many.]

========Screenshots (FemShep's styles)===============

Style 1: "Crewcut" / Shaved head

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Style 2: "classy"

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Style 3: "Afro" / Curly

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Style 4: "Cute"

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Style 5: "Low Bun"

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Style 6: "Sexy"

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Style 7: "Low Bun 2" / Medium Bun

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Style 8: "High Bun" / Messy Bun

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Style 9: "Iconic Bun" / Topknot

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Style 10: "Ponytail"

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===========Screenshots (ManShep's styles)===============

[coming soon]

===========Various acknowledgements etc.=========

The latest revision of Gibbed's editor can be found here (the first file in the list).
Mass Effect 2 Faces also has a general save-editing guide here.
The Modding Is Possible III thread helped.
I used FRAPS to take the screenshots.
Bioware started this.

Modifié par Dartigen, 10 août 2011 - 06:52 .


#2
phoenixofthunder

phoenixofthunder
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This is a great step by step guide.
There is also an update of sorts to gibbed's save editor (beyond rev. 25) located here: Mass Effect 2 Gibbed Save Editor [Modified].

Modifié par phoenixofthunder, 10 août 2011 - 02:54 .


#3
Dartigen

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I'll edit that link in the first post.

#4
pittlers

pittlers
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This is lovely, but the mesh file for the ponytail isn't right.

#5
scottjacobson

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Pittlers, this may be far too late for you, but the correct mesh code for the ponytail is:
BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_MDL