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The End is NOT a "good jumping in point," Bioware


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#326
MrFob

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Yes but wouldn't it be awesome if your choices from KotOR influences ME3?

On topic, I actually don't need every little choice to have an effect. I am perfectly happy never to see Dr. Michelle again and I am also happy, just to see a short news report on the colony that, dependent on Sheps decision, had either their spaceport or population center destroyed. THe galaxy is a big place and it is simply not believable to always run into the same people. I thought the encounters with Fist and Helena Blake on Omega were already stretching it.
On the other hand, I would like to see decisions like the rachni queens fate, the fate of the council or the destruction of the collector base to have significant effect throughout the game, not just in one or two dialogues.
I see why they couldn't do this to a great extend in ME2 and I have some hopes for ME3 but I don't want to get them up too high since we don't know anything about that yet.
I just hope that BW chooses to implement fewer choice in more detail rather then mre choices with just a small reference/email each.

Modifié par MrFob, 10 août 2011 - 01:37 .


#327
KotorEffect3

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As far as decisions carrying over I only really care about the bigger ones (rachni, wrex, genophage, collector base, fate of council, and geth heretics) sure I want the smaller ones to come up (conrad verner, punching reporter) but at the end of the day I want to see how the face of the galaxy is changed.

#328
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Yeah, some of the things quoted sound pretty bad and I'd be worried if there was any other name accompanying them than David Silverman, whose choice of words has been known to be problematic at times.
I remember statements by Casey Hudson that practically said that choices will have more effect as this is the last part and they don't have to worry about carrying the resulting variables into yet another game. This is why I understand that we never really felt our choices matter in the second part, because going crazy with a branching storyline at that point would have made it near impossible to make a third game.
The keyword is balance and I am still relaxed and hopeful, that they'll get it right. With the DLC's and what they have told us about ME3 so far, it seems to me, that they have understood what is important.
David mostly speaks to those, who have little to no idea about the games.
And Mr .Silverman, it's not like I stopped playing Mass Effect "eight years" ago, my last run was in July and I plan at least one more before next March, so everything is pretty fresh in my memory and I will count every book lying around in the library ;-)

#329
KotorEffect3

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elektrego wrote...

And Mr .Silverman, it's not like I stopped playing Mass Effect "eight years" ago, my last run was in July and I plan at least one more before next March, so everything is pretty fresh in my memory and I will count every book lying around in the library ;-)



The longest I have gone without playing the ME games is maybe 2 months.

#330
RocketManSR2

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A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."

#331
slimgrin

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RocketManSR2 wrote...

A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."


I find this hard to believe, not that I think he's lying, but the decisions carried over in ME2 were negligable.

#332
Bogsnot1

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slimgrin wrote...

RocketManSR2 wrote...

A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."


I find this hard to believe, not that I think he's lying, but the decisions carried over in ME2 were negligable.


And you expected every decision made in ME1 to have an immediate and dramatic impact during the middle part of  the trilogy?

#333
MrFob

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slimgrin wrote...

RocketManSR2 wrote...

A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."


I find this hard to believe, not that I think he's lying, but the decisions carried over in ME2 were negligable.


Just read elektrego's post on this page. It makes perfect sense to have more consequences in ME3 than in 2. I think it's good "news".

#334
RocketManSR2

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slimgrin wrote...

RocketManSR2 wrote...

A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."


I find this hard to believe, not that I think he's lying, but the decisions carried over in ME2 were negligable.


I can understand 2. BioWare admitted that they had to reign in the story for 2 because it was the middle chapter. They couldn't let it get too crazy. They've said they have no such limits for 3.

- There is a good chance this is what is causing a longer delay into March. It's simply taking more time to integrate it all. More time than BioWare thought it would take.

Modifié par RocketManSR2, 10 août 2011 - 01:59 .


#335
100k

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sael_feman wrote...

It's a good jumping in point from the perspective of Bioware sales revenues.


/thread.

The problem with the Mass Effect series, is that it laid out it's thesis, stop the Reapers in the first game. This lead the second game to essentially hold players over until the inevitable conclusion in the final game. As such, ME (as a series) can't decide if it wants to be three loosely related games with an over aching thesis statement, or three games that are akin to "The Adventures of Commander Shepard". 

If it's the former, than ME3 is just the third iteration in a trilogy that is tying up loose ends and concluding the story -- and this is what Casey and the boys have said. Unfortunately, they've also said that ME3 will be the best place to start for new players (rather than Mass Effect 1????). Hence, a hint at the latter. 

Modifié par 100k, 10 août 2011 - 02:00 .


#336
Sunnie

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iakus wrote...

Sunnie22 wrote...

It (ME) was released for the 360 in November 2007, Pc version was released in May 2008.


I was referring to the eight years ago bit.  Knights of the Old Republic was released during the holidaies of 2003, almost eight years ago :D

Oh, then yes.. he is certainly a weeeee bit off! /uploads_user/1070000/1069890/43395.gif

#337
Sunnie

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KingDan97 wrote...
snip

Oh look, another forum goer that speaks officially for the masses. /uploads_user/1070000/1069890/43384.gif

So how did you come to the conclusion that the majority won't remember what they did in ME (or any other game it would seem)? Did you do a world wide survey and tally the data? I'd like to see that data pl0x!

#338
Erani

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slimgrin wrote...

RocketManSR2 wrote...

A recent tweet from Casey:

"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."


I find this hard to believe, not that I think he's lying, but the decisions carried over in ME2 were negligable.


I think it's because many of the decisions that were not shown in ME2 will have an impact in ME3. I mean, that was one of the problems many of us had with ME2: how few decisions carried over...and there were a ton of decisions in ME1 so I guess that's a lot of variables.

#339
Vertigo_1

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Suppose this should be put in this thread:

twitter.com/#!/CaseyDHudson/status/101111934396534784

"Payoff after payoff" is what #ME3 is all about. The newcomers' experience will have intro bits etc. different from import players.

Modifié par Vertigo_1, 10 août 2011 - 02:18 .


#340
Rockworm503

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iakus wrote...

Phaedon wrote...

Faceless?

I beg your pardon? BioWare is much less faceless than it was a few years back. You can go ahead and interact with devs on Twitter now, and names such as Casey Hudson, Jess Houston, Brenon Holmes, Preston Watamuniak ring a bell,finally.

Besides, David Silverman has been wearing a Wrex suit.


It's a good thing too.  The Twitter threads have done more to hold my interest in ME3 than any interview or add has so far.


Casey Hudson's latest feed.
 
"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."

Kinda makes me not care what marketing is saying.

#341
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People look too deep into the words that come out of David Silverman's mouth sometimes.

#342
Jaron Oberyn

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Seems like Casey Hudson took a notice of this thread. 2 tweets regarding this issue within the last 45 minutes. Now that's what I like to see.

-Polite

#343
Iakus

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Rockworm503 wrote...

Casey Hudson's latest feed.
 
"The most expensive complication in #ME3 development is integrating your past decisions, so that will definitely be a big part of the game."

Kinda makes me not care what marketing is saying.


Yep.  Perfect example.

#344
Kitteh303

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Marketing has always been sort of disconnected from the development. It's their job to lie through their teeth sometimes.

#345
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Kitteh303 wrote...

Marketing has always been sort of disconnected from the development. It's their job to lie through their teeth sometimes.

Why people haven't realized that by now I'll never know.

#346
Vertigo_1

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In addition to my above post there's this:

twitter.com/#!/CaseyDHudson/status/101117219169243136
"So, by "payoff after payoff" you contradict Silverman saying #ME3 is a "good starting point" for newcomers? Say yes, please."

"The two aren't mutually exclusive. #ME3 adjusts itself to countless variables - being new to the series is just one of them."

Modifié par Vertigo_1, 10 août 2011 - 02:31 .


#347
axl99

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Actually with marketing they just demand an old build of the game, plus some promo images and a relatively rough overview of the concept and the mechanics - then go from there.

Results get pretty skewed.

#348
Illusive

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Vertigo_1 wrote...

In addition to my above post there's this:

twitter.com/#!/CaseyDHudson/status/101117219169243136
"So, by "payoff after payoff" you contradict Silverman saying #ME3 is a "good starting point" for newcomers? Say yes, please."

"The two aren't mutually exclusive. #ME3 adjusts itself to countless variables - being new to the series is just one of them."


:happy:

#349
Badpie

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PoliteAssasin wrote...

Seems like Casey Hudson took a notice of this thread. 2 tweets regarding this issue within the last 45 minutes. Now that's what I like to see.

-Polite


It makes me feel a little better that he's obviously on damage control.  Silverman got SLAMMED on Twitter earlier.

#350
Kitteh303

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Poor Silverman...