On topic, I actually don't need every little choice to have an effect. I am perfectly happy never to see Dr. Michelle again and I am also happy, just to see a short news report on the colony that, dependent on Sheps decision, had either their spaceport or population center destroyed. THe galaxy is a big place and it is simply not believable to always run into the same people. I thought the encounters with Fist and Helena Blake on Omega were already stretching it.
On the other hand, I would like to see decisions like the rachni queens fate, the fate of the council or the destruction of the collector base to have significant effect throughout the game, not just in one or two dialogues.
I see why they couldn't do this to a great extend in ME2 and I have some hopes for ME3 but I don't want to get them up too high since we don't know anything about that yet.
I just hope that BW chooses to implement fewer choice in more detail rather then mre choices with just a small reference/email each.
Modifié par MrFob, 10 août 2011 - 01:37 .





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