ratzerman wrote...
Remember the ME1 trailer? Shepard's voice over... "Many decisions lie ahead. None of them easy." The emotion in that trailer... that was what originally sold me on the game..
That was really
the only one like that with ME1, though they did touch on decision-making in the early E3 material as well (indirectly, however, as the emphasis was not on decisions and consequences, but the conversation wheel and the quality of the digital acting). It also wasn't a trailer, just an ad rendered with other software than the game engine, and containing no actual in-game material.
That latter bit is important: while
you may have gone "Oooh, choices!" when watching that, if you had no familiarity with Bioware and/or hadn't been aware of ME before then, then that was just another game commercial that told a little story that gave a bit of the setting's flavor. Which reaction I can personally attest to: first time I saw it, I had no clue what the hell kind of game it was.
The actual trailers were similar to the ME2 ones, showcasing combat gameplay and snippets of various cutscenes. And a lot of the other promo videos for ME1 were focused on the classes in combat, much like they did with ME2
I don't think decisions have been mentioned in official marketing ever since. It's all been explosions and bravado.
Yes they were. That was the primary focus of the "
Sci vs. Fi" special Bioware did with the SyFy channel. See also: the
N7 Dev Diary video. That choice aspect was mentioned here and there in other videos they released as well. It's also worth noting that the better part of the ME2 marketing was actually about introducing the characters, with each squadmate getting their own video, and the "gather a team" thing being the focus of the
cinematic trailer (which was ME2's equivalent of the "Distress Call" thing, including being the "attract mode" video that plays if you just sit at the menu screen). Then there was the whole "
Art of the Game" series they did with Machinima, which was all about character, cinematic and level design, and art direction, with barely any explosions to be seen.
And of course, this completely ignores all the stuff said in the numerous interviews they did to hype the game.
Shorter version: ME2 marketing actually spent
more time on choice than ME1's, and the "'splosion quotient" as compared to ME1 is greatly exaggerated around here.
Modifié par didymos1120, 10 août 2011 - 06:32 .