The End is NOT a "good jumping in point," Bioware
#426
Posté 10 août 2011 - 09:09
#427
Posté 10 août 2011 - 09:44
MiniMosher wrote...
well I can remember that quote from 2004 on the last generation of consoles, so I dont know what casey is on about, I agree with what you said OP, I hope its just a marketing ploy, not something thats going to ruin ME3, especially when imported choices is what mass effect was made for!
The interview wasn't with Casey Hudson. It was with David Silverman. Also, while an important component of the series, ME wasn't made for the express purpose of having imported choices. It was primarily made to tell a story set in an SF universe of Bioware's creation. And to make money.
#428
Guest_Catch This Fade_*
Posté 10 août 2011 - 09:45
Guest_Catch This Fade_*
People picked up ME 5 years ago!? Amazing...On a more serious note, the rainman comment was definitely pretty stupid. I don't think it's too hard for people to recall the events of a game they hadn't played in a few years. I remembered most of what happened in Knights of the Old Republic and I hadn't played it for about two years.Badpie wrote...
No insults please.
And I was miffed at the rainman comment too. It sounded to me like he was dismissing remembrance of events as being strange or abnormal or even obsessive. And sure, some people picked up ME five years ago and haven't played it since, but the majority have replayed or will replay before ME3 comes out. We remember what we did.
#429
Posté 10 août 2011 - 11:31
jreezy wrote...
People picked up ME 5 years ago!? Amazing...On a more serious note, the rainman comment was definitely pretty stupid. I don't think it's too hard for people to recall the events of a game they hadn't played in a few years. I remembered most of what happened in Knights of the Old Republic and I hadn't played it for about two years.
Uh, what Silverman is saying is NOT EVERY SINGLE INDIVIDUAL IN THE ENTIRE WORLD HAS A PERFECT MEMORY.
#430
Posté 11 août 2011 - 02:29
First of all...
George Lucas didn't even know if he'd ever get to turn Star Wars into a trilogy, let alone a hexology. That SW comparison is so vague and full of bs. BioWare originally stated this would be a trilogy no matter what. They claimed they had a pretty solid groundwork on the overall story and where it would begin and end and that these three games would be a certain series, and if another set of ME games come along, they would have to be as different from the original series and the prequel trilogy is from the original trilogy with Star Wars. It just... I get where he's coming from, but that analogy just doesn't quite fit the bill for a universe where player's choice matters compared to a set of linear movies.
Secondly... "It's been nearly 8 years since the first ME."
WTF?!?!? It's been 4! Mass Effect came out just a little over 4 years ago! That's only HALF of 8, Silverman. For a head of marketing, you sure don't know your own product. And no, maybe casual players won't remember every detail... but even people who only had one or two playthroughs will probably be quite familiar with the story, especially if they played ME2. And for those of us on BSN? We pay attention to every detail.
Every.
Single.
One.
O-O
I also love how he thinks "Giant machines attacking earth" is still original, great, and blockbuster-worthy. It's not. In fact, I almost wish Earth was insignificant in the long run. This is supposed to be a space opera. About ALL organics versus all synthetics. That was where the original story was headed. I like how ME2 blurred the lines between synthetics and organics with Legion and Shepard (possibly even the collectors and Harby-possession). But I am very disturbed by the over-the-top human-centric theme. Cerberus being that way is great... but for the games to follow that theme and frame Cerberus as the bad guys now?
Doesn't make much sense.
I don't want to be saying: "Oh, I remember that."
I want to be saying: "Holy %@^#. I /caused/ that."
Fortunately, the confirmed RPG features have me believing that Silverman is just trying to amp up the Shooter and Explosion elements. And with LotSB being such an improvement from the core ME2, I'm hoping that LotSB is the indicator of what is to come, story-wise. Depth, action, betrayal, mystery, epic battles... CHOICE.
You know. An RPG. I don't count on Silverman's views of the game to be quite as black and white as they are. I also bet that what he's experienced from what the ME3 team has shown him is mostly the actiony bits. He seems like the guy who would rush through a game just for the 'splosions. In fact, I'm surprised he's marketing anything but CoD or Michael Bay films.
/rant.
#431
Posté 11 août 2011 - 02:46
#432
Posté 11 août 2011 - 03:03
#433
Posté 11 août 2011 - 03:13
MarchWaltz wrote...
I'm happy silverman has nothing to do with the actual production of the game. Is he the office clown?
He may not even be in any Bioware office. He could work out of EA HQ.
#434
Posté 11 août 2011 - 03:23
#435
Posté 11 août 2011 - 03:25
Ihatebadgames wrote...
Yes LotSB was better,BUT then Arival showed up.More shooter and splosions.We will see.
I think they just realized that ideally, the Reapers needed an explanation between the final moments of ME2's core game and being on Earth. So, they did pull Hackett back in, which I greatly appreciated. While the only real choice available was sneaking or kicking the doors down, it was a part of the story that I think had to happen, and a cutscene at the start of ME3 just doesn't seem to do it justice. It makes ME3 feel even MORE self-contained. Also, Arrival provided a chance for Harbinger's redemption, which I felt was pulled off extremely well, but I think something like that should've been part of the suicide mission against the General... oh, well.
That ending part with Hackett was also well-done...
-big sigh-
I'm not terribly worried about Mass Effect 3. I just wish Silverman would provide an honest marketing angle.
"Yes, the previous games matter if you want the whole lead-in to this galactic war. Fans have been waiting for FOUR [not eight] years to finally meet the Reapers, so to speak. But if you haven't played either of those games, that's fine, because the war itself is all contained in a neat, beautiful package we're making for fans both new and old. This is the biggest game in the trilogy, and it starts off at a key moment."
I mean, they're including another Genesis comic in there, so I don't see why they haven't brought that up more often. I hear it tossed out casually every now and then, but it's never mentioned with the "ITS TEH BEST PLACSHE TO START!" advertisements... Seems like a good thing to let newcomers know- "Hey, even if you didn't have the time/money/interest in the last two, your decisions can STILL matter!"
That seems like a smarter selling point... all my opinion though.
#436
Posté 11 août 2011 - 03:29
Ihatebadgames wrote...
Well someone will finish the game(again) in the next day or so,if they watch the credits they can tell us who silverman works for,I hate credits.
Even if he's assigned as head of marketing to Bioware, that doesn't mean he's actually physically in Edmonton or Montreal or wherever. Bioware is an EA division, so they all ultimately work for EA.
#437
Posté 11 août 2011 - 03:33
MarchWaltz wrote...
I'm happy silverman has nothing to do with the actual production of the game. Is he the office clown?
Modifié par wicked117, 11 août 2011 - 03:35 .
#438
Posté 11 août 2011 - 03:58
Jonathan Shepard wrote...
-big sigh-
I'm not terribly worried about Mass Effect 3. I just wish Silverman would provide an honest marketing angle.
"Yes, the previous games matter if you want the whole lead-in to this galactic war. Fans have been waiting for FOUR [not eight] years to finally meet the Reapers, so to speak. But if you haven't played either of those games, that's fine, because the war itself is all contained in a neat, beautiful package we're making for fans both new and old. This is the biggest game in the trilogy, and it starts off at a key moment."
See, that's how ME3 should be marketed, imo.
Though they're better off keeping quiet about the comic. Assuming it's anything like Genesis. Not a great selling point there
#439
Posté 11 août 2011 - 04:04
iakus wrote...
Though they're better off keeping quiet about the comic. Assuming it's anything like Genesis. Not a great selling point there
They never said it was going to be a comic. They simply said they'd have something like Genesis in that it allows people to make decisions, which suggests they might be doing it with in-house art and possibly even in-engine.
#440
Posté 11 août 2011 - 04:18
#441
Posté 11 août 2011 - 04:19
Nashiktal wrote...
I will never forgive genesis for what they did to wrex.
What could you possibly mean?
#442
Posté 11 août 2011 - 04:20
Ah, yes. Emperor Palpawrex:Nashiktal wrote...
I will never forgive genesis for what they did to wrex.
#443
Posté 11 août 2011 - 04:21
Dave of Canada wrote...
Nashiktal wrote...
I will never forgive genesis for what they did to wrex.
What could you possibly mean?
#444
Posté 11 août 2011 - 12:07
Nashiktal wrote...
I will never forgive genesis for what they did to everythingwrex.
Fix'd.
As far as an "honest" marketing angle, I'm not really sure such a thing exists, though my worry is that they are marketing it accurately as a game I would be far less interested in.
#445
Posté 11 août 2011 - 07:39
#446
Posté 11 août 2011 - 07:55
KotorEffect3 wrote...
wow 18 pages in a thread just complain about marketing?
It's the same people who complain about everything else. They just have list they're working through. I believe the next unforgivable outrage that proves Bioware hates us is the color of the lavatories on the Normandy.
#447
Posté 11 août 2011 - 07:58

I see dead people..I mena...crappy sequels.
#448
Posté 11 août 2011 - 11:06
Whatever666343431431654324 wrote...
KotorEffect3 wrote...
wow 18 pages in a thread just complain about marketing?
It's the same people who complain about everything else. They just have list they're working through. I believe the next unforgivable outrage that proves Bioware hates us is the color of the lavatories on the Normandy.
lol you are probably right
#449
Posté 12 août 2011 - 01:01
Yes!Jonathan Shepard wrote...
I don't want to be saying: "Oh, I remember that."
I want to be saying: "Holy %@^#. I /caused/ that."
I am hoping for completely different reactions in my different playthroughs.
If my rachni decision, romance decision, geth decision, etc, don't make my game radically different from the person who made all the opposite decisions, I will be dissapointed.
It's probably all marketing though... right?
#450
Posté 12 août 2011 - 01:59
thedistortedchild wrote...
Yes!Jonathan Shepard wrote...
I don't want to be saying: "Oh, I remember that."
I want to be saying: "Holy %@^#. I /caused/ that."
I am hoping for completely different reactions in my different playthroughs.
If my rachni decision, romance decision, geth decision, etc, don't make my game radically different from the person who made all the opposite decisions, I will be dissapointed.
It's probably all marketing though... right?
I doubt it. They also clearly stated they don't want people to feel "punished" for their decisions, so choices will prob end up just meaning which colour of pixels will do the talking ala Wrex/Wreav in ME2. Given the angle they have produced so far on marketing, I wouldn't expect anything more elaborate than that particular choice, which I personally was disapointed by.





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