Midnight Reyn wrote...
Casey Hudson has also stated in a recent interview that he doesn't "consider (myself) an RPG developer" and that in Mass Effect 3, "we’ve come full-circle in terms of capturing an amazing 3rd person shooter experience"
Nice quotemining there. Actual statements by Hudson
in context (your snippets in red, particulary relevant stuff you left out in green):
What do you see as the biggest, or perhaps most unexpected changes in Mass Effect 3 compared to the original Mass Effect?
The feel and intensity of combat is one of the things people will take people by surprise. I think we’ve come full-circle in terms of capturing an amazing 3rd person shooter experience in a game where you also control a diverse squad and have access to spectacular powers. There’s really nothing in the world like ME3 combat. We also are going places in the story that are bigger, more shocking, and more emotionally powerful than we’ve ever done before. It’s a pretty amazing range from gigantic action scenes down to the most delicate personal moments, and I think players are going to have an experience unlike anything they’ve played before.
What do you see as the current holy grail for RPGs right now?
To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3.
Also worth quoting this other response earlier in that interview:
Much is made of the information ported in saves between games - how significant are those profiles in Mass Effect 3 and how do you ensure things like DLC packs have an impact even though not everyone plays them?
We designed ME3 to be able to handle all different kinds of player backgrounds, whether you’re totally new to the ME universe or you have played every game and DLC so far. Each experience, and the choices inside it, simply set different situations and outcomes that you’ll experience in ME3. The result is that if you have had a deep experience with decisions in past games, you’ll see those having real impacts on the ME3 storyline. But if you’re coming with no prior experience with the series, ME3 introduces itself to you in a way that’s custom-designed for you.
Modifié par didymos1120, 09 août 2011 - 03:59 .