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The End is NOT a "good jumping in point," Bioware


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#151
Mystranna Kelteel

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javierabegazo wrote...
The problem is, that none of us have seen the ME1 decisions flower up into consequence in ME3. It's been hinted multiple times, of multiple decisions in ME1 that werent' seen  in ME2, but will be in ME3.


The fact that we've not seen the outcomes is an understood part of the original post.

This topic is voicing concerns about how the marketing implies that those decisions (and the others) won't be all that important because they say this game is a "perfect entry point".  That directly implies that the decisions in ME1 and ME2 won't matter much, if at all.

If you're just going to say "Don't voice any concerns until the game is out and you know 100% whether those concerns are actual problems or not," then that's completely pointless.  How would that help anyone?  Voicing concerns about these details is just as relevant to the game as posting about features to which you're looking forward.

#152
Guest_Brodyaha_*

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Fair enough if BioWare wants to market ME3 to new gamers.

I, personally, feel there's other ways of doing that than saying, "oh, look, here's the end of the trilogy, you should start here in the story."
In saying that, BioWare is basically dismissing two-thirds of its story, and that is what I take issue with; not to mention that it was already mentioned in interview that ME2 was a reboot, and ME1 has been regulated to the unloved stepchild of a family.

There is one mission in ME2 concerning the Firewalker pack and finding a Prothean artifact. You can listen to the records of a doctor who was researching it. But some unused audio files were revealed that he was on Eden Prime, and in those files he actually mentions talking with Shepard.

That, to me, would have been something awesome to input; it would have been a great treat for the fans.
Why not use it?
Why regulate past interactions and choices to email references in a game where we're told our choices matter?

I'm too invested in the trilogy at this point to not buy ME3, but I'll be sorely disappointed if it turns out my choices don't matter in some significant way or other.

#153
ratzerman

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The Big Bad Wolf wrote...

javierabegazo wrote...

It's mindblowing to me that even to the more intelligent members of this community can be so obtuse as to not understand the idea of Not wanting to scare away new comers to the series.


I like this post.

It indirectly sanctioned your "LOL FAIL" trolling. Of course you would.

#154
littlezack

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Brodyaha wrote...


In saying that, BioWare is basically dismissing two-thirds of its story, and that is what I take issue with; not to mention that it was already mentioned in interview that ME2 was a reboot, and ME1 has been regulated to the unloved stepchild of a family.


When was that said?

#155
Darth_Ravor

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Don't worry, Davis Silverman is just the marketing director, he's not making the game.

#156
Guest_The Big Bad Wolf_*

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Edited to keep thread civil at javier's request.

Modifié par The Big Bad Wolf, 09 août 2011 - 05:46 .


#157
littlezack

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Mystranna Kelteel wrote...

javierabegazo wrote...
The problem is, that none of us have seen the ME1 decisions flower up into consequence in ME3. It's been hinted multiple times, of multiple decisions in ME1 that werent' seen  in ME2, but will be in ME3.


The fact that we've not seen the outcomes is an understood part of the original post.

This topic is voicing concerns about how the marketing implies that those decisions (and the others) won't be all that important because they say this game is a "perfect entry point".  That directly implies that the decisions in ME1 and ME2 won't matter much, if at all.

If you're just going to say "Don't voice any concerns until the game is out and you know 100% whether those concerns are actual problems or not," then that's completely pointless.  How would that help anyone?  Voicing concerns about these details is just as relevant to the game as posting about features to which you're looking forward.


I don't think anyone's saying you shouldn't voice concerns, just that those concerns should have a bit more backing behind them than the 'Awesome Button' guy.

#158
Guest_The Big Bad Wolf_*

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Mystranna Kelteel wrote...

javierabegazo wrote...
The problem is, that none of us have seen the ME1 decisions flower up into consequence in ME3. It's been hinted multiple times, of multiple decisions in ME1 that werent' seen  in ME2, but will be in ME3.


The fact that we've not seen the outcomes is an understood part of the original post.

This topic is voicing concerns about how the marketing implies that those decisions (and the others) won't be all that important because they say this game is a "perfect entry point".  That directly implies that the decisions in ME1 and ME2 won't matter much, if at all.

If you're just going to say "Don't voice any concerns until the game is out and you know 100% whether those concerns are actual problems or not," then that's completely pointless.  How would that help anyone?  Voicing concerns about these details is just as relevant to the game as posting about features to which you're looking forward.


If you over think it and don't realize that they are just trying to bring in more customers.

#159
Veex

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Badpie wrote...

ME2 was a "great place to start" for new people and as a result a lot of ME1 decisions and interactions with npcs and such were relegated to simple emails and "little treats" for the people who played ME1. They had no real bearing on anything. It was an insufficient morsel of a gesture to say "look! You played ME1! Here's proof in the form of an email that was typed up in 30 seconds!"

I don't want that for ME3. I don't want to feel like even my small decisions are being pushed aside or relegated to tiny mentions like that. That was the point of me playing in the first place. And when you're selling your final game as a great place to "start Mass Effect" that makes me wonder if those kinds of things in ME2 will be even more absent in ME3.


That is happening because of limitations in budget, development time, and other restrictions. To expound on every decision in Mass Effect would simply take far too long, especially in any "meaningful" way, whatever that means.

If they wanted it be the complete stand alone experience you feel it will be, they wouldn't keep bringing back Garrus, and Tali, and Liara, and the VS etc...

#160
Seeker Sparrow

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Mystranna Kelteel wrote...

This topic is voicing concerns about how the marketing implies that those decisions (and the others) won't be all that important because they say this game is a "perfect entry point".  That directly implies that the decisions in ME1 and ME2 won't matter much, if at all.

If you're just going to say "Don't voice any concerns until the game is out and you know 100% whether those concerns are actual problems or not," then that's completely pointless.  How would that help anyone?  Voicing concerns about these details is just as relevant to the game as posting about features to which you're looking forward.


Thing is there is still a lot of information about the game which we know absolutely nothing about and right now speculation is rampant in this forum. We've seen some gameplay footage and some marketing hype regarding Female Shepard but that's it really.

I agree on the part that ME3 should be about those decisions paying off and coming to fruition, we just don't know how many of those choices will appear in the final game when it's released. Though I still think Mr. Silverman is going overboard with some of his spiel which can be expected.

Awaiting some more concrete information regarding some of the story, characters and decisions stuff then I might be able to make a judgement on Bioware's/EA's marketing of the game.

#161
Candidate 88766

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The end is not a good place to jump in if it is a story split into 3 parts, like the Lord of the Rings. The end can be a good place if it is a trilogy of connected, but separate, stories - which is what the Mass Effect trilogy. ME1 was about stopping Saren and the Geth, ME2 was about building a team to confront the Collectors and ME3 is about fighting the Reaper invasion. All three stories are connected - story arcs carry over throughout them, the same characters are present etc - but they are also separate. Each story has started and been wrapped up within that game, with the overarching threat of the Reapers being a story point throughout. Mass Effect is essentially a series of stories as opposed to one story split into parts, so tagging along for the final act isn't quite as silly as some people seem to think.

#162
Guest_The Big Bad Wolf_*

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Candidate 88766 wrote...

The end is not a good place to jump in if it is a story split into 3 parts, like the Lord of the Rings. The end can be a good place if it is a trilogy of connected, but separate, stories - which is what the Mass Effect trilogy. ME1 was about stopping Saren and the Geth, ME2 was about building a team to confront the Collectors and ME3 is about fighting the Reaper invasion. All three stories are connected - story arcs carry over throughout them, the same characters are present etc - but they are also separate. Each story has started and been wrapped up within that game, with the overarching threat of the Reapers being a story point throughout. Mass Effect is essentially a series of stories as opposed to one story split into parts, so tagging along for the final act isn't quite as silly as some people seem to think.


They are trying to get more customers.

#163
javierabegazo

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@Ratzerman and The Big Bad Wolf

Guys, please try to keep your back and forth through PM, to prevent personal arguments from spilling into the thread.

#164
IronSabbath88

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As much as I agree how incredibly stupid it is to jump in at the THIRD part of an intended trilogy. Of course they're going to say this, they want to sell to more than just us BioWare faithful, after all. It's just marketing stuff, I think they truly don't think that it's in people's best interests to play the 3rd game only.

#165
littlezack

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Take the mission on the Salarian homeworld we've seen.

In it, you're aided by Mordin, Wrex, and Garrus, three characters that could very well be dead around this time. How does them being dead effect the mission? I can't say. I doubt the mission will become completely unavailable without them, that'd be a bit much to expect, but unless they have Mordin raise from the dead, it's likely things will change quite a bit based on your decision. Maybe someone will be in their place and you won't be privy to dialogue and benefits you'd get if they were otherwise alive. Maybe you'll have to do the things Mordin is doing by yourself, making things more complicated. Time will tell, but to say that a newcomer could play the mission and not have a single question about what's going would be a bit much.

#166
Mystranna Kelteel

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The Big Bad Wolf wrote...
If you over think it and don't realize that they are just trying to bring in more customers.


One can underthink it just as easily.  Don't write off what he says as the musings of a mad marketer.  They may be just that, but they may not; they may be a bit of both.  Time will tell for sure, but there's plenty of reason to think that what he says has direct implications to ME3, especially after DA2.

#167
didymos1120

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Brodyaha wrote...

not to mention that it was already mentioned in interview that ME2 was a reboot


Which interview? Not this one. 

#168
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No, it was some while ago, I believe. Trying to find it; somewhere from 2009/2010.
I had the bookmarks on my laptop that got coffee-fried.

Or, I could just have a bad memory. In that case, my apologies.

#169
Pedestrial

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Not sure if everyone here has seen this -->


It may allay a few fears and worries, most of it's not new
but it may help.

#170
littlezack

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Mystranna Kelteel wrote...

The Big Bad Wolf wrote...
If you over think it and don't realize that they are just trying to bring in more customers.


One can underthink it just as easily.  Don't write off what he says as the musings of a mad marketer.  They may be just that, but they may not; they may be a bit of both.  Time will tell for sure, but there's plenty of reason to think that what he says has direct implications to ME3, especially after DA2.


It's been a while, but I recall his musings about DA2 to be rather flaky, too. Again. the hyperbolic 'Awesome Buttons'.

#171
javierabegazo

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Mystranna Kelteel wrote...

The Big Bad Wolf wrote...
If you over think it and don't realize that they are just trying to bring in more customers.


One can underthink it just as easily.  Don't write off what he says as the musings of a mad marketer.  They may be just that, but they may not; they may be a bit of both.  Time will tell for sure, but there's plenty of reason to think that what he says has direct implications to ME3, especially after DA2.

And this is where you're not taking in all the facts into evidence and conclusion.

DA2 Devs were singing the same tune as the DA2 marketing.

All this constant direct communication we've been getting from ME3 devs via twitter and other means doesn't say ANYTHING about our choices going to be blown over in favor of new players. There've been many hints as to boons for players carrying over their Shepards into ME3.

#172
Guest_The Big Bad Wolf_*

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Mystranna Kelteel wrote...

The Big Bad Wolf wrote...
If you over think it and don't realize that they are just trying to bring in more customers.


One can underthink it just as easily.  Don't write off what he says as the musings of a mad marketer.  They may be just that, but they may not; they may be a bit of both.  Time will tell for sure, but there's plenty of reason to think that what he says has direct implications to ME3, especially after DA2.


DA2 was made by a different team. And DA2 wasn't that bad.

#173
didymos1120

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Brodyaha wrote...

No, it was some while ago, I believe. Trying to find it; somewhere from 2009/2010.
I had the bookmarks on my laptop that got coffee-fried.

Or, I could just have a bad memory. In that case, my apologies.


All I remember that was anything like that was how the Lazarus thing was a like reset button for Shep in terms of class and skills.  In any case, even if they did say that, they were wrong or referring to something other than the story and setting.  ME2 is quite obviously not a continuity reboot by even the loosest of definitions.

#174
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We're not going to cheat you out of that if you've been with us from the very beginning, and...played various pieces of content, you will see references you can relate back to. This is really a great point...see more of the galactic war, then go back and get more of the backstory.

Sounds promising.

I do think that the whole trilogy should be released at once, perhaps an Ultimate Edition once ME3 has been out for a year or so. Unless you have a PC, ME1 can be hard to find. =/

Maybe Microsoft will relinquish the hold on ME1 for that to happen, hopefully.

Modifié par Brodyaha, 09 août 2011 - 06:02 .


#175
javierabegazo

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Just a reminder folks, if you wish to discuss DA2 at length, please use the proper forum.