The End is NOT a "good jumping in point," Bioware
#201
Posté 09 août 2011 - 07:00
#202
Posté 09 août 2011 - 07:02
just wanted to add that they have also already stated that me3 starts with shepard on trial for his/her actions in arrival, dlc for the second game, not the best of starting points if you havent played it...and for the ones saying that there are no lies in a marketing campaign, you joking right?
Modifié par Ixidor Rahl, 09 août 2011 - 07:57 .
#203
Posté 09 août 2011 - 07:11
#204
Posté 09 août 2011 - 07:14
Modifié par azerSheppard, 09 août 2011 - 07:14 .
#205
Posté 09 août 2011 - 07:26
Mystranna Kelteel wrote...
littlezack wrote...
Having inside knowledge doesn't automatically make him a reliable source, either.
That could be said about anyone, whether they work on the game or not. Nobody ever said that what Silverman says is the gospel and that every implication made in his speeches are omens with 100% chance of happening.
But he is the game's Marketing Director. If there was a clear, legitimate disconnect between what he says and what the game actually features then I imagine he wouldn't still be employed.
Not nescessarily. Case in point, Peter Molyneux, a man well-known for promising the sky with his videogames. He promised things about the first Fable that the game just did not have, and everytime he speaks about the games, he makes it sound much more than it really is.
He's hyping the game to prospective new players, and I wouldn't take it to heart without a legitimate and clear reason to do so. And as far as his employment goes, I imagine he has other aspects to his job aside from going on camera every now and then and shooting buzzwords.
#206
Posté 09 août 2011 - 07:27
theres always an inside joke new comers are missing but the key is making sure they either dont realize it AND they arent penalized for it: dont recognize the weird alien chick in the purple mask? she'll still join the squad
ME3 will be a natural place for new players to start just like ME2 was when it came out: its the newest version. if new ppl cant buy the new thing and enjoy it without playin 80hrs of ME 1&2 something is wrong
3 words.. daaaa-mn good work.. i need to trim my post a bitazerSheppard wrote...
#207
Posté 09 août 2011 - 07:38
Sequels are made for people who want to continue the story of the predecessor. The only way you can bring newcomers in is if the story is so straightforward and abandons the majority of it's lore. Look at what ME2 did. ME3 is going to be cliche in many senses becaues of this. I am pretty sure at this point that ME3 will finish with some superweapon defeating the Reapers because the newcomers will not know any of the story from ME1 and therefore wouldn't understand content unless it was completely new.Red Son Rising wrote...
good sequels [in any medium] shouldnt require new users to wade thru another piece of content [or google] to catch up. a good narrative is self contained w/ references, nods and homages to the first game
theres always an inside joke new comers are missing but the key is making sure they either dont realize it AND they arent penalized for it: dont recognize the weird alien chick in the purple mask? she'll still join the squad
ME3 will be a natural place for new players to start just like ME2 was when it came out: its the newest version. if new ppl cant buy the new thing and enjoy it without playin 80hrs of ME 1&2 something is wrong3 words.. daaaa-mn good work.. i need to trim my post a bitazerSheppard wrote...
Modifié par Dionkey, 09 août 2011 - 07:38 .
#208
Posté 09 août 2011 - 07:41
#209
Posté 09 août 2011 - 07:42
Veex wrote...
Its the natural entry to point to the series because, as the third installment, it should be the most refined and well polished of the series. If Mass Effect 3 is the culmination of the strengths of both Mass Effect and Mass Effect 2 then, as a developer or an employee of BioWare, I probably want a new customer to experience the best game in the series.
Hopefully they'll enjoy it and be enticed to play the other games.
Be careful Veex, you are in serious danger of making sense and this thread doesn't like that much. ^.^
#210
Posté 09 août 2011 - 07:43
Or you could do what they did in Mass Effect 2 and create a comic that lets newcomers get caught up with the story. And Mass Effect 2 didn't 'abandon the majority of it's lore'.
And the idea that you MUST watch the original before watching the sequel is just silly. There are plenty of good sequels out there in every form of media with sequels that rely on the previous work, but do a good job of getting newcomers caught up. I watched the Two Towers before I watched Fellowship of the Ring, and I had no problem getting the story and what was going on, because they did a good job of making the events of the first movie clear.
Modifié par littlezack, 09 août 2011 - 07:45 .
#211
Posté 09 août 2011 - 07:46
ME2 was not built with the comic in mind, the PS3 version added it. What I am saying is that they are going to miss the key sidequests and characters for a quick summary. They will then base the game around this.littlezack wrote...
The only way you can bring newcomers in is if the story is so straightforward and abandons the majority of it's lore.
Or you could do what they did in Mass Effect 2 and create a comic that lets newcomers get caught up with the story. And Mass Effect 2 didn't 'abandon the majority of it's lore'.
And the idea that you MUST watch the original before watching the sequel is just silly. There are plenty of good sequels out there in every form of media with sequels that rely on the previous work, but do a good job of getting newcomers caught up.
#212
Posté 09 août 2011 - 07:49
Dionkey wrote...
The only way you can bring newcomers in is if the story is so straightforward and abandons the majority of it's lore. Look at what ME2 did.
Continue the story? Have many returning characters? Have numerous references to the first game, including stuff like Elcor Hamlet? Expand on things established in the first game? Include a Codex in which many of the entries were unchanged from ME1? Largely stick to the same aesthetic when it came to the look of weapons, vehicles, clothing, armor, etc.? Have the score musically quote or just outright re-arrange music from the first game?
#213
Posté 09 août 2011 - 07:51
Dionkey wrote...
ME2 was not built with the comic in mind, the PS3 version added it. What I am saying is that they are going to miss the key sidequests and characters for a quick summary. They will then base the game around this.littlezack wrote...
The only way you can bring newcomers in is if the story is so straightforward and abandons the majority of it's lore.
Or you could do what they did in Mass Effect 2 and create a comic that lets newcomers get caught up with the story. And Mass Effect 2 didn't 'abandon the majority of it's lore'.
And the idea that you MUST watch the original before watching the sequel is just silly. There are plenty of good sequels out there in every form of media with sequels that rely on the previous work, but do a good job of getting newcomers caught up.
There's nothing to suggest that's the case. Silverman doesn't even say anything like that. Again, just judging from the Salarian homeworld mission, there are a number of elements that a newcomer wouldn't understand without playing the previous games:
-Who is Mordin?
-Who is Cerberus?
-What is 'indoctrination'?
-Who's Wrex?
-Why is getting a fertile female Krogan so important?
These are all elements that a new person just jumping in would need explained to him, but a long-time player would get off the bat.
#214
Posté 09 août 2011 - 07:54
Remember that, old-folks club?
#215
Posté 09 août 2011 - 07:55
read the second question and answer in this article, its what they did in 2 and its what most people would expect them to do in this one, and its casey freaking hudson not some marketing guy, the actual executive producer of the series, hopefully this will ease your mind.
#216
Posté 09 août 2011 - 07:55
And that's why I am worried that they are just going to jump the gun and make a simple explanation for everything while forgetting lore.littlezack wrote...
There's nothing to suggest that's the case. Silverman doesn't even say anything like that. Again, just judging from the Salarian homeworld mission, there are a number of elements that a newcomer wouldn't understand without playing the previous games:
-Who is Mordin?
-Who is Cerberus?
-What is 'indoctrination'?
-Who's Wrex?
-Why is getting a fertile female Krogan so important?
These are all elements that a new person just jumping in would need explained to him, but a long-time player would get off the bat.
#217
Posté 09 août 2011 - 07:58
Dionkey wrote...
And that's why I am worried that they are just going to jump the gun and make a simple explanation for everything while forgetting lore.littlezack wrote...
There's nothing to suggest that's the case. Silverman doesn't even say anything like that. Again, just judging from the Salarian homeworld mission, there are a number of elements that a newcomer wouldn't understand without playing the previous games:
-Who is Mordin?
-Who is Cerberus?
-What is 'indoctrination'?
-Who's Wrex?
-Why is getting a fertile female Krogan so important?
These are all elements that a new person just jumping in would need explained to him, but a long-time player would get off the bat.
That the point of James Vega. He's an outsider, and a way for new gamers to understand what's going without having t check the codex every two minutes.
And do you really believe they're going to change continuity to make things simpler?
Modifié par littlezack, 09 août 2011 - 08:00 .
#218
Posté 09 août 2011 - 07:58
Ixidor Rahl wrote...
www.nowgamer.com/features/1001058/mass_effect_3_interview_bioware_talks_shepard_kinect_rpgs.html
read the second question and answer in this article, its what they did in 2 and its what most people would expect them to do in this one, and its casey freaking hudson not some marketing guy, the actual executive producer of the series, hopefully this will ease your mind.
"We designed ME3 to be able to handle all different kinds of player backgrounds, whether you’re totally new to the ME universe or you have played every game and DLC so far. Each experience, and the choices inside it, simply set different situations and outcomes that you’ll experience in ME3. The result is that if you have had a deep experience with decisions in past games, you’ll see those having real impacts on the ME3 storyline. But if you’re coming with no prior experience with the series, ME3 introduces itself to you in a way that’s custom-designed for you."
Clearly he's lying. I'm positive that he's already sent a team of ninjas to my house to kill me in my sleep.
#219
Posté 09 août 2011 - 07:59
But all the videos, screenshots and developer commentary on ME3 are making me believe thats going to blow ME1 off of my top game of all times list.
Silverman says stuff that upsets me, but what he says is designed to appeal to a different audience. Its marketing, and as such, take it with a pinch of salt.
Its like all those old ATI and Nvidia cards that are low end that say "High quality gaming, super graphics etc etc) and they're about one tenth more powerful than onboard and couldn't run a game if they were hooked up to via a generator and an endless supply of fuel.
#220
Posté 09 août 2011 - 08:01
Modifié par littlezack, 09 août 2011 - 08:01 .
#221
Posté 09 août 2011 - 08:06
Whatever666343431431654324 wrote...
Ixidor Rahl wrote...
www.nowgamer.com/features/1001058/mass_effect_3_interview_bioware_talks_shepard_kinect_rpgs.html
read the second question and answer in this article, its what they did in 2 and its what most people would expect them to do in this one, and its casey freaking hudson not some marketing guy, the actual executive producer of the series, hopefully this will ease your mind.
"We designed ME3 to be able to handle all different kinds of player backgrounds, whether you’re totally new to the ME universe or you have played every game and DLC so far. Each experience, and the choices inside it, simply set different situations and outcomes that you’ll experience in ME3. The result is that if you have had a deep experience with decisions in past games, you’ll see those having real impacts on the ME3 storyline. But if you’re coming with no prior experience with the series, ME3 introduces itself to you in a way that’s custom-designed for you."
Clearly he's lying. I'm positive that he's already sent a team of ninjas to my house to kill me in my sleep.
Clearly, clearly. I take the word of a man who has no say over the content of the game over its Executive Producer. Who wouldn't?
#222
Posté 09 août 2011 - 08:06
littlezack wrote...
The only way you can bring newcomers in is if the story is so straightforward and abandons the majority of it's lore.
Or you could do what they did in Mass Effect 2 and create a comic that lets newcomers get caught up with the story. And Mass Effect 2 didn't 'abandon the majority of it's lore'..
Ah yes, the comic:
Feros, where's that?
What's a Cipher?
That Kaiden sure is a "good kid"
Choose a romance? (psst, you wanna pick Liara)
Yeah, comics fix eveything
#223
Posté 09 août 2011 - 08:07
littlezack wrote...
There's nothing to suggest that's the case. Silverman doesn't even say anything like that. Again, just judging from the Salarian homeworld mission, there are a number of elements that a newcomer wouldn't understand without playing the previous games:
-Who is Mordin?
-Who is Cerberus?
-What is 'indoctrination'?
-Who's Wrex?
-Why is getting a fertile female Krogan so important?
-What's the genophage?
-Why do the krogan all have it?
-How is Mordin connected to the genophage?
-How is Mordin connected to Shepard?
-What's the 'STG'?
Unless they go crazy with the exposition, there's not way they can cover all the context and backstory involved in all these elements. You can make a similar list for the snippet shown of the level with Legion and the quarian fleet in orbit where Shep is chased by the Reaper.
#224
Posté 09 août 2011 - 08:09
Sure do! But remember... according to people here, it's all just marketing. No need to worry.fortunesque wrote...
Acceptable losses.
Remember that, old-folks club?
Nice use of the old bioboard smiley, btw. ;-)
#225
Posté 09 août 2011 - 08:09
didymos1120 wrote...
Midnight Reyn wrote...
Out of context doesn’t mean much when I was using those quotes as a point to say I’m worried about the classification of the game.
You distort his meaning in doing so. That's dishonest. It's the sort of crap creationists pull.I don't care about your concern or its validity. Feel whatever you wish. I just don't like quotemining.Pointing out other segments of the article doesn’t negate the concern I have, nor make it any less valid.
I felt the quotes were acurate and not distorting. The highlights you made didn't change anything at all regarding the quotes he made.
Say, you don't like quote mining... Say by that you would mean that if there was a speech from a guy that lasted 2 hours, and in that speech the guy at one point said: "I don't believe in God." (to pick a random example) you would object to people calling the guy out on that quote unless they quoted the whole 2 hour speech, despite the rest of the thing being irelevant for that import of that sentence?
If so, I can only disagree with your opinion of how to perceive quotes and what people say/write.





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