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How does BG2's combat compare to DA:O?


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#1
NoxNoctum

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I had some problems going back in time to KOTOR just cause the combat system seemed less "evolved" than in DA:O but from looking around a bit BG2 seems pretty different so I was just wondering, how does the combat compare to DA: O? 

#2
Humanoid_Taifun

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It's completely different. First thing you'd notice is that it's more "boring". Your warrior has no special abilities to activate during combat (he gets some once he's acquired 3 000 000 XP, but even those aren't Super-Sword-Slash-Spin-of-Death but Get-More-Attacks or Take-Less-Damage for a limited amount of time).
But once you get used to the fact that the WoW style button mashing isn't part of Baldur's Gate, you may notice (if you're still playing at that point) that the combat - especially the magical combat - is much, much deeper. You may end up running around with 10 different weapons for a single person and work your way through half of them in a single battle. You'll have to carefully read the log and when you see "Weapon ineffective" you have to react immediately - though you've probably missed the entry of "EvilWizard - Protection from Magical Weapons", which would have been the precise moment in which you should have ordered your ally to cast Breach at the enemy. Now he's almost finished casting his next protection spell, Improved Invisibility, so you'll need to dispel that first before you can target him with Breach. Until then he'll be able to fry your party without worries (or strengthen his defenses further). One of your friends has a stack of non-enchanted arrows in their backpack which would pass unhindered though PfMW, but unfortunately EvilWizard also has the Stoneskin protection. So you skim through the log. Is the globe around the guy a Globe of Invulnerability? No, here it says: "EvilWizard - Spell Immunity: Divination". That could have been painful, because that would have meant that none of your spells would have been able to dispel his Improved Invisibility, but it also means that you can spam the entire area with Fireballs. Boom and victory. 560XP are yours.

#3
Krazy Solo

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Baldur's Gate compared to DA:O is gonna be comparing apple to oranges basicaly...

BG is your classic PnP brought to the Video Game Genre. All actions are based on Turns simular to Final Fantasy if you played some of them. You have freedom to move about in combat use strategies with up to 5 companions to help in battle. As noted combat is not Real Time meaning you can't spam your skills once a cooldown period is over. Once a spell or ability is used a casting of it is used up. Meaning combat is much more trickier to plan for. You don't get unlimited spells per Mana like DA:O either. Every spell you have is based on spell slots.

Only way to know if you will enjoy the game is playing it. If you enjoy story making and love group banter or conversations then BG will give you option to freely choose your story. Although there is a plot line you decide when you advance the plot not the game engine.

#4
NoxNoctum

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Humanoid_Taifun wrote...

It's completely different. First thing you'd notice is that it's more "boring". Your warrior has no special abilities to activate during combat (he gets some once he's acquired 3 000 000 XP, but even those aren't Super-Sword-Slash-Spin-of-Death but Get-More-Attacks or Take-Less-Damage for a limited amount of time).
But once you get used to the fact that the WoW style button mashing isn't part of Baldur's Gate, you may notice (if you're still playing at that point) that the combat - especially the magical combat - is much, much deeper. You may end up running around with 10 different weapons for a single person and work your way through half of them in a single battle. You'll have to carefully read the log and when you see "Weapon ineffective" you have to react immediately - though you've probably missed the entry of "EvilWizard - Protection from Magical Weapons", which would have been the precise moment in which you should have ordered your ally to cast Breach at the enemy. Now he's almost finished casting his next protection spell, Improved Invisibility, so you'll need to dispel that first before you can target him with Breach. Until then he'll be able to fry your party without worries (or strengthen his defenses further). One of your friends has a stack of non-enchanted arrows in their backpack which would pass unhindered though PfMW, but unfortunately EvilWizard also has the Stoneskin protection. So you skim through the log. Is the globe around the guy a Globe of Invulnerability? No, here it says: "EvilWizard - Spell Immunity: Divination". That could have been painful, because that would have meant that none of your spells would have been able to dispel his Improved Invisibility, but it also means that you can spam the entire area with Fireballs. Boom and victory. 560XP are yours.


All I needed to hear thanks. I actually usually prefer turn based "slow" combat for this sort of game. 

My main problem with KOTOR was that it seemed to be basically just the same system as DA: O minus the great animations and all the little moves you can do. It was like just standing there watching them shoot each other... kinda lame.

Modifié par NoxNoctum, 09 août 2011 - 09:29 .


#5
Matuse

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KOTOR is lightsabers though, and the fights tend to be really short (well...mine were..I chopped the hell out of stuff). Shorter than Dragon Age.

#6
The Fred

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Low-level fighter-types are, IMO, pretty boring, since you do just sit and watch them fight, and possibly run away. However combat gets a lot more tactical than DA or KotOR. I really didn't find you had a lot of choice as far as tactics went in KotOR, it was like attack-attack-DEATH FIELD-attack-attack (OK so the Dark powers were cooler...), at least for me, whereas BG's combat calls for a lot of tactical decisions.